Football games in the context of Goal (sports)


Football games in the context of Goal (sports)

⭐ Core Definition: Football games

Football is a family of team sports that involve, to varying degrees, kicking a ball to score a goal. Unqualified, the word football generally means the form of football that is the most popular where the word is used. Sports commonly called football include association football (known as soccer in Australia, Canada, South Africa, the United States, and sometimes in Ireland and New Zealand); Australian rules football; Gaelic football; gridiron football (specifically American football, arena football, or Canadian football); International rules football; rugby league football; and rugby union football. These various forms of football share, to varying degrees, common origins and are known as "football codes".There are a number of references to traditional, ancient, or prehistoric ball games played in many different parts of the world. Contemporary codes of football can be traced back to the codification of these games at English public schools during the 19th century, itself an outgrowth of medieval football. The expansion and cultural power of the British Empire allowed these rules of football to spread to areas of British influence outside the directly controlled empire. By the end of the 19th century, distinct regional codes were already developing: Gaelic football, for example, deliberately incorporated the rules of local traditional football games in order to maintain their heritage. In 1888, the Football League was founded in England, becoming the first of many professional football associations. During the 20th century, several of the various kinds of football grew to become some of the most popular team sports in the world.

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Football games in the context of Symbolic culture

Symbolic culture, or non-material culture, is the ability to learn and transmit behavioral traditions from one generation to the next by the invention of things that exist entirely in the symbolic realm. Symbolic culture is usually conceived as the cultural realm constructed and inhabited uniquely by Homo sapiens and is differentiated from ordinary culture, which many other animals possess. Symbolic culture is studied by archaeologists, social anthropologists and sociologists. From 2018, however, some evidence of a Neanderthal origin of symbolic culture emerged. Symbolic culture contrasts with material culture, which involves physical entities of cultural value and includes the usage, consumption, creation, and trade of objects.

Examples of symbolic culture include concepts (such as good and evil), mythical constructs (such as gods and underworlds), and social constructs (such as promises and football games).Symbolic culture is a domain of objective facts whose existence depends, paradoxically, on collective belief. A currency system, for example, exists only for as long as people continue to have faith in it. When confidence in monetary facts collapses, the "facts" themselves suddenly disappear. Much the same applies to citizenship, government, marriage and many other things that people in our own culture consider to be "real". The concept of symbolic culture draws from semiotics, and emphasises the way in which distinctively human culture is mediated through signs and concepts. In sociology, Emile Durkheim, Claude Lévi-Strauss, Clifford Geertz and many others have emphasised the symbolic aspect of distinctively human culture.

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