HyperCard in the context of History of wikis


HyperCard in the context of History of wikis

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👉 HyperCard in the context of History of wikis

The history of wikis began in 1994, when Ward Cunningham gave the name "WikiWikiWeb" to the knowledge base, which ran on his company's website at c2.com, and the wiki software that powered it.The wiki went public in March 1995, the date used in anniversary celebrations of the wiki's origins.c2.com is thus the first true wiki, or a website with pages and links that can be easily edited via the browser, with a reliable version history for each page.He chose "WikiWikiWeb" as the name based on his memories of the "Wiki Wiki Shuttle" at Honolulu International Airport, and because "wiki" is the Hawaiian word for "quick".

Wiki software has some conceptual origins in the version control and hypertext systems used for documentation and software in the 1980s, and some actualized origins in the 1970s "Journal" feature of NLS.Its distant ancestors include Vannevar Bush's proposed "memex" system in 1945, the collaborative hypertext database ZOG in 1972, the NoteCards system from Xerox, the Apple hypertext system HyperCard. As was typical of these earlier systems, Cunningham's motive was technical: to facilitate communication between software developers.

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HyperCard in the context of Myst

Myst is a 1993 adventure video game developed by Cyan and published by Broderbund for Mac OS. In the game, the player travels via a special book to a mysterious island called Myst. The player interacts with objects and traverses the environment by clicking on pre-rendered imagery. Solving puzzles allows the player to travel to other worlds ("Ages"), which reveal the backstory of the game's characters and help the player make the choice of whom to aid.

Designers Rand and Robyn Miller had started in game development creating black-and-white, largely plotless works aimed at children. They wanted Myst to be a graphically impressive game with a nonlinear story and mystery elements aimed at adults. The game's design was limited by the small memory footprint of video game consoles and by the slow speed of CD-ROM drives. The game was created on Apple Macintosh computers and ran on the HyperCard software stack, though ports to other platforms subsequently required the creation of a new engine.

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