Entertainment in the context of Show control


Entertainment in the context of Show control

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⭐ Core Definition: Entertainment

Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but it is more commonly one of the activities or events developed over thousands of years specifically to engage an audience.

Although people's attention is captured by different things due to individual preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and various kinds of performance exist in all cultures, were supported in royal courts, and developed into sophisticated forms over time, eventually becoming available to the general public. Modern times have accelerated this process through an entertainment industry that records and sells entertainment products. Entertainment can be adapted to suit any scale, ranging from an individual choosing private entertainment from an enormous array of pre-recorded products, to a banquet for two, to parties of any size with music and dance, to performances for thousands, and even global audiences.

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Entertainment in the context of Storytelling

Storytelling is the social and cultural activity of sharing stories, sometimes with improvisation, theatrics or embellishment. Every culture has its own narratives, which are shared as a means of entertainment, education, cultural preservation or instilling moral values (sometimes through morals). Crucial elements of stories and storytelling include plot, characters and narrative point of view. The term "storytelling" can refer specifically to oral storytelling but also broadly to techniques used in other media to unfold or disclose the narrative of a story.

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Entertainment in the context of Literature

Literature is any collection of written work, but it is also used more narrowly for writings specifically considered to be an art form, especially novels, plays, and poems. It includes both print and digital writing. In recent centuries, the definition has expanded to include oral literature, much of which has been transcribed. Literature is a method of recording, preserving, and transmitting knowledge and entertainment. It can also have a social, psychological, spiritual, or political role.

Literary criticism is one of the oldest academic disciplines, and is concerned with the literary merit or intellectual significance of specific texts. The study of books and other texts as artifacts or traditions is instead encompassed by textual criticism or the history of the book. "Literature", as an art form, is sometimes used synonymously with literary fiction, fiction written with the goal of artistic merit, but can also include works in various non-fiction genres, such as biography, diaries, memoirs, letters, and essays. Within this broader definition, literature includes non-fictional books, articles, or other written information on a particular subject.

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Entertainment in the context of Comedy

Comedy is a genre of dramatic works intended to be humorous or amusing by inducing laughter, especially in theatre, film, stand-up comedy, television, radio, books, or any other entertainment medium.

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Entertainment in the context of Mask

A mask is an object normally worn on the face, typically for protection, disguise, performance, or entertainment, and often employed for rituals and rites. Masks have been used since antiquity for both ceremonial and practical purposes, as well as in the performing arts and for entertainment. They are usually worn on the face, although they may also be positioned for effect elsewhere on the wearer's body.

In art history, especially sculpture, "mask" is the term for a face without a body that is not modelled in the round (which would make it a "head"), but for example appears in low relief.

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Entertainment in the context of Festivals

A festival is an event celebrated by a community and centering on some characteristic aspect or aspects of that community and its religion or cultures. It is often marked as a local or national holiday, mela, or Eid. A festival constitutes typical cases of glocalization, as well as the high culture-low culture interrelationship. Next to religion and folklore, a significant origin is agricultural. Food is such a vital resource that many festivals are associated with harvest time. Religious commemoration and thanksgiving for good harvests are blended in events that take place in autumn, such as Halloween in the northern hemisphere and Easter in the southern.

Festivals often serve to fulfill specific communal purposes, especially in regard to commemoration or thanking to the gods, goddesses or saints: they are called patronal festivals. They may also provide entertainment, which was particularly important to local communities before the advent of mass-produced entertainment. Festivals that focus on cultural or ethnic topics also seek to inform community members of their traditions; the involvement of elders sharing stories and experience provides a means for unity among families. Attendants of festivals are often motivated by a desire for escapism, socialization and camaraderie; the practice has been seen as a means of creating geographical connection, belonging and adaptability.

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Entertainment in the context of Sport

Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in a particular sport can vary from hundreds of people to a single individual.

Sport competitions may use a team or single person format, and may be open, allowing a broad range of participants, or closed, restricting participation to specific groups or those invited. Competitions may allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure there is only one winner. They also may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs.

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Entertainment in the context of Sport wrestling

Wrestling is a martial art, combat sport, and form of entertainment that involves grappling with an opponent and striving to obtain a position of advantage through different throws or techniques, within a given ruleset. Wrestling involves different grappling-type techniques, such as clinch fighting, throws and takedowns, joint locks, pins, and other grappling holds. Many different wrestling techniques have been incorporated into martial arts, combat sports, and military systems.

Wrestling comes in different forms, the most popular being professional wrestling, which is a form of athletic theatre. Other legitimate competitive forms include Greco-Roman, freestyle, judo, sambo, folkstyle, catch, shoot, luta livre, submission, sumo, pehlwani, shuai jiao, and more. Wrestling first appeared in the ancient Olympic Games as an event during the 18th Olympiad in 708 BC. There are a wide range of styles with varying rules, with both traditional historic and modern styles. The term "wrestling" in Modern English originated from the late Old English term wræstlunge.

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Entertainment in the context of Animation

Animation is a filmmaking technique whereby still images are manipulated to create moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Animation has been recognized as an artistic medium, specifically within the entertainment industry. Many animations are either traditional animations or computer animations made with computer-generated imagery (CGI). Stop motion animation, in particular claymation, is also prominent alongside these other forms, albeit to a lesser degree.

Animation is contrasted with live action, although the two do not exist in isolation. Many filmmakers have produced films that are a hybrid of the two. As CGI increasingly approximates photographic imagery, filmmakers can relatively easily composite 3D animated visual effects (VFX) into their film, rather than using practical effects.

