Hypertext in the context of Interactive art


Hypertext in the context of Interactive art

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⭐ Core Definition: Hypertext

Hypertext is text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typically activated by a mouse click, keypress set, or screen touch. Apart from text, the term "hypertext" is also used to describe tables, images, and other presentational materials with integrated hyperlinks. Hypertext is one of the key underlying concepts of the World Wide Web, where Web pages are often written in the Hypertext Markup Language (HTML). As implemented on the Web, hypertext enables the easy-to-use publication of information over the Internet.

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👉 Hypertext in the context of Interactive art

Interactive art is a form of art that involves the spectator in a way that allows the art to achieve its purpose. Some interactive art installations achieve this by letting the observer walk through, over or around them; others ask the artist or the spectators to become part of the artwork in some way.

Works of this kind of art frequently feature computers, interfaces and sometimes sensors to respond to motion, heat, meteorological changes or other types of input their makers have programmed the works to respond to. Most examples of virtual Internet art and electronic art are highly interactive. Sometimes, visitors are able to navigate through a hypertext environment; some works accept textual or visual input from outside; sometimes an audience can influence the course of a performance or can even participate in it. Some other interactive artworks are considered as immersive as the quality of interaction involve all the spectrum of surrounding stimuli. Virtual reality environments like works by Maurice Benayoun and Jeffrey Shaw are highly interactive as the work the spectators – Maurice Benayoun call them "visitors", Miroslaw Rogala calls them (v)users, Char Davies "immersants" – interact with take all their fields of perception.

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Hypertext in the context of Internet

The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that comprises private, public, academic, business, and government networks of local to global scope, linked by electronic, wireless, and optical networking technologies. The Internet carries a vast range of information services and resources, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, internet telephony, streaming media and file sharing.

Most traditional communication media, including telephone, radio, television, paper mail, newspapers, and print publishing, have been transformed by the Internet, giving rise to new media such as email, online music, digital newspapers, news aggregators, and audio and video streaming websites. The Internet has enabled and accelerated new forms of personal interaction through instant messaging, Internet forums, and social networking services. Online shopping has also grown to occupy a significant market across industries, enabling firms to extend brick and mortar presences to serve larger markets. Business-to-business and financial services on the Internet affect supply chains across entire industries.

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Hypertext in the context of Douglas Engelbart

Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer, inventor, and a pioneer in many aspects of computer science. He is best known for his work on founding the field of human–computer interaction, particularly while at his Augmentation Research Center Lab in SRI International, which resulted in creation of the computer mouse, and the development of hypertext, networked computers, and precursors to graphical user interfaces. These were demonstrated at The Mother of All Demos in 1968. Engelbart's law, the observation that the intrinsic rate of human performance is exponential, is named after him.

The "oN-Line System" (NLS) developed by the Augmentation Research Center under Engelbart's guidance with funding mostly from the Advanced Research Projects Agency (ARPA), later renamed Defense Advanced Research Projects Agency (DARPA), demonstrated many technologies, most of which are now in widespread use; it included the computer mouse, bitmapped screens, word processing, and hypertext; all of which were displayed at "The Mother of All Demos" in 1968. The lab was transferred from SRI to Tymshare in the late 1970s, which was acquired by McDonnell Douglas in 1984, and NLS was renamed Augment (now the Doug Engelbart Institute). At both Tymshare and McDonnell Douglas, Engelbart was limited by a lack of interest in his ideas and funding to pursue them and retired in 1986.

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Hypertext in the context of Mother of All Demos

"The Mother of All Demos" was a landmark computer demonstration, named retroactively, of developments by Stanford Research Institute's Augmentation Research Center. It was presented at the Association for Computing Machinery / Institute of Electrical and Electronics Engineers (ACM/IEEE)—Computer Society's Fall Joint Computer Conference in San Francisco, by Douglas Engelbart, on December 9, 1968.

The 90-minute live demonstration featured the introduction of a complete computer hardware and software system called the oN-Line System or, more commonly, NLS, which demonstrated for the first time many of the fundamental elements of modern personal computing, including windows, hypertext, graphics, efficient navigation and command input, video conferencing, the computer mouse, word processing, dynamic file linking, revision control, and a collaborative real-time editor.

