Frame rate in the context of GPU


Frame rate in the context of GPU

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⭐ Core Definition: Frame rate

Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images (frames) are captured or displayed. This definition applies to film and video cameras, computer animation, and motion capture systems. In these contexts, frame rate may be used interchangeably with frame frequency and refresh rate, which are expressed in hertz (Hz). Additionally, in the context of computer graphics performance, FPS is the rate at which a system, particularly a GPU, is able to generate frames, and refresh rate is the frequency at which a display shows completed frames. In electronic camera specifications frame rate refers to the maximum possible rate frames could be captured, but in practice, other settings (such as exposure time) may reduce the actual frequency to a lower number than the frame rate.

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Frame rate in the context of Mechanical television

Mechanical television or mechanical scan television is an obsolete television system that relies on a mechanical scanning device, such as a rotating disk with holes in it or a rotating mirror drum, to scan the scene and generate the video signal, and a similar mechanical device at the receiver to display the picture. This contrasts with vacuum tube electronic television technology, using electron beam scanning methods, for example in cathode-ray tube (CRT) televisions. Subsequently, modern solid-state liquid-crystal displays (LCD) and LED displays are now used to create and display television pictures.

Mechanical scanning methods were used in the earliest experimental television systems in the 1920s and 1930s. One of the first experimental wireless television transmissions was by Scottish inventor John Logie Baird on October 2, 1925, in London. By 1928 many radio stations were broadcasting experimental television programs using mechanical systems. However, the technology never produced images of sufficient quality to become popular with the public. Mechanical-scan systems were largely superseded by electronic-scan technology in the mid-1930s, which was used in the first commercially successful television broadcasts that began in the late 1930s. In the U.S., experimental stations such as W2XAB in New York City began broadcasting mechanical television programs in 1931 but discontinued operations on February 20, 1933, until returning with an all-electronic system in 1939.

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Frame rate in the context of Refresh rate

The refresh rate, also known as vertical refresh rate, vertical scan rate or vertical frequency in reference to terminology originating with cathode-ray tubes (CRTs), is the number of times per second that a raster-based display device displays a new image. This is independent from frame rate, which describes how many images are stored or generated every second by the device driving the display. On CRT displays, higher refresh rates produce less flickering, thereby reducing eye strain. In other technologies such as liquid-crystal displays, the refresh rate affects only how often the image can potentially be updated.

Non-raster displays may not have a characteristic refresh rate. Vector displays, for instance, do not trace the entire screen, only the actual lines comprising the displayed image, so refresh speed may differ by the size and complexity of the image data. For computer programs or telemetry, the term is sometimes applied to how frequently a datum is updated with a new external value from another source (for example; a shared public spreadsheet or hardware feed).

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Frame rate in the context of Vision Research Phantom

Phantom is Vision Research's brand of high-speed video cameras.

The Phantom TMX 7510 is currently the company's fastest camera as of November 2022. It can record video at up to 76,000 frames per second (fps) at its maximum resolution of 1280 x 800, and can record at 1,750,000 frames per second at a resolution of 1280 x 32, or in binned mode with a resolution of 640 x 64.

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Frame rate in the context of Action camera

A body camera, bodycam, body-worn video (BWV), body-worn camera, or wearable camera is a wearable audio, video, or photographic recording system.

Body cameras have a range of uses and designs, of which the best-known use is as a police body camera. Other uses include action cameras for social and recreational (including cycling), within the world of commerce, in healthcare and medical use, in military use, journalism, citizen sousveillance, and covert surveillance. Action cameras are therefore typically compact, rugged, and waterproof at the surface level. They typically use CMOS image sensors, and can take photos in burst mode and time-lapse mode as well as record high-definition video (as of 2019, mid-range to high-end action cameras can record 4K video at 60 fps). Slow-motion video recording at 120 or 240 fps is also a common feature.

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Frame rate in the context of Claymation

Claymation, sometimes called clay animation or plasticine animation, is one of many forms of stop-motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually plasticine clay.