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Entertainment in the context of Game

A game is a structured type of play usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or video games) or art (such as games involving an artistic layout such as mahjong, solitaire, or some video games).

There are many types of games; popular formats include board games, video games, online games, and card games. Games can be played in a variety of circumstances, and some can be played even without any materials or company. Games can be played either for enjoyment or for competition; they can be played alone or in teams; they can be played offline or online.

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Entertainment in the context of Popular culture

Popular culture (also called pop culture or mass culture) is generally recognized by members of a society as a set of practices, beliefs, artistic output (also known as popular art [cf. pop art] or mass art, sometimes contrasted with fine art) and objects that are dominant or prevalent in a society at a given point in time. Popular culture also encompasses the activities and feelings produced as a result of interaction with these dominant objects. Mass media, marketing, and the imperatives of mass appeal within capitalism constitute the primary engines of Western popular culture—a system philosopher Theodor Adorno critically termed the 'culture industry'.

Heavily influenced in modern times by mass media, this collection of ideas permeates the everyday lives of people in a given society. Therefore, popular culture has a way of influencing an individual's attitudes towards certain topics. However, there are various ways to define pop culture. Because of this, popular culture is something that can be defined in a variety of conflicting ways by different people across different contexts. It is generally viewed in contrast to other forms of culture such as folk culture, working-class culture, or high culture, and also from different academic perspectives such as psychoanalysis, structuralism, postmodernism, and more. The common pop-culture categories are entertainment (such as film, music, television, literature and video games), sports, news (as in people/places in the news), politics, fashion, technology, and slang.

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Entertainment in the context of Mass media

Mass media refers to the forms of media that reach large audiences via mass communication. It includes broadcast media, digital media, print media, social media, streaming media, advertising, and events.

Mass media encompasses news, advocacy, entertainment, and public service announcements, and intersects with the study of marketing, propaganda, public relations, political communication, journalism, art, drama, computing, and technology. The influence of mass media on individuals and groups has also been analysed from the standpoint of anthropology, economics, history, law, philosophy, psychology, and sociology.

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Entertainment in the context of Asceticism

Asceticism is a lifestyle characterized by abstinence from worldly pleasures through self-discipline, self-imposed poverty, and simple living, often for the purpose of pursuing spiritual goals. Ascetics may withdraw from the world or continue to be part of their society, but typically adopt a frugal lifestyle, characterized by the renunciation of material possessions and physical pleasures, and also spend time fasting while concentrating on religion, prayer, or meditation. Some individuals have also attempted an ascetic lifestyle to free themselves from addictions to things such as alcohol, smoking, drugs, sex, porn, lavish food, and entertainment.

Asceticism has been historically observed in many religious and philosophical traditions, most notably among Ancient Greek philosophical schools (Epicureanism, Gymnosophism, Stoicism, and Pythagoreanism), Indian religions (Buddhism, Hinduism, Jainism), Abrahamic religions (Christianity, Judaism, Islam), and contemporary practices continue amongst some of their followers. Practitioners abandon sensual pleasures and lead an abstinent lifestyle, in the pursuit of redemption, salvation, or spirituality. Many ascetics believe the action of purifying the body helps to purify the body and soul, and that in doing so, they will obtain a greater connection with the Divine or find inner peace. This may take the form of rituals, the renunciation of wealth and sensual pleasures, or self-mortification in order to pursue spiritual goals.

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Entertainment in the context of Lagos

Lagos (/ˈlɡɒs/ LAY-goss; Yoruba: Èkó [èkó]), or Lagos City, is a large metropolitan city in southwestern Nigeria. As of November 2025, the size of the city's population has been estimated to stand between 17 and 21 million residents, making Lagos the largest city in Nigeria, the most populous urban area on the African continent, and one of the fastest-growing megacities in the world. Lagos was the national capital of Nigeria until the government's December 1991 decision to relocate its capital to Abuja, in the centre of the country. Apart from serving as a major African financial center, Lagos has also played a significant role in the national economy, serving as the economic hub of Lagos State and the entire country of Nigeria. The city has a significant influence on commerce, entertainment, technology, education, politics, tourism, art, and fashion in Africa. Lagos is also among the top ten of the world's fastest-growing cities and urban areas. A megacity, it has the second-highest GDP in Africa, and houses one of the largest and busiest seaports on the continent. Due to the large urban population and port traffic volumes, Lagos is classified as a Medium-Port Megacity.

Lagos emerged as a home to the Awori people, an Ijebu subgroup of the Yoruba of West Africa, in the 15th century, which is contained across the present-day Local Government Areas (LGAs) of Lagos Island, Eti-Osa, Amuwo-Odofin, and Apapa. Before the 15th century, the Awori settled on a farmstead along the coastal line, in and around which they worked and lived. Farmstead translates to Ereko in Yoruba, from which comes the Lagos indigenous name Eko. The lands are separated by creeks, fringing the southwest mouth of Lagos Lagoon, while being protected from the Atlantic Ocean by barrier islands and long sand spits such as Bar Beach, which stretch up to 100 km (62 mi) east and west of the mouth. Due to rapid urbanisation, the city expanded to the west of the lagoon to include areas in the present-day Lagos Mainland, Ajeromi-Ifelodun, and Surulere. This led to the classification of Lagos into two main areas: the Island, which was the original city of Lagos, and the Mainland, which it has since expanded into. This city area was governed directly by the Federal Government through the Lagos City Council until the creation of Lagos State in 1967, which led to the splitting of Lagos city into the present-day seven Local Government Areas (LGAs), and the addition of other towns (which now make up 13 LGAs) from the then Western Region to form the state.

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