Flat (geometry) in the context of "N-dimensional space"

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⭐ Core Definition: Flat (geometry)

In geometry, a flat is an affine subspace, i.e. a subset of an affine space that is itself an affine space. Particularly, in the case the parent space is Euclidean, a flat is a Euclidean subspace which inherits the notion of distance from its parent space.

In an n-dimensional space, there are k-flats of every dimension k from 0 to n; flats one dimension lower than the parent space, (n − 1)-flats, are called hyperplanes.

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Flat (geometry) in the context of Hyperplane

In geometry, a hyperplane is a generalization of a two-dimensional plane in three-dimensional space to mathematical spaces of arbitrary dimension. Like a plane in space, a hyperplane is a flat hypersurface, a subspace whose dimension is one less than that of the ambient space. Two lower-dimensional examples of hyperplanes are one-dimensional lines in a plane and zero-dimensional points on a line.

Most commonly, the ambient space is n-dimensional Euclidean space, in which case the hyperplanes are the (n − 1)-dimensional "flats", each of which separates the space into two half spaces. A reflection across a hyperplane is a kind of motion (geometric transformation preserving distance between points), and the group of all motions is generated by the reflections. A convex polytope is the intersection of half-spaces.

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Flat (geometry) in the context of Affine space

In mathematics, an affine space is a geometric structure that generalizes some of the properties of Euclidean spaces in such a way that these are independent of the concepts of distance and measure of angles, keeping only the properties related to parallelism and ratio of lengths for parallel line segments. Affine space is the setting for affine geometry.

As in Euclidean space, the fundamental objects in an affine space are called points, which can be thought of as locations in the space without any size or shape: zero-dimensional. Through any pair of points an infinite straight line can be drawn, a one-dimensional set of points; through any three points that are not collinear, a two-dimensional plane can be drawn; and, in general, through k + 1 points in general position, a k-dimensional flat or affine subspace can be drawn. Affine space is characterized by a notion of pairs of parallel lines that lie within the same plane but never meet each-other (non-parallel lines within the same plane intersect in a point). Given any line, a line parallel to it can be drawn through any point in the space, and the equivalence class of parallel lines are said to share a direction.

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Flat (geometry) in the context of Rotation (mathematics)

Rotation in mathematics is a concept originating in geometry. Any rotation is a motion of a certain space that preserves at least one point. It can describe, for example, the motion of a rigid body around a fixed point. Rotation can have a sign (as in the sign of an angle): a clockwise rotation is a negative magnitude so a counterclockwise turn has a positive magnitude.A rotation is different from other types of motions: translations, which have no fixed points, and (hyperplane) reflections, each of them having an entire (n − 1)-dimensional flat of fixed points in a n-dimensional space.

Mathematically, a rotation is a map. All rotations about a fixed point form a group under composition called the rotation group (of a particular space). But in mechanics and, more generally, in physics, this concept is frequently understood as a coordinate transformation (importantly, a transformation of an orthonormal basis), because for any motion of a body there is an inverse transformation which if applied to the frame of reference results in the body being at the same coordinates. For example, in two dimensions rotating a body clockwise about a point keeping the axes fixed is equivalent to rotating the axes counterclockwise about the same point while the body is kept fixed. These two types of rotation are called active and passive transformations.

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Flat (geometry) in the context of Intersection (geometry)

In geometry, an intersection between geometric objects (seen as sets of points) is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or does not exist (if the lines are parallel). Other types of geometric intersection include:

Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton iteration. Intersection problems between a line and a conic section (circle, ellipse, parabola, etc.) or a quadric (sphere, cylinder, hyperboloid, etc.) lead to quadratic equations that can be easily solved. Intersections between quadrics lead to quartic equations that can be solved algebraically.

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Flat (geometry) in the context of Polytope

In elementary geometry, a polytope is a geometric object with flat sides (faces). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions n as an n-dimensional polytope or n-polytope. For example, a two-dimensional polygon is a 2-polytope and a three-dimensional polyhedron is a 3-polytope. In this context, "flat sides" means that the sides of a (k + 1)-polytope consist of k-polytopes that may have (k − 1)-polytopes in common.

Some theories further generalize the idea to include such objects as unbounded apeirotopes and tessellations, decompositions or tilings of curved manifolds including spherical polyhedra, and set-theoretic abstract polytopes.

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Flat (geometry) in the context of Intersection (Euclidean geometry)

In geometry, an intersection between geometric objects (seen as sets of points) is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines, which either is one point (sometimes called a vertex) or empty (if the lines are parallel). Other types of geometric intersection include:

Determination of the intersection of flats – linear geometric objects embedded in a higher-dimensional space – is a simple task of linear algebra, namely the solution of a system of linear equations. In general the determination of an intersection leads to non-linear equations, which can be solved numerically, for example using Newton iteration. Intersection problems between a line and a conic section (circle, ellipse, parabola, etc.) or a quadric (sphere, cylinder, hyperboloid, etc.) lead to quadratic equations that can be easily solved. Intersections between quadrics lead to quartic equations that can be solved algebraically.

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