Germanic paganism in the context of "Saxon Wars"

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⭐ Core Definition: Germanic paganism

Germanic paganism or Germanic religion was the traditional, culturally significant religion of the Germanic peoples. With a chronological range of at least one thousand years in an area covering Scandinavia, the British Isles, modern Germany, the Netherlands, and at times other parts of Europe, the beliefs and practices of Germanic paganism varied. Scholars typically assume some degree of continuity between the beliefs and practices of the Roman era and those found in Norse paganism, as well as between Germanic religion and reconstructed Indo-European religion and post-conversion folklore, though the precise degree and details of this continuity are subjects of debate. Germanic religion was influenced by neighboring cultures, including that of the Celts, the Romans, and, later, by Christianity. Very few sources exist that were written by pagan adherents themselves; instead, most were written by outsiders and can thus present problems for reconstructing authentic Germanic beliefs and practices.

Some basic aspects of Germanic belief can be reconstructed, including the existence of one or more origin myths, the existence of a myth of the end of the world, a general belief in the inhabited world being a "middle-earth", as well as some aspects of belief in fate and the afterlife. The Germanic peoples believed in a multitude of gods, and in other supernatural beings such as jötnar (often glossed as giants), dwarfs, elves, and dragons. Roman-era sources, using Roman names, mention several important male gods, as well as several goddesses such as Nerthus and the matronae. Early medieval sources identify a pantheon consisting of the gods *Wodanaz (Odin), *Thunraz (Thor), *Tiwaz (Tyr), and *Frijjō (Frigg), as well as numerous other gods, many of whom are only attested from Norse sources (see Proto-Germanic folklore).

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Germanic paganism in the context of Shrine

A shrine (Latin: scrinium "case or chest for books or papers"; Old French: escrin "box or case") is a sacred space dedicated to a specific deity, ancestor, hero, martyr, saint, daemon, or similar figure of respect, wherein they are venerated or worshipped. Shrines often contain idols, relics, or other such objects associated with the figure being venerated. A shrine at which votive offerings are made is called an altar.

Shrines are found in many of the world's religions, including Christianity, Islam, Hinduism, Buddhism, Chinese folk religion, Shinto, indigenous Philippine folk religions, and Germanic paganism as well as in secular and non-religious settings such as a war memorial. Shrines can be found in various settings, such as churches, temples, cemeteries, or as household shrines. Portable shrines are also found in some cultures.

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Germanic paganism in the context of History of Western civilization

Western civilization traces its roots back to Europe and the Mediterranean. It began in ancient Greece, transformed in ancient Rome, and evolved into medieval Western Christendom before experiencing such seminal developmental episodes as the development of Scholasticism, the Renaissance, the Reformation, the Scientific Revolution, the Enlightenment, the Industrial Revolution, and the development of liberal democracy. The civilizations of classical Greece and Rome are considered seminal periods in Western history. Major cultural contributions also came from the Christianized Germanic peoples, such as the Longobards, the Franks, the Goths, and the Burgundians. Charlemagne founded the Carolingian Empire and he is referred to as the "Father of Europe". Contributions also emerged from pagan peoples of pre-Christian Europe, such as the Celts and Germanic pagans as well as some significant religious contributions derived from Judaism and Hellenistic Judaism stemming back to Second Temple Judea, Galilee, and the early Jewish diaspora; and some other Middle Eastern influences. Western Christianity has played a prominent role in the shaping of Western civilization, which throughout most of its history, has been nearly equivalent to Christian culture. (There were Christians outside of the West, such as China, India, Russia, Byzantium and the Middle East). Western civilization has spread to produce the dominant cultures of modern Americas and Oceania, and has had immense global influence in recent centuries in many ways.

Following the 5th century Fall of Rome, Europe entered the Middle Ages, during which period the Catholic Church filled the power vacuum left in the West by the fall of the Western Roman Empire, while the Eastern Roman Empire (or Byzantine Empire) endured in the East for centuries, becoming a Hellenic Eastern contrast to the Latin West. By the 12th century, Western Europe was experiencing a flowering of art and learning, propelled by the construction of cathedrals, the establishment of medieval universities, and greater contact with the medieval Islamic world via Al-Andalus and Sicily, from where Arabic texts on science and philosophy were translated into Latin. Christian unity was shattered by the Reformation from the 16th century. A merchant class grew out of city states, initially in the Italian peninsula (see Italian city-states), and Europe experienced the Renaissance from the 14th to the 17th century, heralding an age of technological and artistic advance and ushering in the Age of Discovery which saw the rise of such global European empires as those of Portugal and Spain.

