Game designer in the context of "Id Software"

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👉 Game designer in the context of Id Software

id Software LLC (/ɪd/) is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: programmers John Carmack and John Romero, game designer Tom Hall, and artist Adrian Carmack.

id Software made important technological developments in video game technologies for the PC (running MS-DOS and Windows), including work done for the Wolfenstein, Doom, and Quake franchises at the time. id's work was particularly important in 3D computer graphics technology and in game engines that are used throughout the video game industry. The company was involved in the creation of the first-person shooter (FPS) genre: Wolfenstein 3D is often considered to be the first true FPS; Doom is a game that popularized the genre and PC gaming in general; and Quake was id's first true 3D FPS.

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Game designer in the context of Hal Barwood

Hal Barwood (born April 16, 1940) is an American screenwriter, film producer, film director, game designer, game producer, and novelist.

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Game designer in the context of Richard Halliwell (game designer)

Richard Fretson Halliwell (29 March 1959 – 1 May 2021) was a British game designer who worked at Games Workshop (GW) during their seminal period in the 1980s, creating many of the games that would become central to GW's success.

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Game designer in the context of Jordan Weisman

Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry.

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Game designer in the context of Steve Jackson (UK)

Steve Jackson (born 20 May 1951) is a British game designer, writer, game reviewer and co-founder of UK game publisher Games Workshop.

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Game designer in the context of Dave Arneson

David Lance Arneson (/ˈɑːrnɪsən/; October 1, 1947 – April 7, 2009) was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's fundamental early role-playing game (RPG) genre work pioneered now-archetypical devices, such as: cooperative play to develop a storyline instead of individual competitive play to "win"; and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.

Arneson discovered wargaming as a teenager in the 1960s, and he began combining these games with the concept of role-playing. He was a University of Minnesota student when he met Gygax at the Gen Con gaming convention in the late 1960s. In 1971, Arneson created the game and fictional world that became Blackmoor, writing his own rules and basing the setting on medieval fantasy elements. Arneson took the game to Gygax as the representative for game publisher Guidon Games, and the pair co-developed a set of rules that became Dungeons & Dragons (D&D). Gygax and Donald Kaye subsequently founded Tactical Studies Rules in 1973, which published Dungeons & Dragons the next year.

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Game designer in the context of Akira Yasuda

Akira Yasuda (安田 朗, Yasuda Akira) (born July 21, 1964) is a Japanese animator, character designer, game designer and mecha designer, who works under the pseudonym "Akiman". Yasuda is a former employee of the video game company Capcom (joining in 1985) and has worked on many Capcom games, taking on various design roles for works such as the Final Fight series and Street Fighter II: The World Warrior (including their updates). He has also been involved in anime production, most notably Turn A Gundam, Overman King Gainer and Code Geass. He also went to the United States to work on Red Dead Revolver for Angel Studios. When the studio was bought by Rockstar Games, he returned to Japan, where he officially left Capcom in 2003 and started working as a freelance artist.

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Game designer in the context of Sandy Petersen

Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of RuneQuest and creating the acclaimed and influential horror role-playing game Call of Cthulhu. He later joined id Software where he worked on the development of the Doom franchise and Quake. As part of Ensemble Studios, Petersen subsequently contributed to the Age of Empires franchise.

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