Flat-panel display in the context of Computer game


Flat-panel display in the context of Computer game

Flat-panel display Study page number 1 of 3

Play TriviaQuestions Online!

or

Skip to study material about Flat-panel display in the context of "Computer game"


⭐ Core Definition: Flat-panel display

A flat-panel display (FPD) is an electronic display used to display visual content such as text or images. It is present in consumer, medical, transportation, and industrial equipment.

Flat-panel displays are thin, lightweight, provide better linearity and are capable of higher resolution than typical consumer-grade TVs from earlier eras. They are usually less than 10 centimetres (3.9 in) thick. While the highest resolution for consumer-grade CRT televisions was 1080i, many interactive flat panels in the 2020s are capable of 1080p and 4K resolution.

↓ Menu
HINT:

In this Dossier

Flat-panel display in the context of Video

Video is an electronic medium for the recording, copying, playback, broadcast, and display of moving-image media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems, which, in turn, were replaced by flat-panel displays.

Video systems vary in display resolution, aspect ratio, refresh rate, color reproduction, and other qualities. Both analog and digital video can be carried on a variety of media, including radio, magnetic tape, optical discs, computer files, and network streaming.

View the full Wikipedia page for Video
↑ Return to Menu

Flat-panel display in the context of Video game

A video game, computer game, or simply game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience.

View the full Wikipedia page for Video game
↑ Return to Menu

Flat-panel display in the context of Television

Television (TV) is a telecommunication medium for transmitting moving images and sound. Additionally, the term can refer to a physical television set rather than the medium of transmission. Television is a mass medium for advertising, entertainment, news, and sports. The medium is capable of more than "radio broadcasting", which refers to an audio signal sent to radio receivers.

Television became available in crude experimental forms in the 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion. In the mid-1960s, color broadcasting was introduced in the U.S. and most other developed countries.

View the full Wikipedia page for Television
↑ Return to Menu

Flat-panel display in the context of Display resolution

The display resolution or display modes of a digital television, computer monitor, or other display device is the number of distinct pixels in each dimension that can be displayed. It can be an ambiguous term especially as the displayed resolution is controlled by different factors in cathode-ray tube (CRT) displays, flat-panel displays (including liquid-crystal displays) and projection displays using fixed picture-element (pixel) arrays.

It is usually quoted as width × height, with the units in pixels: for example, 1024 × 768 means the width is 1024 pixels and the height is 768 pixels. This example would normally be spoken as "ten twenty-four by seven sixty-eight" or "ten twenty-four by seven six eight".

View the full Wikipedia page for Display resolution
↑ Return to Menu

Flat-panel display in the context of Computer monitor

A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display, support electronics, power supply, housing, electrical connectors, and external user controls.

The display in modern monitors is typically an LCD with LED backlight, having by the 2010s replaced CCFL backlit LCDs. Before the mid-2000s, most monitors used a cathode-ray tube (CRT) as the image output technology. A monitor is typically connected to its host computer via DisplayPort, HDMI, USB-C, DVI, or VGA. Monitors sometimes use other proprietary connectors and signals to connect to a computer, which is less common.

View the full Wikipedia page for Computer monitor
↑ Return to Menu

Flat-panel display in the context of E-book

An ebook (short for electronic book), also spelled as e-book or eBook, is a book publication made available in electronic form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones.

In the 2000s, there was a trend of print and e-book sales moving to the Internet, where readers buy traditional paper books and e-books on websites using e-commerce systems. With print books, readers are increasingly browsing through images of the covers of books on publisher or bookstore websites and selecting and ordering titles online. The paper books are then delivered to the reader by mail or any other delivery service. With e-books, users can browse through titles online, select and order titles, then the e-book can be sent to them online or the user can download the e-book. By the early 2010s, e-books had begun to overtake hardcover by overall publication figures in the U.S.

View the full Wikipedia page for E-book
↑ Return to Menu

Flat-panel display in the context of Handheld device

A mobile device or handheld device is a computer small enough to hold and operate in hand. Mobile devices are typically battery-powered and possess a flat-panel display and one or more built-in input devices, such as a touchscreen or keypad. Modern mobile devices often emphasize wireless networking, to both the Internet and to other devices in their vicinity, such as headsets or in-car entertainment systems, via Wi-Fi, Bluetooth, cellular networks, or near-field communication.

View the full Wikipedia page for Handheld device
↑ Return to Menu

Flat-panel display in the context of Nitrogen trifluoride

Nitrogen trifluoride is the inorganic compound with the formula (NF
3
). It is a colorless, non-flammable, toxic gas with a slightly musty odor. In contrast with ammonia, it is nonbasic. It finds increasing use within the manufacturing of flat-panel displays, photovoltaics, LEDs and other microelectronics. NF
3
is a greenhouse gas, with a global warming potential (GWP) 17,200 times greater than that of CO
2
when compared over a 100-year period.

View the full Wikipedia page for Nitrogen trifluoride
↑ Return to Menu

Flat-panel display in the context of Personal digital assistant

A personal digital assistant (PDA) was a multi-purpose mobile device which functioned as a personal information manager. Following a boom in the 1990s and 2000s, PDAs were mostly displaced in the early 2010s by the widespread adoption of smartphones. In particular, smartphones based on iOS and Android took their place, causing a rapid decline in PDA usage.

A PDA had a flat-screen display; many later PDAs also had color displays, and instead of navigation buttons, resistive touchscreens; or even capacitive touchscreens. Most models also had audio capabilities, allowing usage as a portable media player, and also enabling some of them to be used as telephones. By the early 2000s, nearly all PDA models had the ability to access the Internet via Wi-Fi; these models generally included a web browser.

View the full Wikipedia page for Personal digital assistant
↑ Return to Menu

Flat-panel display in the context of Liquid-crystal display

A liquid-crystal display (LCD) is a flat-panel display or other electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers to display information. Liquid crystals do not emit light directly but instead use a backlight or reflector to produce images in color or monochrome.

LCDs are available to display arbitrary images (as in a general-purpose computer display) or fixed images with low information content, which can be displayed or hidden: preset words, digits, and seven-segment displays (as in a digital clock) are all examples of devices with these displays. They use the same basic technology, except that arbitrary images are made from a matrix of small pixels, while other displays have larger elements.

View the full Wikipedia page for Liquid-crystal display
↑ Return to Menu

Flat-panel display in the context of Electronic visual display

An electronic visual display is a display device that can display images, video, or text that is transmitted electronically. Electronic visual displays include television sets, computer monitors, and digital signage. They are ubiquitous in mobile computing applications like tablet computers, smartphones, and information appliances. Many electronic visual displays are informally referred to as screens, and those that also contain some means of touch input are called touchscreens.

Starting in the early 2000s, flat-panel displays began to dominate the industry, as cathode-ray tubes (CRT) were phased out, especially for computer applications. Starting in the mid 2010s, curved display panels began to be used in televisions, computer monitors, and smartphones.

View the full Wikipedia page for Electronic visual display
↑ Return to Menu