Free throw in the context of "Goaltending"

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⭐ Core Definition: Free throw

In basketball, free throws or foul shots are unopposed attempts to score points by shooting from behind the free-throw line (informally known as the foul line or the charity stripe), a line situated at the end of the restricted area. Free throws are generally awarded after a foul on the shooter by the opposing team, analogous to penalty shots in other team sports. Free throws are also awarded in other situations, including technical fouls, and when the fouling team has entered the bonus/penalty situation (after a team commits a requisite number of fouls, each subsequent foul results in free throws regardless of the type of foul committed). Also, depending on the situation, a player may be awarded between one and three free throws. Each successful free throw is worth one point.

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👉 Free throw in the context of Goaltending

Goaltending is a violation of the rules in the sport of basketball. It consists of certain forms of player interference with the ball while it is on its way to the basket. It is goaltending if a player touches the ball when it is (a) in downward flight; or (b) above the basket rim and within an imaginary cylinder projecting above the rim; or (c) already touching the rim; or (varying at certain levels of the sport) after it has touched the backboard and has a chance of going in the hoop.

Goaltending in this context defines by exclusion what is considered a legal block of a field goal. In high school and NCAA basketball, goaltending is also called when a player interferes with a free throw at any time in its flight towards the basket.

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Free throw in the context of Basketball

Basketball is a team sport in which two teams of five players each (excluding subs), opposing one another on a rectangular court, compete with the primary objective of shooting a basketball (approximately 9.4 inches (24 cm) in diameter) through the defender's hoop (a basket 18 inches (46 cm) in diameter mounted 10 feet (3.05 m) high to a backboard at each end of the court). Teams alternate between offense, when they attempt to score, and defense, when they try to prevent the opposing side from scoring. A field goal is worth two points, unless made from behind the three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (overtime) is mandated. However, if the additional period still results in a tied score, yet another additional period is mandated. This goes on until the score is not tied anymore.

Players advance the ball by bouncing it while walking or running (dribbling) or by passing it to a teammate, both of which require considerable skill. On offense, players may use a variety of shots – the layup, the jump shot, or a dunk; on defense, they may steal the ball from a dribbler, intercept passes, or block shots; either offense or defense may collect a rebound, that is, a missed shot that bounces from rim or backboard. It is a violation to lift or drag one's pivot foot without dribbling the ball, to carry it, or to hold the ball with both hands then resume dribbling.

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Free throw in the context of Field goal (basketball)

In basketball, a field goal is a basket scored on any shot or tap other than a free throw, worth two or three points depending on the location of the attempt on the basket. Uncommonly, a field goal can be worth other values such as one point in FIBA 3x3 basketball competitions or four points in the BIG3 basketball league. "Field goal" is the official terminology for a made shot used by the National Basketball Association (NBA) in their rule book, in their box scores and statistics, and in referees' rulings. The same term is also the official wording used by the National Collegiate Athletic Association (NCAA) and high school basketball.

One type of field goal is called a slam dunk. This occurs when a player jumps near the basket with possession of the ball, throwing the ball down through the basket while airborne.

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Free throw in the context of Rebound (basketball)

In basketball, a rebound, sometimes colloquially referred to as a board, is a statistic awarded to a player who retrieves the ball after a missed field goal or free throw.

Rebounds in basketball are a routine part in the game; if a shot is successfully made possession of the ball will change, otherwise the rebound allows the defensive team to take possession. Rebounds are also given to a player who tips in a missed shot on their team's offensive end. A rebound can be grabbed by either an offensive player or a defensive player.

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Free throw in the context of Three-point field goal

A three-point field goal (also 3-pointer, three, or triple) is a field goal in a basketball game made from beyond the three-point line, a designated arc surrounding the basket. A successful basket is worth three points, in contrast to the two points awarded for field goals made within the three-point line and the one point for each made free throw.

The distance from the basket to the three-point line varies by competition level: in the National Basketball Association (NBA) the arc is 23 feet 9 inches (7.24 m) from the center of the basket; in the International Basketball Federation (FIBA), the Women's National Basketball Association (WNBA), the National Collegiate Athletic Association (NCAA) (all divisions), and the National Association of Intercollegiate Athletics (NAIA), the arc is 6.75 m (22 ft 1.75 in) from the center of the basket; and in the National Federation of State High School Associations (NFHS) the arc is 19 ft 9 in (6.02 m) from the center of the basket. Every three-point line becomes parallel to each sideline at the points where each arc is a specified distance from the sideline. In both the NBA and WNBA, this distance is 3 feet (0.91 m) from the sideline; as a result, the distance from the center of the basket gradually decreases to a minimum of 22 feet (6.7 m). FIBA specifies the arc's minimum distance from the sideline as 0.9 meters (2 ft 11 in), resulting in a minimum distance from the center of the basket of 6.6 meters (21 ft 8 in). The NCAA and NAIA arc is the same distance from the center of the basket as the FIBA arc, but is 3 feet 4 inches (1.02 m) from each sideline because the North American court is slightly wider than the FIBA court. In 3x3, a FIBA-sanctioned variant of the half-court 3-on-3 game, the same line exists, but shots from behind it are only worth 2 points with all other shots worth 1 point.

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Free throw in the context of Bonus (basketball)

In the sport of basketball, the bonus situation (also called the penalty situation) occurs when one team accumulates a requisite number of fouls, the number of which varies depending on the level of play. When one team has committed the requisite number of fouls, each subsequent foul results in the opposing team's taking free throws regardless of the type of foul committed (i.e., whether or not the foul was a shooting foul). Teams under the limit are commonly referred to as having fouls to give, and thus they can try to disrupt their opponents without being penalized free throws. These fouls reset every quarter or half depending on the rules in use (i.e. FIBA, NBA, NCAA, etc.).

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Free throw in the context of Varied practice

In the study of learning and memory, varied practice (also known as variable practice or mixed practice) refers to the use of a training schedule that includes frequent changes of task so that the performer is constantly confronting novel instantiations of the to-be-learned information.

The varied practice approach focuses on the distribution of practice in time, the organization of activities to be practiced (blocked vs. random), and the interleaving of information or content to highlight distinctions that facilitate learning. For example, a varied practice approach to learning to shoot a basketball might involve a sequence of ten mid-range jump shots, followed by ten layups, followed by ten free throws, followed by ten three-pointers, with the entire cycle repeating ten times. This contrasts with traditional approaches in which the learner is encouraged to focus on mastering a particular aspect or subset of the relevant information before moving on to new problems (e.g., focusing on free throws before moving to three-pointers). With varied practice, the learner is exposed to multiple versions of the problem even early in training.

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