Four-dimensional space in the context of N-tuples


Four-dimensional space in the context of N-tuples

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⭐ Core Definition: Four-dimensional space

Four-dimensional space (4D) is the mathematical extension of the concept of three-dimensional space (3D). Three-dimensional space is the simplest possible abstraction of the observation that one needs only three numbers, called dimensions, to describe the sizes or locations of objects in the everyday world. This concept of ordinary space is called Euclidean space because it corresponds to Euclid's geometry, which was originally abstracted from the spatial experiences of everyday life.

Single locations in Euclidean 4D space can be given as vectors or 4-tuples, i.e., as ordered lists of numbers such as (x, y, z, w). For example, the volume of a rectangular box is found by measuring and multiplying its length, width, and height (often labeled x, y, and z). It is only when such locations are linked together into more complicated shapes that the full richness and geometric complexity of 4D spaces emerge. A hint of that complexity can be seen in the accompanying 2D animation of one of the simplest possible regular 4D objects, the tesseract, which is analogous to the 3D cube.

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Four-dimensional space in the context of Volume

Volume is a measure of regions in three-dimensional space. It is often quantified numerically using SI derived units (such as the cubic metre and litre) or by various imperial or US customary units (such as the gallon, quart, cubic inch). The definition of length and height (cubed) is interrelated with volume. The volume of a container is generally understood to be the capacity of the container; i.e., the amount of fluid (gas or liquid) that the container could hold, rather than the amount of space the container itself displaces. By metonymy, the term "volume" sometimes is used to refer to the corresponding region (e.g., bounding volume).

In ancient times, volume was measured using similar-shaped natural containers. Later on, standardized containers were used. Some simple three-dimensional shapes can have their volume easily calculated using arithmetic formulas. Volumes of more complicated shapes can be calculated with integral calculus if a formula exists for the shape's boundary. Zero-, one- and two-dimensional objects have no volume; in four and higher dimensions, an analogous concept to the normal volume is the hypervolume.

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Four-dimensional space in the context of Dimension

In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on it – for example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on it – for example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces.

In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found necessary to describe electromagnetism. The four dimensions (4D) of spacetime consist of events that are not absolutely defined spatially and temporally, but rather are known relative to the motion of an observer. Minkowski space first approximates the universe without gravity; the pseudo-Riemannian manifolds of general relativity describe spacetime with matter and gravity. 10 dimensions are used to describe superstring theory (6D hyperspace + 4D), 11 dimensions can describe supergravity and M-theory (7D hyperspace + 4D), and the state-space of quantum mechanics is an infinite-dimensional function space.

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Four-dimensional space in the context of Arrow of time

The arrow of time, also called time's arrow, is the concept positing the "one-way direction" or "asymmetry" of time. It was developed in 1927 by the British astrophysicist Arthur Eddington, and is an unsolved general physics question. This direction, according to Eddington, could be determined by studying the organization of atoms, molecules, and bodies, and might be drawn upon a four-dimensional relativistic map of the world ("a solid block of paper").

The arrow of time paradox was originally recognized in the 1800s for gases (and other substances) as a discrepancy between microscopic and macroscopic description of thermodynamics / statistical physics. At the microscopic level physical processes are believed to be either entirely or mostly time-symmetric: if the direction of time were to reverse, the theoretical statements that describe them would remain true. Yet at the macroscopic level it often appears that this is not the case: there is an obvious direction (or flow) of time.

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Four-dimensional space in the context of Hermann Minkowski

Hermann Minkowski (22 June 1864 – 12 January 1909) was a mathematician and professor at the University of Königsberg, ETH Zürich, and the University of Göttingen, described variously as German, Polish, Lithuanian-German, or Russian. He created and developed the geometry of numbers and elements of convex geometry, and used geometrical methods to solve problems in number theory, mathematical physics, and the theory of relativity.

Minkowski is perhaps best known for his foundational work describing space and time as a four-dimensional space, now known as "Minkowski spacetime", which facilitated geometric interpretations of Albert Einstein's special theory of relativity (1905).

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Four-dimensional space in the context of Wormhole

A wormhole is a hypothetical structure that connects disparate points in spacetime. It can be visualized as a tunnel with two ends at separate points in spacetime (i.e., different locations, different points in time, or both). Wormholes are based on a special solution of the Einstein field equations.Wormholes are consistent with the general theory of relativity, but whether they actually exist is unknown. Many physicists postulate that wormholes are merely projections of a fourth spatial dimension, analogous to how a two-dimensional (2D) being could experience only part of a three-dimensional (3D) object.

In 1995, Matt Visser suggested there may be many wormholes in the universe if cosmic strings with negative mass were generated in the early universe. Some physicists, such as Kip Thorne, have suggested how to create wormholes artificially.

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Four-dimensional space in the context of Tesseract

In geometry, a tesseract or 4-cube is a four-dimensional hypercube, analogous to a two-dimensional square and a three-dimensional cube. Just as the perimeter of the square consists of four edges and the surface of the cube consists of six square faces, the hypersurface of the tesseract consists of eight cubical cells, meeting at right angles. The tesseract is one of the six convex regular 4-polytopes.

The tesseract is also called an 8-cell, C8, (regular) octachoron, or cubic prism. It is the four-dimensional measure polytope, taken as a unit for hypervolume. Coxeter labels it the γ4 polytope. The term hypercube without a dimension reference is frequently treated as a synonym for this specific polytope.

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Four-dimensional space in the context of Hypercube

In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3); the special case for n = 4 is known as a tesseract. It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length. A unit hypercube's longest diagonal in n dimensions is equal to .

An n-dimensional hypercube is more commonly referred to as an n-cube or sometimes as an n-dimensional cube. The term measure polytope (originally from Elte, 1912) is also used, notably in the work of H. S. M. Coxeter who also labels the hypercubes the γn polytopes.

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Four-dimensional space in the context of Plane of rotation

In geometry, a plane of rotation is an abstract object used to describe or visualize rotations in space.

The main use for planes of rotation is in describing more complex rotations in four-dimensional space and higher dimensions, where they can be used to break down the rotations into simpler parts. This can be done using geometric algebra, with the planes of rotations associated with simple bivectors in the algebra.

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Four-dimensional space in the context of 600-cell

In geometry, the 600-cell is the convex regular 4-polytope (four-dimensional analogue of a Platonic solid) with Schläfli symbol {3,3,5}.It is also known as the C600, hexacosichoron, hexacosihedroid and hypericosahedron.It is also called a tetraplex (abbreviated from "tetrahedral complex") and a polytetrahedron, being bounded by tetrahedral cells.

The 600-cell's boundary is composed of 600 tetrahedral cells with 20 meeting at each vertex.Together they form 1200 triangular faces, 720 edges, and 120 vertices.It is the 4-dimensional analogue of the icosahedron, since it has five tetrahedra meeting at every edge, just as the icosahedron has five triangles meeting at every vertex.Its dual polytope is the 120-cell.

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Four-dimensional space in the context of Simplex

In geometry, a simplex (plural: simplexes or simplices) is a generalization of the notion of a triangle or tetrahedron to arbitrary dimensions. The simplex is so-named because it represents the simplest possible polytope in any given dimension. For example,

Specifically, a k-simplex is a k-dimensional polytope that is the convex hull of its k + 1 vertices. More formally, suppose the k + 1 points are affinely independent, which means that the k vectors are linearly independent. Then, the simplex determined by them is the set of points

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