Guild in the context of "Trade (profession)"

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⭐ Core Definition: Guild

A guild (/ɡɪld/, GILD) is an professional association of artisans and merchants who oversee the practice of their craft/trade in a particular territory. The word derived from medieval Europe where guilds were probably at their most extensive, but it has been used to describe similar groups before and after that period and in other parts of the world. Typically the key "privilege" was that only guild members were allowed to sell their goods or practice their skill within a city. There might be controls on minimum or maximum prices, hours of trading, numbers of apprentices, and many other things. Critics argued that these rules reduced free competition, but defenders maintained that they protected professional standards.

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Guild in the context of Craft

A craft or trade is a pastime or an occupation that requires particular skills and knowledge of skilled work. In a historical sense, particularly the Middle Ages and earlier, the term is usually applied to people occupied in small scale production of goods, or their maintenance, for example by tinkers. The traditional term craftsman is nowadays often replaced by artisan and by craftsperson.

Historically, the more specialized crafts with high-value products tended to concentrate in urban centers and their practitioners formed guilds.

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Guild in the context of Academic art

Academic art, academicism, or academism, is a style of painting and sculpture produced under the influence of European academies of art. This method extended its influence throughout the Western world over several centuries, from its origins in Italy in the mid-16th century, until its dissipation in the early 20th century. It reached its apogee in the 19th century, after the end of the Napoleonic Wars in 1815. In this period, the standards of the French Académie des Beaux-Arts were very influential, combining elements of Neoclassicism and Romanticism, with Jean-Auguste-Dominique Ingres a key figure in the formation of the style in painting. The success of the French model led to the founding of countless other art academies in several countries. Later painters who tried to continue the synthesis included William-Adolphe Bouguereau, Thomas Couture, and Hans Makart among many others. In sculpture, academic art is characterized by a tendency towards monumentality, as in the works of Auguste Bartholdi and Daniel Chester French.

The academies were established to replace medieval artists' guilds and aimed to systematize the teaching of art. They emphasized the emulation of established masters and the classical tradition, downplaying the importance of individual creativity, valuing instead collective, aesthetic and ethical concepts. By helping raise the professional status of artists, the academies distanced them from artisans and brought them closer to intellectuals. They also played a crucial role in organizing the art world, controlling cultural ideology, taste, criticism, the art market, as well as the exhibition and dissemination of art. They wielded significant influence due to their association with state power, often acting as conduits for the dissemination of artistic, political, and social ideals, by deciding what was considered "official art". As a result, they faced criticism and controversy from artists and others on the margins of these academic circles, and their restrictive and universalist regulations are sometimes considered a reflection of absolutism.

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Guild in the context of Magnum opus

A masterpiece, magnum opus (Latin for 'great work'), or chef-d'œuvre (French for 'master of work'; pl.chefs-d'œuvre; French: [ʃɛ.d‿œvʁ]) is a creation that has been given much critical praise, especially one that is considered the greatest work of a person's career or a work of outstanding creativity, skill, profundity, or workmanship.

Historically, a "masterpiece" was a work of a very high standard produced by an apprentice to obtain full membership, as a "master", of a guild or academy in various areas of the visual arts and crafts.

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Guild in the context of Competition policy

Competition law is the field of law that promotes or seeks to maintain market competition by regulating anti-competitive conduct by companies. Competition law is implemented through public and private enforcement. It is also known as antitrust law (or just antitrust), anti-monopoly law, and trade practices law; the act of pushing for antitrust measures or attacking monopolistic companies (known as trusts) is commonly known as trust busting.

The history of competition law reaches back to the Roman Empire. The business practices of market traders, guilds, and governments have always been subject to scrutiny, and sometimes severe sanctions. Since the 20th century, competition law has become global. The two largest and most influential systems of competition regulation are United States antitrust law and European Union competition law. National and regional competition authorities across the world have formed international support and enforcement networks.

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Guild in the context of Professionalization

Professionalization or professionalisation is a social process by which any trade or occupation transforms itself into a true "profession of the highest integrity and competence." The definition of what constitutes a profession is often contested. Professionalization tends to result in establishing acceptable qualifications, one or more professional associations to recommend best practice and to oversee the conduct of members of the profession, and some degree of demarcation of the qualified from unqualified amateurs (that is, professional certification). It is also likely to create "occupational closure", closing the profession and activities it encompasses to entry from outsiders, amateurs and the unqualified.

Occupations not fully professionalized are sometimes called semiprofessions. Critique of professionalization views overzealous versions driven by perverse incentives (essentially, a modern analogue of the negative aspects of guilds) as a form of credentialism.

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Guild in the context of Guild socialism

Guild socialism is an ideology and a political movement advocating workers' control of industry through the medium of trade-related guilds "in an implied contractual relationship with the public". It originated in the United Kingdom and was at its most influential in the first quarter of the 20th century. It was strongly associated with G. D. H. Cole and influenced by the ideas of William Morris.

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Guild in the context of Guildhall

A guildhall, also known as a guild hall or guild house, is a historical building originally used for tax collecting by municipalities or merchants in Europe, with many surviving today in Great Britain and the Low Countries. These buildings commonly become town halls and in some cases museums while retaining their original names.

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Guild in the context of Fraternity

A fraternity (from Latin frater 'brother' and -ity; whence, "brotherhood") or fraternal organization is an organization, society, club or fraternal order traditionally of men but also women associated together for various religious or secular aims. Fraternity in the Western concept developed in the Christian context, notably with the religious orders in the Catholic Church during the Middle Ages. The concept was eventually further extended with medieval confraternities and guilds. In the early modern era, these were followed by fraternal orders such as Freemasons, the Rosicrucian Society of England, and Odd Fellows, along with gentlemen's clubs, student fraternities, and fraternal service organizations. Members are occasionally referred to as a brother or – usually in a religious context – frater or friar.

Today, connotations of fraternities vary according to context including companionships and brotherhoods dedicated to the religious, i.e., (Knights of Columbus), intellectual, academic, physical, or social pursuits of its members. In modern times, it sometimes connotes a secret society especially regarding Freemasonry, Odd Fellows, various academic, and student societies.

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