Traditional animation, from cel animation to stop motion, is produced by recording each frame, or still picture, on film or digital media and then playing the recorded frames back in rapid succession before the viewer. These and other moving images, from zoetrope to films and video games, create the illusion of motion by playing back at over ten to twelve frames per second.

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Frame rate in the context of Motion picture camera

A movie camera (also known as a film camera and cine-camera) is a type of photographic camera that rapidly takes a sequence of photographs, either onto film stock or an image sensor, in order to produce a moving image to display on a screen. In contrast to the still camera, which captures a single image at a time, the movie camera takes a series of images by way of an intermittent mechanism or by electronic means; each image is a frame of film or video. The frames are projected through a movie projector or a video projector at a specific frame rate (number of frames per second) to show the moving picture. When projected at a high enough frame rate (24 frames per second or more), the persistence of vision allows the eyes and brain of the viewer to merge the separate frames into a continuous moving picture.

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Frame rate in the context of DaVinci Resolve

DaVinci Resolve is a proprietary application for non-linear video editing, color correction, color grading, visual effects, and audio post-production. It is developed by the Australian company Blackmagic Design for macOS, Windows, iPadOS and Linux. The software was originally created by the American company da Vinci Systems and released as da Vinci Resolve. In 2009, da Vinci Systems was acquired by Blackmagic Design, which has since continued the software's development.

DaVinci Resolve is available in two editions: a free version, and a paid version known as DaVinci Resolve Studio. The Studio edition includes support for resolutions beyond 4K (up to 32K) and frame rates up to 120 frames per second, as well as 10-bit video processing, multiple GPU acceleration, stereoscopic 3D, HDR grading, collaborative workflows, additional plug-ins and AI-driven features.

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Frame rate in the context of PAL

Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 frames) per second, and associated with CCIR analogue broadcast television systems B, D, G, H, I and K. The articles on analogue broadcast television systems further describe frame rates, image resolution, and audio modulation.

PAL video is composite video because luminance (luma, monochrome image) and chrominance (chroma, colour applied to the monochrome image) are transmitted together as one signal. A latter evolution of the standard, PALplus, added support for widescreen broadcasts with no loss of vertical image resolution, while retaining compatibility with existing sets. Almost all of the countries using PAL are currently in the process of conversion, or have already converted transmission standards to DVB, ISDB or DTMB. The PAL designation continues to be used in some non-broadcast contexts, especially regarding console video games where it is referring to the markets other than North America and Japan.

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Frame rate in the context of 1seg

1seg (ワンセグ, wansegu) is a mobile terrestrial digital audio/video and data broadcasting service in Japan, Argentina, Brazil, Chile, Uruguay, Paraguay, Peru and the Philippines. Service began experimentally during 2005 and commercially on April 1, 2006. It is designed as a component of ISDB-T, the terrestrial digital broadcast system used in those countries, as each channel is divided into 13 segments, with a further segment separating it from the next channel; an HDTV broadcast signal occupies 12 segments, leaving the remaining (13th) segment for mobile receivers, hence the name, "1seg" or "One Seg".

Its use in Brazil was established in late 2007 (starting in just a few cities), with a slight difference from the Japanese counterpart: it is broadcast under a 30 fps transmission setting (Japanese broadcasts are under the 15 fps transmission setting).

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Frame rate in the context of Timelapse

Time-lapse photography is a technique that causes the time of videos to appear to be moving faster than normal and thus lapsing. To achieve the effect, the frequency at which film frames are captured (the frame rate) is much lower than the frequency used to view the sequence. For example, an image of a scene may be captured at 1 frame per second but then played back at 30 frames per second; the result is an apparent 30 times speed increase.

Processes that would normally appear subtle and slow to the human eye, such as the motion of the sun and stars in the sky or the growth of a plant, become very pronounced. Time-lapse is the extreme version of the cinematography technique of undercranking. Stop motion animation is a comparable technique; a subject that does not actually move, such as a puppet, can repeatedly be moved manually by a small distance and photographed. Then, the photographs can be played back as a film at a speed that shows the subject appearing to move.

