Freeware in the context of BeOS


Freeware in the context of BeOS

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⭐ Core Definition: Freeware

Freeware is software, often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines freeware unambiguously; every publisher defines its own rules for the freeware it offers. For instance, modification, redistribution by third parties, and reverse engineering are permitted by some publishers but prohibited by others. Unlike with free and open-source software, which are also often distributed free of charge, the source code for freeware is typically not made available. Freeware may be intended to benefit its producer by, for example, encouraging sales of a more capable version, as in the freemium and shareware business models; or by collecting and selling user's personal data.

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πŸ‘‰ Freeware in the context of BeOS

BeOS is a discontinued operating system for personal computers that was developed by Be Inc. It was conceived for the company's BeBox personal computer which was released in 1995. BeOS was designed for multitasking, multithreading, and a graphical user interface. The OS was later sold to OEMs, retail, and directly to users; its last version was released as freeware.

Early BeOS releases are for PowerPC. It was ported to Macintosh, then x86. Be was ultimately unable to achieve a significant market share and ended development with dwindling finances, so Palm acquired the BeOS assets in 2001. Enthusiasts have since created derivate operating systems including Haiku, which will retain BeOS 5 compatibility as of Release R1.

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Freeware in the context of Personal computer

A personal computer (PC), or simply computer, is a computer designed for personal use. It is typically used for tasks such as word processing, internet browsing, email, multimedia playback, and gaming. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. The term "home computer" has also been used, primarily in the late 1970s and 1980s. The advent of personal computers and the concurrent Digital Revolution have significantly affected the lives of people.

Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with computers. While personal computer users may develop their applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in ready-to-run, or binary form. Software for personal computers is typically developed and distributed independently from the hardware or operating system manufacturers. Many personal computer users no longer need to write their programs to make any use of a personal computer, although end-user programming is still feasible. This contrasts with mobile systems, where software is often available only through a manufacturer-supported channel and end-user program development may be discouraged by lack of support by the manufacturer.

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Freeware in the context of Google Chrome

Google Chrome is a cross-platform web browser developed by Google. It was first released in 2008 for Microsoft Windows, built with free software components from Apple WebKit and Mozilla Firefox. Versions were later released for Linux, macOS, iOS, iPadOS, and also for Android, where it is the default browser. The browser is also the main component of ChromeOS, on which it serves as the platform for web applications.

Most of Chrome's source code comes from Google's free and open-source software project known as Chromium, but Chrome is licensed as proprietary freeware. WebKit was the original rendering engine, but Google eventually forked it to create the Blink engine; all Chrome variants except iOS used Blink as of 2017.

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Freeware in the context of Free-to-play

Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as "pay-to-win"β€”that is, that players can pay to obtain competitive advantages over other players.

There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases, called microtransactions, to either access additional cosmetic or gameplay content, progress through the content faster, or gain competitive advantages over other players. Another method of generating revenue is to integrate advertisements into the game.

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Freeware in the context of DeepSeek (chatbot)

DeepSeek is a generative artificial intelligence chatbot by the Chinese company DeepSeek. Released on 20 January 2025, DeepSeek-R1 surpassed ChatGPT as the most downloaded freeware app on the iOS App Store in the United States by 27 January. DeepSeek's success against larger and more established rivals has been described as "upending AI" and initiating "a global AI space race". DeepSeek's compliance with Chinese government censorship policies and its data collection practices have also raised concerns over privacy and information control in the model, prompting regulatory scrutiny in multiple countries. However, it has also been praised for its open weights and infrastructure code, energy efficiency and contributions to open-source artificial intelligence.

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Freeware in the context of XMPP

Extensible Messaging and Presence Protocol (abbreviation XMPP, originally named Jabber) is an open communication protocol designed for instant messaging (IM), presence information, and contact list maintenance. Based on XML (Extensible Markup Language), it enables the near-real-time exchange of structured data between two or more network entities. Designed to be extensible, the protocol offers a multitude of applications beyond traditional IM in the broader realm of message-oriented middleware, including signalling for VoIP, video, file transfer, gaming and other uses.

