Emoji in the context of "Text messaging"

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⭐ Core Definition: Emoji

An emoji (/ɪˈmi/ im-OH-jee; plural emoji or emojis; Japanese: 絵文字, pronounced [emoꜜʑi]) is a pictogram, logogram, ideogram, or smiley embedded in text and used in electronic messages and web pages. The primary function of modern emoji is to fill in emotional cues otherwise missing from typed conversation as well as to replace words as part of a logographic system.

The first emoji sets were created by Japanese portable electronic device companies in the late 1980s and the 1990s. The word emoji comes from Japanese e (; 'picture') + moji (文字; 'character') and originally meant 'pictograph'; the resemblance to the English words emotion and emoticon is purely coincidental. Emoji became increasingly popular worldwide in the 2010s after Unicode began encoding emoji into the Unicode Standard. They are now considered to be a large part of popular culture in the West and around the world. In 2015, Oxford Dictionaries named the emoji U+1F602 😂 FACE WITH TEARS OF JOY its word of the year.

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👉 Emoji in the context of Text messaging

Text messaging, or texting, is the act of composing and sending electronic messages, typically consisting of alphabetic and numeric characters, between two or more users of mobile phones, tablet computers, smartwatches, desktops/laptops, or another type of compatible computer. Text messages may be sent over a cellular network or may also be sent via satellite or Internet connection.

The term originally referred to messages sent using the Short Message Service (SMS) on mobile devices. It has grown beyond alphanumeric text to include multimedia messages using the Multimedia Messaging Service (MMS) and Rich Communication Services (RCS), which can contain digital images, videos, and sound content, as well as ideograms known as emoji (happy faces, sad faces, and other icons), and on various instant messaging apps. Text messaging has been an extremely popular medium of communication since the turn of the century and has also influenced changes in society.

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Emoji in the context of Instant messaging

Instant messaging (IM) technology is a type of synchronous computer-mediated communication involving the immediate (real-time) transmission of messages between two or more parties over the Internet or another computer network. Originally involving simple text message exchanges, modern instant messaging applications and services (also variously known as instant messenger, messaging app, chat app, chat client, or simply a messenger) tend to also feature the exchange of multimedia, emojis, file transfer, VoIP (voice calling), and video chat capabilities.

Instant messaging systems facilitate connections between specified known users (often using a contact list also known as a "buddy list" or "friend list") or in chat rooms, and can be standalone apps or integrated into a wider social media platform, or in a website where it can, for instance, be used for conversational commerce. Originally the term "instant messaging" was distinguished from "text messaging" by being run on a computer network instead of a cellular/mobile network, being able to write longer messages, real-time communication, presence ("status"), and being free (only cost of access instead of per SMS message sent).

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Emoji in the context of Punctuation marks

Punctuation marks are marks indicating how a piece of written text should be read (silently or aloud) and, consequently, understood. The oldest known examples of punctuation marks were found in the Mesha Stele from the 9th century BC, consisting of points between the words and horizontal strokes between sections. The alphabet-based writing began with no spaces, no capitalization, no vowels (see abjad), and with only a few punctuation marks, as it was mostly aimed at recording business transactions. Only with the Greek playwrights (such as Euripides and Aristophanes) did the ends of sentences begin to be marked to help actors know when to make a pause during performances. Punctuation includes space between words and both obsolete and modern signs.

By the 19th century, grammarians explained the difference between the punctuation marks by means of a hierarchy that ascribed different weight to them. Six marks, proposed in 1966 by the French author Hervé Bazin, could be seen as predecessors of emoticons and emojis.

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Emoji in the context of Multimedia Messaging Service

Multimedia Messaging Service (MMS) is a standard way to send messages that include multimedia content to and from a mobile phone over a cellular network. Users and providers may refer to such a message as a PXT, a picture message, or a multimedia message. The MMS standard extends the core SMS (Short Message Service) capability, allowing the exchange of text messages greater than 160 characters in length. Unlike text-only SMS, MMS can deliver a variety of media, including up to forty seconds of video, one image, a slideshow of multiple images, or audio.

Media companies have utilized MMS on a commercial basis as a method of delivering news and entertainment content, and retailers have deployed it as a tool for delivering scannable coupon codes, product images, videos, and other information. On (mainly) older devices, messages that start off with text, as SMS, are converted to and sent as an MMS when an emoji is added.

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Emoji in the context of Unicode symbols

In computing, a Unicode symbol is a Unicode character which is not part of a script used to write a natural language, but is nonetheless available for use as part of a text.

Many of the symbols are drawn from existing character sets or ISO/IEC or other national and international standards. The Unicode Standard states that "The universe of symbols is rich and open-ended," but that in order to be considered, a symbol must have a "demonstrated need or strong desire to exchange in plain text." This makes the issue of what symbols to encode and how symbols should be encoded more complicated than the issues surrounding writing systems. Unicode focuses on symbols that make sense in a one-dimensional plain-text context. For example, the typical two-dimensional arrangement of electronic diagram symbols justifies their exclusion. (Legacy characters such as box-drawing characters, Symbols for Legacy Computing and the Symbols for Legacy Computing Supplement, are an exception, since these symbols largely exist for backward compatibility with past encoding systems; a number of electronic diagram symbols are indeed encoded in Unicode's Miscellaneous Technical block.) For adequate treatment in plain text, symbols must also be displayable in a monochromatic setting. Even with these limitations – monochromatic, one-dimensional and standards-based – the domain of potential Unicode symbols is extensive. (However, emojis – ideograms, graphic symbols – that were admitted into Unicode, allow colors although the colors are not standardized. Color-dependent emojis are traditionally rendered using hatching in monochromatic settings.)

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