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Frame rate in the context of Interlaced video

Interlaced video (also known as interlaced scan) is a technique for doubling the perceived frame rate of a video display without consuming extra bandwidth. The interlaced signal contains two fields of a video frame captured consecutively. This enhances motion perception to the viewer, and reduces flicker by taking advantage of the characteristics of the human visual system.

This effectively doubles the time resolution (also called temporal resolution) as compared to non-interlaced footage (for frame rates equal to field rates). Interlaced signals require a display that is natively capable of showing the individual fields in a sequential order. CRT displays and ALiS plasma displays are made for displaying interlaced signals.

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Frame rate in the context of Rec. 2020

ITU-R Recommendation BT.2020, more commonly known by the abbreviations Rec. 2020 or BT.2020, defines various aspects of ultra-high-definition television (UHDTV) with standard dynamic range (SDR) and wide color gamut (WCG), including picture resolutions, frame rates with progressive scan, bit depths, color primaries, RGB and luma-chroma color representations, chroma subsamplings, and an opto-electronic transfer function. The first version of Rec. 2020 was posted on the International Telecommunication Union (ITU) website on August 23, 2012, and two further editions have been published since then.

Rec. 2020 is extended for high-dynamic-range (HDR) by Rec. 2100, which uses the same color primaries as Rec. 2020.

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Frame rate in the context of CCIR System M

CCIR System M, sometimes called 525–line, NTSC, NTSC-M, or CCIR-M, is the analog broadcast television system approved by the FCC (upon recommendation by the National Television System Committee - NTSC) for use in the United States since July 1, 1941, replacing the 441-line TV system introduced in 1938. It is also known as EIA standard 170. System M comprises a total of 525 interlaced lines of video, of which 486 contain the image information, at 30 frames per second. Video is amplitude modulated and audio is frequency modulated, with a total bandwidth of 6 MHz for each channel, including a guard band.

It was also adopted in the Americas and Caribbean; Myanmar, Philippines, South Korea, Taiwan, Thailand, and Japan (here with minor differences, informally referred to as System J). System M doesn't specify a color system, but NTSC color encoding was normally used, with some exceptions: NTSC-J in Japan, PAL-M in Brazil and SECAM-M in Cambodia, Laos, and Vietnam (see Color standards section below).

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Frame rate in the context of Standard 8 mm film

Standard 8 mm film, also known as Regular 8 mm, Double 8 mm, Double Regular 8 mm film, or simply as Standard 8 or Regular 8, is an 8 mm film format originally developed by the Eastman Kodak company and released onto the market in 1932. In the 8 mm system, the photographic film is manufactured as 16 mm film on a spool for use in a home movie camera. The film then gets exposed on one half of the film, the operator flips the spool, and then the opposite half of the film gets exposed in the reverse direction. The exposed film is then processed, slit down the middle, spliced together, and finally wound onto a spool for viewing on an 8 mm film projector.

8 mm cameras and projectors were originally designed for 16 frames per second, but this was later changed by some manufacturers to higher speeds to reduce flickering. Most cameras designed for 8 mm film were made with consumers in mind. Typical features include spring-wound operation, lightweight camera bodies, small viewfinders, and single, fixed lenses. Only brief scenes could be filmed without pausing to rewind the spring or flip the film spool. During loading, the film has to be manually handled to guide it into a camera's film gate and onto a take-up spool, best done in a darkened area.

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Frame rate in the context of In-camera effect

An in-camera effect is any visual effect in a film or video that is created solely by using techniques in and on the camera and/or its parts. The in-camera effect is defined by the fact that the effect exists on the original camera negative or video recording before it is sent to a lab or modified. Effects that modify the original negative at the lab, such as skip bleach or flashing, are not included. Some examples of in-camera effects include the following:

There are many ways one could use the in-camera effect. The in-camera effect is something that often goes unnoticed but can play a critical part in a scene or plot. A popular example of this type of effect is seen in Star Trek, in which the camera is shaken to give the impression of motion happening on the scene. Another simple example could be using a wine glass to give the effect that "ghosting, flares, and refractions" from DIY photography.

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