Free-to-play in the context of "Hearthstone"

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⭐ Core Definition: Free-to-play

Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content for free. The term "free-to-play business model" or simply, "free-to-play model", refers collectively to business models that ultimately result in the creation of free-to-play games. Games that adhere to free-to-play business models are distinct from traditional premium games, which require payment before use. Free-to-play games are not to be confused with freeware games, which are entirely costless. Accordingly, free-to-play games are sometimes called "free-to-start" due to not being entirely free. Certain free-to-play games have also been labeled as "pay-to-win"β€”that is, that players can pay to obtain competitive advantages over other players.

There are several kinds of ways that free-to-play games generate money, despite being mostly free. A common method is based on the freemium software model, in which users are incentivised to make small purchases, called microtransactions, to either access additional cosmetic or gameplay content, progress through the content faster, or gain competitive advantages over other players. Another method of generating revenue is to integrate advertisements into the game.

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πŸ‘‰ Free-to-play in the context of Hearthstone

Hearthstone is a 2014 online digital collectible card video game produced by Blizzard Entertainment, released under the free-to-play model. Originally subtitled Heroes of Warcraft, Hearthstone builds upon the existing lore of the Warcraft series by using the same elements, characters, and relics. The game is available on the Windows, macOS, iOS and Android platforms, featuring cross-platform play. It has been a critical and commercial success, with Blizzard reporting more than 100 million Hearthstone players as of November 2018, and the game has become popular as an esport, with cash prize tournaments hosted by Blizzard and other organizers.

The game is a turn-based card game between two opponents, using constructed decks of 30 cards along with a selected hero with a unique power. Players use their limited mana crystals to play abilities or summon minions to attack the opponent, with the goal of destroying the opponent's hero. Winning matches and completing quests earn in-game gold, rewards in the form of new cards, and other in-game prizes. Players can then buy packs of new cards through gold or microtransactions to customize and improve their decks. The game features several modes of play, including casual and ranked matches, drafted arena battles, and single-player adventures. New content for the game involves the addition of new card sets and gameplay, taking the form of expansion packs.

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Free-to-play in the context of Browser game

A browser game is a video game that is played over the Internet using a web browser, typically without the need for dedicated hardware or software installation. They are sometimes referred to more specifically by their format, such as Flash games or HTML5 games. They are generally free-to-play and can be either single-player or multiplayer. It is not necessary to install a browser game; simply visiting the webpage will run the title in a browser. Some browser games were also made available as mobile apps, PC games, or console titles. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps.

Browser games have existed in various forms since the origins of the open internet in the 1990s. However, the 2000s were a "golden age" for the medium, and a great many were created with Adobe Flash during the period. The 2000s also saw the rise of social network games such as FarmVille, and the web ecosystem of the time was a "creative vortex" of rapid iteration and development, which had a huge influence on independent video games. Ultimately, the decline of Flash as a format and the rise of mobile gaming in the 2010s brought an end to the scene, though there have been more recent developments such as .io games.

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Free-to-play in the context of Fall Guys

Fall Guys (formerly known as Fall Guys: Ultimate Knockout) is a free-to-play platform battle royale game developed by Mediatonic and originally published by Devolver Digital for the PlayStation 4 and Windows. It was acquired by Epic Games and subsequently made free-to-play on 21 June 2022 and released on additional platforms including Nintendo Switch, PlayStation 5, Xbox One and Xbox Series X/S, with full cross-platform play support among all platforms. As part of the transition, the game adopted a paid battle pass system for its monetisation. On 16 August 2024, the game was released on mobile via the Epic Games Store, worldwide on Android and only in the European Union on iOS.

The main game involves up to 32 players who control bean-shaped characters and compete against each other in a series of randomly selected mini-games, such as obstacle courses and survival challenges. Players are eliminated as the rounds progress until, eventually, the last remaining player or team is crowned the winner. There are also many other modes, such as Explore, with different game rules and player counts. The game draws inspiration from game shows like Takeshi's Castle, It's a Knockout, Total Wipeout, and playground games like tag and British Bulldog.

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Free-to-play in the context of Rocket League

Rocket League is a 2015 vehicular soccer video game developed and published by Psyonix. A sequel to 2008's Supersonic Acrobatic Rocket-Powered Battle-Cars, Rocket League features up to eight players assigned to each of the two teams, using "rocket-powered" vehicles to hit a ball into their opponent's goal and score points over the course of a match. The game includes single-player and multiplayer modes that can be played both locally and online, including cross-platform play between all versions.

Psyonix began formal development of Rocket League around 2013, refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars and engaged in both social media and promotions to market the game. Rocket League was first released on the PlayStation 4 and Windows respectively in July 2015, with ports for Xbox One and Nintendo Switch being released later on. Physical retail versions for PlayStation 4 and Xbox One were distributed starting in 2016 by 505 Games and later by Warner Bros. Interactive Entertainment. Versions for macOS and Linux were also released in 2016, but support for their online services was dropped in 2020. Rocket League is developed under the games as a service model; later updates for the game enabled the ability to modify core rules and added new game modes, including ones based on ice hockey, gridiron football and basketball. It has been offered as free-to-play since 2020 when Epic Games acquired Psyonix.

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Free-to-play in the context of League of Legends

League of Legends (LoL), commonly referred to as League, is a multiplayer online battle arena video game developed and published by Riot Games. Inspired by Defense of the Ancients, a custom map for Warcraft III, Riot's founders sought to develop a stand-alone game in the same genre. Since its release in October 2009, League has been free-to-play and is monetized through purchasable character customization. The game is available for Windows and macOS.

In the game's main mode, Summoner's Rift, two teams of five players battle in player-versus-player combat. Each player controls a character, known as a "champion", with unique abilities and styles of play. During a match, champions become more powerful by collecting experience points, earning gold, and purchasing items to defeat the opposing team. Teams defend their base and win by pushing toward the enemy base and destroying a large structure within it, the "Nexus".

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