End-user (computer science) in the context of Widget engine


End-user (computer science) in the context of Widget engine

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⭐ Core Definition: End-user (computer science)

In product development, an end user (sometimes end-user) is a person who ultimately uses or is intended to ultimately use a product. The end user stands in contrast to users who support or maintain the product, such as sysops, system administrators, database administrators, information technology (IT) experts, software professionals, and computer technicians. End users typically do not possess the technical understanding or skill of the product designers, a fact easily overlooked and forgotten by designers: leading to features creating low customer satisfaction. In information technology, end users are not customers in the usual sense—they are typically employees of the customer. For example, if a large retail corporation buys a software package for its employees to use, even though the large retail corporation was the customer that purchased the software, the end users are the employees of the company, who will use the software at work.

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👉 End-user (computer science) in the context of Widget engine

A software widget is a relatively simple and easy-to-use software application or component made for one or more different software platforms.

A desk accessory or applet is an example of a simple, stand-alone user interface, in contrast with a more complex application such as a spreadsheet or word processor. These widgets are typical examples of transient and auxiliary applications that don't monopolize the user's attention.

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End-user (computer science) in the context of Zooming user interface

In computing, a zooming user interface or zoomable user interface (ZUI, pronounced zoo-ee) is a type of graphical user interface (GUI) on which users can change the scale of the viewed area in order to see more detail or less, and browse through different documents. Information elements appear directly on an infinite virtual desktop (usually created using vector graphics), instead of in windows. Users can pan across the virtual surface in two dimensions and zoom into objects of interest. For example, as you zoom into a text object it may be represented as a small dot, then a thumbnail of a page of text, then a full-sized page and finally a magnified view of the page.

ZUIs use zooming as the main metaphor for browsing through hyperlinked or multivariate information.Objects present inside a zoomed page can in turn be zoomed themselves to reveal further detail, allowing for recursive nesting and an arbitrary level of zoom.

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End-user (computer science) in the context of Simultaneous editing

In human–computer interaction, simultaneous editing is an end-user development technique allowing a single user to make multiple simultaneous edits of text in a multiple selection at once through direct manipulation.

Multiple selections and cursors are typically created by using a keyboard shortcut to select repeated instances of the same text or text fragments surrounded by the same delimiters, by using a search feature to select all instances of a search term, by selecting the same column in multiple lines, or by selecting text or cursor positions with a mouse. The Lapis experimental web browser and text editor is also able to infer selections based on concept learning from positive and negative examples given by the user during a process known as selection guessing.

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