DirectWrite in the context of Windows Advanced Rasterization Platform


DirectWrite in the context of Windows Advanced Rasterization Platform

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👉 DirectWrite in the context of Windows Advanced Rasterization Platform

Windows Advanced Rasterization Platform (WARP) is a software rasterizer and a component of the DirectX graphics runtime in Windows 7 and later. It is available for Windows Vista and Windows Server 2008 through the Platform Update for Windows Vista.

WARP can be used when no compatible hardware is available, in kernel mode applications or in a headless environment, or for remote rendering of Direct2D/DirectWrite for Remote Desktop Connection clients.

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DirectWrite in the context of DirectX

Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection. When Microsoft later set out to develop a gaming console, the X was used as the basis of the name Xbox to indicate that the console was based on DirectX technology. The X initial has been carried forward in the naming of APIs designed for the Xbox such as XInput and the Cross-platform Audio Creation Tool (XACT), while the DirectX pattern has been continued for Windows APIs such as Direct2D and DirectWrite.

Direct3D (the 3D graphics API within DirectX) is widely used in the development of video games for Microsoft Windows and the Xbox line of consoles. Direct3D is also used by other software applications for visualization and graphics tasks such as CAD/CAM engineering. As Direct3D is the most widely publicized component of DirectX, it is common to see the names "DirectX" and "Direct3D" used interchangeably.

View the full Wikipedia page for DirectX
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