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Digital media in the context of .nfo

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⭐ Core Definition: Digital media

data storage media (in contrast to analog electronic media) and digital broadcasting. Digital is defined as any data represented by a series of digits, and media refers to methods of broadcasting or communicating this information. Together, digital media refers to mediums of digitized information broadcast through a screen and/or a speaker. This also includes text, audio, video, and graphics are transmitted over the internet for consumption on digital devices.

Digital media platforms, such as YouTube, Kick, and Twitch, accounted for viewership rates of 27.9 billion hours in 2020. A contributing factor to its part in what is commonly referred to as the digital revolution can be attributed to the use of interconnectivity.

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Digital media in the context of Diary

A diary is a written or audiovisual memorable record, with discrete entries arranged by date reporting on what has happened over the course of a day or other period. Diaries have traditionally been handwritten but are now also often digital. A personal diary may include a person's experiences, thoughts, and/or feelings, excluding comments on current events outside the writer's direct experience. Someone who keeps a diary is known as a diarist. Diaries undertaken for institutional purposes play a role in many aspects of human civilization, including government records (e.g. Hansard), business ledgers, and military records. In British English, the word may also denote a preprinted journal format.

Today the term is generally employed for personal diaries, normally intended to remain private or to have a limited circulation amongst friends or relatives. The word "journal" may be sometimes used for "diary," but generally a diary has (or intends to have) daily entries (from the Latin word for 'day'), whereas journal-writing can be less frequent.

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Digital media in the context of Mass media

Mass media refers to the forms of media that reach large audiences via mass communication. It includes broadcast media, digital media, print media, social media, streaming media, advertising, and events.

Mass media encompasses news, advocacy, entertainment, and public service announcements, and intersects with the study of marketing, propaganda, public relations, political communication, journalism, art, drama, computing, and technology. The influence of mass media on individuals and groups has also been analysed from the standpoint of anthropology, economics, history, law, philosophy, psychology, and sociology.

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Digital media in the context of Digital distribution

Digital distribution, also referred to as content delivery, online distribution, or electronic software distribution, among others, is the delivery or distribution of information or materials through digital platforms. The distribution of digital media content may be of digitized versions of analog materials, as well as other materials offered in a purely digital format, such as audio, video, e-books, video games, and other software.

The term is generally used to describe distribution over an online delivery medium, such as the Internet, thus bypassing physical distribution methods, such as paper, optical discs, and VHS videocassettes. The term online distribution is typically applied to freestanding products, with downloadable add-ons for other products are more commonly described as downloadable content. Content distributed online may be streamed or downloaded, and often consists of books, films and television programs, music, software, and video games. Streaming involves downloading and using content at a user's request, or "on-demand", rather than allowing a user to store it permanently. In contrast, fully downloading content to a hard drive or other forms of storage media may allow offline access in the future.

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Digital media in the context of Sociology of the Internet

The sociology of the Internet, also known as the social psychology of the Internet, studies how sociological and social psychological theories and methods apply to the Internet as a source of information and communication. It examines the social implications of technology, including new social networks, virtual communities, online interactions, and issues such as cybercrime. A related field, digital sociology, focuses on understanding digital media as a part of everyday life and its influence on social relationships, behavior, and identity.

The Internet, as a major information breakthrough, is of interest to sociologists both as a research tool and as a subject of study. It enables online surveys, discussion platforms, and other methods of data collection. The sociology of the Internet focuses on online communities, virtual worlds, and organizational changes driven by digital media, as well as broader social transformations from industrial to information societies. Researchers examine online communities using statistical methods, such as network analysis, and qualitative approaches, including virtual ethnography. Social change is studied through demographic data or the interpretation of evolving messages and symbols in digital media.

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Digital media in the context of Email

Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving digital messages using electronic devices over a computer network. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence e- + mail). Email is a ubiquitous and very widely used communication medium; in current use, an email address (commonly local-part + @ + domain name) is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries.

Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simultaneously; they need to connect, typically to a mail server or a webmail interface to send or receive messages or download it.

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Digital media in the context of File sharing

File sharing is the practice of distributing or providing access to digital media, such as computer programs, multimedia (audio, images and video), documents or electronic books. Common methods of storage, transmission and dispersion include removable media, centralized servers on computer networks, Internet-based hyperlinked documents, and the use of distributed peer-to-peer networking.

File sharing technologies, such as BitTorrent, are integral to modern media piracy, as well as the sharing of scientific data and other free content.

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Digital media in the context of Digital library

A digital library (also called an online library, an internet library, a digital repository, a library without walls, or a digital collection) is an online database of digital resources that can include text, still images, audio, video, digital documents, or other digital media formats or a library accessible through the internet. Objects can consist of digitized content like print or photographs, as well as originally produced digital content like word processor files or social media posts. In addition to storing content, digital libraries provide means for organizing, searching, and retrieving the content contained in the collection. Digital libraries can vary immensely in size and scope, and can be maintained by individuals or organizations. The digital content may be stored locally, or accessed remotely via computer networks. These information retrieval systems are able to exchange information with each other through interoperability and sustainability.