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Germanic paganism in the context of Religion in Europe

Religion has been a major influence on the societies, cultures, traditions, philosophies, artistic expressions and laws within present-day Europe. The largest religion in Europe is Christianity. However, irreligion and practical secularisation are also prominent in some countries. In Southeastern Europe, three countries (Bosnia and Herzegovina, Kosovo and Albania) have Muslim majorities, with Christianity being the second-largest religion in those countries. Transcontinental nations between Europe and Asia also have muslim majorities, such as Turkiye and Azerbaijan, or large muslim minorities, such as Cyprus (including a de facto majority in the generally unrecognised Northern Cyprus) and Georgia.

Little is known about the prehistoric religion of Neolithic Europe. Bronze and Iron Age religion in Europe as elsewhere was predominantly polytheistic and included Ancient Greek religion, Ancient Roman religion, Slavic paganism, Finnish paganism, Celtic polytheism and Germanic paganism. Modern revival movements of these religions, and religions influenced by them, include Heathenism, Rodnovery, Romuva, Druidry, Wicca, and Hetanism.

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Germanic paganism in the context of Alemanni

The Alemanni or Alamanni were a confederation of Germanic tribes on the Upper Rhine River during the first millennium. First mentioned by Cassius Dio in the context of the campaign of Roman emperor Caracalla of 213 CE, the Alemanni captured the Agri Decumates in 260, and later expanded into present-day Alsace and northern Switzerland, leading to the establishment of the Old High German language in those regions, which by the eighth century were collectively referred to as Alamannia.

In 496, the Alemanni were conquered by the Frankish leader Clovis and incorporated into his dominions. Mentioned as still pagan allies of the Christian Franks, the Alemanni were gradually Christianized during the seventh century. The Lex Alamannorum is a record of their customary law during this period. Until the eighth century, Frankish suzerainty over Alemannia was mostly nominal. After an uprising by Theudebald, Duke of Alamannia, however, Carloman executed the Alamannic nobility and installed Frankish dukes.

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Germanic paganism in the context of Holy grove

Sacred groves, sacred woods, or sacred forests are groves of trees that have special religious importance within a particular culture. Sacred groves feature in various cultures throughout the world. These are forest areas that are, for the most part, untouched by local people and often protected by local communities. They often play a critical role in protecting water sources and biodiversity, including essential resources for the groups that protect them.

They were important features of the mythological landscape and cult practice of Celtic, Estonian, Baltic, Germanic, ancient Greek, Near Eastern, Roman, and Slavic polytheism. They are also found in locations such as India (Maharashtra, Karnataka, Kerala, and Tamil Nadu), Japan (sacred shrine forests), China (Fengshui woodland), West Africa and Ethiopia (church forests). Examples of sacred groves include the Greco-Roman temenos, various Germanic words for sacred groves, and the Celtic nemeton, which was largely but not exclusively associated with Druidic practice.

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Germanic paganism in the context of Christianity and Paganism

Paganism is commonly used to refer to various religions that existed during Antiquity and the Middle Ages, such as the Greco-Roman religions of the Roman Empire, including the Roman imperial cult, the various mystery religions, religious philosophies such as Neoplatonism and Gnosticism, and more localized ethnic religions practiced both inside and outside the empire. During the Middle Ages, the term was also adapted to refer to religions practiced outside the former Roman Empire, such as Germanic paganism, Egyptian paganism and Baltic paganism.

From the point of view of the early Christians, these religions all qualified as ethnic (or gentile, ethnikos, gentilis, the term translating goyim, later rendered as paganus) in contrast with Second Temple Judaism. By the Early Middle Ages (800–1000), faiths referred to as pagan had mostly disappeared in the West through a mixture of peaceful conversion, natural religious change, persecution, and the military conquest of pagan peoples; the Christianization of Lithuania in the 15th century is typically considered to mark the end of this process.

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Germanic paganism in the context of Æsir

Æsir (Old Norse; singular: áss) or ēse (Old English; singular: ōs) are gods in Germanic paganism. In Old Nordic religion and mythology, the precise meaning of the term "Æsir" is debated, as it can refer either to the gods in general or specifically to one of the main families of gods, in contrast to the Vanir, with whom the Æsir waged war, ultimately leading to a joining of the families. The term can further be applied to local gods that were believed to live in specific features in the landscape – such as fells. The Old English medical text Wið færstice refers to the Ēse, along with elves, as harmful beings that could cause a stabbing pain, although exactly how they were conceived of by the author of the text is unclear.

Áss and its cognate forms feature in many Germanic names, such as Oswald and Ásmundr, and in some place-names in Norway and Sweden. The Æsir further likely give their name to the A-rune, attested in the Elder Futhark, Anglo-Saxon Futhorc and Younger Futhark.

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