Unlike most commercial instant messaging protocols, XMPP is defined in an open standard in the application layer. The architecture of the XMPP network is similar to email; anyone can run their own XMPP server and there is no central master server. This federated open system approach allows users to interoperate with others on any server using a 'JID' user account, similar to an email address. XMPP implementations can be developed using any software license and many server, client, and library implementations are distributed as free and open-source software. Numerous freeware and commercial software implementations also exist.

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Freeware in the context of Gratis versus libre

The adjective free in English is commonly used in one of two meanings: "at no monetary cost" (gratis) or "with little or no restriction" (libre). This ambiguity can cause issues where the distinction is important, as it often is when dealing with laws concerning the use of information, such as copyright and patents.

The terms gratis and libre may be used to categorise intellectual property like computer programs, according to the licenses and legal restrictions that cover them, especially in the free software and open source communities, as well as the broader free culture movement. For example, they are used to distinguish "freeware" (software gratis) from free software (software libre).

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Freeware in the context of Software license

A software license is a legal instrument governing the use or redistribution of software.

Since the 1970s, software copyright has been recognized in the United States. Despite the copyright being recognized, most companies prefer to sell licenses rather than copies of the software because it enables them to enforce stricter terms on redistribution. Very few purchasers read any part of the license, initially shrink-wrap contracts and now most commonly encountered as clickwrap or browsewrap. The enforceability of this kind of license is a matter of controversy and is limited in some jurisdictions. Service-level agreements are another type of software license where the vendor agrees to provide a level of service to the purchaser, often backed by financial penalties.

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Freeware in the context of Shovelware

Shovelware is a type of video game or software bundle known more for the quantity of what is included than for its quality or usefulness.

The metaphor implies that the creators showed little care for the quality of the original software, as if the new compilation or version had been created by indiscriminately adding titles "by the shovel" in the same way someone would shovel bulk material into a pile. The term "shovelware" is coined by semantic analogy to phrases like shareware and freeware, which describe methods of software distribution. It first appeared in the early 1990s when large amounts of shareware demo programs were copied onto CD-ROMs and advertised in magazines or sold at computer flea markets.

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Freeware in the context of Shareware

Shareware is proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the owner. Shareware is often offered as a download from a website. Shareware differs from freeware, which is fully-featured software distributed at no cost to the user but without source code being made available; and free and open-source software, in which the source code is freely available for anyone to inspect and alter.

There are many types of shareware and, while they may not require an initial up-front payment, many are intended to generate revenue in one way or another. Some limit use to personal, non-commercial purposes, with purchase of a license required for business use. The software itself may be time-limited, or it may remind the user that payment would be appreciated.

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Freeware in the context of Freemium

Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money (a premium) is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software. This business model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is called free-to-play.

The ethics of freemium, especially the free-to-play subset, were criticized by Touch Arcade and Business Insider in 2014 and 2015.

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Freeware in the context of Acrobat Reader

Adobe Acrobat is a family of application software and web services developed by Adobe Inc. to view, create, manipulate, print and manage Portable Document Format (PDF) files.

The family comprises Acrobat Reader (formerly Reader), Acrobat (formerly Exchange) and Acrobat.com. The basic Acrobat Reader, available for several desktop and mobile platforms, is freeware; it supports viewing, printing, scaling or resizing and annotating of PDF files. Additional, "Premium", services are available on paid subscription. The commercial proprietary Acrobat, available for Microsoft Windows, macOS, and mobile, can also create, edit, convert, digitally sign, encrypt, export and publish PDF files. Acrobat.com complements the family with a variety of enterprise content management and file hosting services.

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Freeware in the context of Freely redistributable software

Freely redistributable software (FRS) is software that anyone is free to redistribute. The term has been used to mean two types of free-to-redistribute software, distinguished by the legal modifiability and limitations on the purpose of use of the software. FRS which can be legally modified and used for any purpose is the same as free software. Non-legally modifiable FRS is freeware, shareware, or similar.

The non-modifiable FRS generally comes in the form of executable binaries. Proprietary software companies and authors often use it to showcase their work or encourage users to buy full products from them (in the case of shareware, demo, or trial versions). Freeware that is not restricted to be obtained from a specific distributor is also FRS.

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