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Digital media in the context of Economist Group

The Economist Newspaper Limited (commonly The Economist Group) is a British media company headquartered in London, England. It is best known as publisher of The Economist newspaper and its sister lifestyle magazine, 1843. The Economist Group specialises in international business and world affairs information. Its principal activities are in print and digital media as well as in conferences and market intelligence.

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Digital media in the context of Documentation

Documentation is any communicable material that is used to describe, explain or instruct regarding some attributes of an object, system or procedure, such as its parts, assembly, installation, maintenance, and use. As a form of knowledge management and knowledge organization, documentation can be provided on paper, online, or on digital or analog media, such as audio tape or CDs. Examples are user guides, white papers, online help, and quick-reference guides. Paper or hard-copy documentation has become less common. Documentation is often distributed via websites, software products, and other online applications.

Documentation as a set of instructional materials shouldn't be confused with documentation science, the study of the recording and retrieval of information.

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Digital media in the context of Media in Toronto

The media in Toronto encompasses a wide range of television and radio stations, as well as digital and print media outlets. These media platforms either service the entire city or are cater to a specific neighbourhood or community within Toronto. Additionally, several media outlets from Toronto extend their services to cover the Greater Toronto Area and the Golden Horseshoe region. While most media outlets in Toronto cater to local or regional audiences, there are also several national media outlets based in the city that distribute their services across Canada and caters to a national audience.

Toronto is the largest mass media market in Canada, and the fourth-largest market in North America, behind New York City, Los Angeles and Chicago. As a result, several Canadian media companies and conglomerates are based in Toronto.

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Digital media in the context of Electronic media

Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media (mainly print media), which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.

Although the term is usually associated with content recorded on a storage medium, recordings are not required for live broadcasting and online networking.

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Digital media in the context of Claymation

Claymation, sometimes called clay animation or plasticine animation, is one of many forms of stop-motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually plasticine clay.

Traditional animation, from cel animation to stop motion, is produced by recording each frame, or still picture, on film or digital media and then playing the recorded frames back in rapid succession before the viewer. These and other moving images, from zoetrope to films and video games, create the illusion of motion by playing back at over ten to twelve frames per second.

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Digital media in the context of DVD

DVD (digital video disc or digital versatile disc) is a digital optical disc data storage format. It was invented and developed in 1995 and first released on November 1, 1996, in Japan. The medium can store any kind of digital data and has been widely used to store video programs (watched using DVD players), software and other computer files. DVDs offer significantly higher storage capacity than compact discs (CD) while having the same dimensions. A standard single-layer DVD can store up to 4.7 GB of data, a dual-layer DVD up to 8.5 GB. Dual-layer, double-sided DVDs can store up to a maximum of 17.08 GB.

Prerecorded DVDs are mass-produced using molding machines that physically stamp data onto the DVD. Such discs are a form of DVD-ROM because data can only be read and not written or erased. Blank recordable DVD discs (DVD-R and DVD+R) can be recorded once using a DVD recorder and then function as a DVD-ROM. Rewritable DVDs (DVD-RW, DVD+RW, and DVD-RAM) can be recorded and erased many times.

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Digital media in the context of Blu-ray

Blu-ray (Blu-ray Disc or BD) is a digital optical disc data storage format designed to supersede the DVD format. It was invented and developed in 2005 and released worldwide on June 20, 2006, capable of storing several hours of high-definition video (HDTV 720p and 1080p). The main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X. The name refers to the blue laser used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs, resulting in an increased capacity.

The polycarbonate disc is 12 centimetres (4+34 inches) in diameter and 1.2 millimetres (116 inch) thick, the same size as DVDs and CDs. Conventional (or "pre-BDXL") Blu-ray discs contain 25 GB per layer, with dual-layer discs (50 GB) being the industry standard for feature-length video discs. Triple-layer discs (100 GB) and quadruple-layer discs (128 GB) are available for BDXL re-writer drives.

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Digital media in the context of CD

The compact disc (CD) is a digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and is capable of holding uncompressed stereo audio. First released in Japan in October 1982, the CD was the second optical disc format to reach the market, following the larger LaserDisc (LD). In later years, the technology was adapted for computer data storage as CD-ROM and subsequently expanded into various writable and multimedia formats. As of 2007, over 200 billion CDs (including audio CDs, CD-ROMs, and CD-Rs) had been sold worldwide.

Standard CDs have a diameter of 120 millimetres (4.7 inches) and typically hold up to 74 minutes of audio or approximately 650 MiB (681,574,400 bytes) of data. This was later regularly extended to 80 minutes or 700 MiB (734,003,200 bytes) by reducing the spacing between data tracks, with some discs unofficially reaching up to 99 minutes or 870 MiB (912,261,120 bytes) which falls outside established specifications. Smaller variants, such as the Mini CD, range from 60 to 80 millimetres (2.4 to 3.1 in) in diameter and have been used for CD singles or distributing device drivers and software.

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