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Hypertext in the context of Hypertext fiction

Hypertext fiction is a genre of electronic literature characterized by the use of hypertext links that provide a new context for non-linearity in literature and reader interaction. The reader typically chooses links to move from one node of text to the next, and in this fashion arranges a story from a deeper pool of potential stories. Its spirit can also be seen in interactive fiction.

The term can also be used to describe traditionally published books in which a nonlinear narrative and interactive narrative is achieved through internal references. James Joyce's Ulysses (1922), Enrique Jardiel Poncela's La Tournée de Dios (1932), Jorge Luis Borges' The Garden of Forking Paths (1941), Vladimir Nabokov's Pale Fire (1962), Julio Cortázar's Rayuela (1963; translated as Hopscotch), and Italo Calvino's The Castle of Crossed Destinies (1973) are early examples predating the word "hypertext", while a common pop-culture example is the Choose Your Own Adventure series in young adult fiction and other similar gamebooks, or Jason Shiga's Meanwhile, a graphic novel that allows readers to choose from a total of 3,856 possible linear narratives.

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Hypertext in the context of Web browsing

Web navigation is the process of navigating a network of information resources in the World Wide Web, which is organized as hypertext or hypermedia. The user interface that is used to do so is called a web browser.

A central theme in web design is the development of a web navigation interface that maximizes usability.

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Hypertext in the context of Wiki

A wiki (/ˈwɪki/ WICK-ee) is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a web browser. A typical wiki contains multiple pages that can either be edited by the public or limited to use within an organization for maintaining its internal knowledge base. Its name derives from the first user-editable website called WikiWikiWebwiki (pronounced [wiki]) is a Hawaiian word meaning 'quick'.

Wikis are powered by wiki software, also known as wiki engines. Being a form of content management system, these differ from other web-based systems such as blog software or static site generators in that the content is created without any defined owner or leader. Wikis have little inherent structure, allowing one to emerge according to the needs of the users. Wiki engines usually allow content to be written using a lightweight markup language and sometimes edited with the help of a rich-text editor. There are dozens of different wiki engines in use, both standalone and part of other software, such as bug tracking systems. Some wiki engines are free and open-source, whereas others are proprietary. Some permit control over different functions (levels of access); for example, editing rights may permit changing, adding, or removing material. Others may permit access without enforcing access control. Further rules may be imposed to organize content. In addition to hosting user-authored content, wikis allow those users to interact, hold discussions, and collaborate.

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Hypertext in the context of NLS (computer system)

NLS (oN-Line System) was a revolutionary computer collaboration system developed in the 1960s. It was designed by Douglas Engelbart and implemented by researchers at the Augmentation Research Center (ARC) at the Stanford Research Institute (SRI). It was the first computer system to employ the practical use of hypertext links, a computer mouse, raster-scan video monitors, information organized by relevance, screen windowing, presentation programs, and other modern computing concepts. It was funded by ARPA (the predecessor to Defense Advanced Research Projects Agency), NASA, and the US Air Force.

The NLS was demonstrated in "The Mother of All Demos".

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Hypertext in the context of HTTP

HTTP (Hypertext Transfer Protocol) is an application layer protocol in the Internet protocol suite for distributed, collaborative, hypermedia information systems. HTTP is the foundation of data communication for the World Wide Web, where hypertext documents include hyperlinks to other resources that the user can easily access, for example by a mouse click or by tapping the screen in a web browser.

HTTP is a request–response protocol in the client–server model. A transaction starts with a client submitting a request to the server, the server attempts to satisfy the request and returns a response to the client that describes the disposition of the request and optionally contains a requested resource such as an HTML document or other content.

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Hypertext in the context of Public Internet

The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a network of networks that comprises private, public, academic, business, and government networks of local to global scope, linked by electronic, wireless, and optical networking technologies. The Internet carries a vast range of information services and resources, such as the interlinked hypertext documents and applications of the World Wide Web (WWW), electronic mail, discussion groups, internet telephony, streaming media and file sharing.

Most traditional communication media, including telephone, radio, television, paper mail, newspapers, and print publishing, have been transformed by the Internet, giving rise to new media such as email, online music, digital newspapers, news aggregators, and audio and video streaming websites. The Internet has enabled and accelerated new forms of personal interaction through instant messaging, Internet forums, and social networking services. Online shopping has also grown to occupy a significant market across industries, enabling firms to extend brick and mortar presences to serve larger markets. Business-to-business and financial services on the Internet affect supply chains across entire industries.

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Hypertext in the context of HTML5

HTML5 (Hypertext Markup Language 5) is a markup language used for structuring and presenting hypertext documents on the World Wide Web. It was the fifth and final major HTML version that is now a retired World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple, Google, Mozilla, and Microsoft).

HTML5 was first released in a public-facing form on 22 January 2008, with a major update and "W3C Recommendation" status in October 2014. Its goals were to improve the language with support for the latest multimedia and other new features; to keep the language both easily readable by humans and consistently understood by computers and devices such as web browsers, parsers, etc., without XHTML's rigidity; and to remain backward-compatible with older software. HTML5 is intended to subsume not only HTML 4 but also XHTML1 and even the DOM Level 2 HTML itself.

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Hypertext in the context of Card file

A Zettelkasten (German: 'slipbox', plural Zettelkästen) or card file consists of small items of information stored on Zetteln (German: 'slips'), paper slips or cards, that may be linked to each other through subject headings or other metadata such as numbers and tags. It has often been used as a system of note-taking and personal knowledge management for research, study, and writing.

In the 1980s, the card file began to be used as metaphor in the interface of some hypertextual personal knowledge base software applications such as NoteCards. In the 1990s, such software inspired the invention of wikis.

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Hypertext in the context of Hyperlink

In computing, a hyperlink, or simply a link, is a digital reference providing direct access to data by a user's clicking or tapping. A hyperlink points to a whole document or to a specific element within a document. Hypertext is text with hyperlinks. The text that is linked from is known as anchor text. A software system that is used for viewing and creating hypertext is a hypertext system, and to create a hyperlink is to hyperlink (or simply to link). A user following hyperlinks is said to navigate or browse the hypertext.

The document containing a hyperlink is known as its source document. For example, in content from Wikipedia or Google Search, many words and terms in the text are hyperlinked to definitions of those terms. Hyperlinks are often used to implement reference mechanisms such as tables of contents, footnotes, bibliographies, indexes, and glossaries.

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Hypertext in the context of Memex

A memex (a portmanteau of "memory" and "index") is a hypothetical electromechanical device for interacting with microform documents and described in Vannevar Bush's 1945 article "As We May Think". Bush envisioned the memex as a device in which individuals would compress and store all of their books, records, and communications, "mechanized so that it may be consulted with exceeding speed and flexibility". The individual was supposed to use the memex as an automatic personal filing system, making the memex "an enlarged intimate supplement to his memory".

The concept of the memex influenced the development of early hypertext systems and personal knowledge base software. The hypothetical implementation depicted by Bush for the purpose of concrete illustration was based upon a document bookmark list of static microfilm pages and lacked a true hypertext system, where parts of pages would have internal structure beyond the common textual format.

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Hypertext in the context of Hypermedia

Hypermedia, an extension of hypertext, is a nonlinear medium of information that includes graphics, audio, video, plain text and hyperlinks. This designation contrasts with the broader term multimedia, which may include non-interactive linear presentations as well as hypermedia. The term was first used in a 1965 article written by Ted Nelson.Hypermedia is a type of multimedia that features interactive elements, such as hypertext, buttons, or interactive images and videos, allowing users to navigate and engage with content in a non-linear manner.

The World Wide Web is a classic example of hypermedia to access web content, whereas a conventional cinema presentation is an example of standard multimedia, due to its inherent linearity and lack of interactivity via hyperlinks.

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Hypertext in the context of Transclusion

In computer science, transclusion is the inclusion of part or all of an electronic document into one or more other documents by reference via hypertext. Transclusion is usually performed when the referencing document is displayed, and is normally automatic and transparent to the end user. The result of transclusion is a single integrated document made of parts assembled dynamically from separate sources, possibly stored on different computers in disparate places.

Transclusion facilitates modular design (using the "single source of truth" model, whether in data, code, or content): a resource is stored once and distributed for reuse in multiple documents. Updates or corrections to a resource are then reflected in any referencing documents.

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