Digital Equipment Corporation in the context of "Spacewar!"

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👉 Digital Equipment Corporation in the context of Spacewar!

Spacewar! is a space combat video game developed in 1962 by Steve Russell in collaboration with Martin Graetz, Wayne Wiitanen, Bob Saunders, Steve Piner, and others. It was written for the newly installed DEC PDP-1 minicomputer at the Massachusetts Institute of Technology. After its initial creation, Spacewar! was expanded further by other students and employees of universities in the area, including Dan Edwards and Peter Samson. It was also spread to many of the few dozen installations of the PDP-1 computer, making Spacewar! the first known video game to be played at multiple computer installations.

The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players. Each ship has limited weaponry and fuel for maneuvering, and the ships remain in motion even when the player is not accelerating. Flying near the star to provide a gravity assist was a common tactic. Ships are destroyed when they collide with a torpedo, the star, or each other. At any time, the player can engage a hyperspace feature to move to a new and random location on the screen, though in some versions each use has an increasing chance of destroying the ship instead. The game was initially controlled with switches on the PDP-1, though Bob Saunders built an early gamepad to reduce the difficulty and awkwardness of controlling the game.

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Digital Equipment Corporation in the context of Workstation

A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term workstation has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s.

Workstations formerly offered higher performance specifications than mainstream personal computers, especially in terms of processing, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, video editing, image editing, medical imaging, image rendering, computational science, generating mathematical plots, and software development. Typically, the form factor is that of a desktop computer, which consists of a high-resolution display, a keyboard, and a mouse at a minimum, but also offers multiple displays, graphics tablets, and 3D mice for manipulating objects and navigating scenes. Workstations were the first segment of the computer market to present advanced accessories, and collaboration tools like videoconferencing.

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Digital Equipment Corporation in the context of Human interface device

A human interface device (HID) is a type of computer device usually used by humans that takes input from or provides output to humans.

The term "HID" most commonly refers to the USB HID specification. The term was coined by Mike Van Flandern of Microsoft when he proposed that the USB committee create a Human Input Device class working group. The working group was renamed as the Human Interface Device class at the suggestion of Tom Schmidt of DEC because the proposed standard supported bidirectional communication.

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Digital Equipment Corporation in the context of Galaxy Game

Galaxy Game is a space combat arcade game developed in 1971 during the early era of video games. Galaxy Game is an expanded version of the 1962 Spacewar!, potentially the first video game to spread to multiple computer installations. It features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human players.

Created by Bill Pitts and Hugh Tuck, the initial prototype cost US$20,000 (equivalent to about $155,000 in 2024) to build. It consisted of a Digital Equipment Corporation PDP-11 minicomputer attached by a cable to a wooden console with a monitor, controls, and seats. It charged players 10 cents per game or 25 cents for three, and drew crowds "ten-deep". This was one of the first coin-operated video games; the prototype was installed in November 1971 at the Tresidder student union building at Stanford University, only a few months after a similar display of a prototype of Computer Space, making it the second known video game to charge money to play.

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Digital Equipment Corporation in the context of PDP-1

The PDP-1 (Programmed Data Processor-1) is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is known for being the most important computer in the creation of hacker culture at the Massachusetts Institute of Technology, Bolt, Beranek and Newman, and elsewhere. The PDP-1 is the original hardware for one of the first video games, Steve Russell's 1962 game Spacewar!.

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Digital Equipment Corporation in the context of Minicomputer

A minicomputer, or colloquially mini, is a type of general-purpose computer mostly developed from the mid-1960s, built significantly smaller and sold at a much lower price than mainframe computers. Minicomputers are small relative to earlier and bigger machines.

The class formed a distinct group with its own software architectures and operating systems. Minis were designed for control, instrumentation, human interaction, and communication switching, as distinct from calculation and record keeping. Many were sold indirectly to original equipment manufacturers (OEMs) for final end-use application. During the two-decade lifetime of the minicomputer class (1965–1985), almost 100 minicomputer vendor companies formed. Only a half-dozen remained by the mid-1980s.

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Digital Equipment Corporation in the context of BSD

The Berkeley Software Distribution (BSD), also known as Berkeley Unix, is a discontinued Unix operating system developed and distributed by the Computer Systems Research Group (CSRG) at the University of California, Berkeley. First released in 1978, it began as an improved derivative of AT&T's original Unix developed at Bell Labs, based on the source code. Over time, BSD evolved into a distinct operating system and played a significant role in computing and the development and dissemination of Unix-like systems.

BSD development was initially led by Bill Joy, who added virtual memory capability to Unix running on a VAX-11 computer. During the 1980s, BSD gained widespread adoption by workstation vendors in the form of proprietary Unix distributions—such as DEC with Ultrix and Sun Microsystems with SunOS—due to its permissive licensing and familiarity among engineers. BSD also became the most widely used Unix variant in academic institutions, where it was used for the study of operating systems. The BSD project received funding from DARPA until 1988, during which time BSD incorporated ARPANET support and later implemented the TCP/IP protocol suite, released as part of BSD NET/1 in 1988. By that time, the codebase had diverged significantly from the original AT&T Unix, with estimates suggesting that less than 5% of the code remained from AT&T. As a result, NET/1 was distributed without requiring an AT&T source license.

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Digital Equipment Corporation in the context of PDP-11

The PDP-11 is a series of 16-bit minicomputers originally sold by Digital Equipment Corporation (DEC) from 1970 into the late 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, making it one of DEC's most successful product lines. The PDP-11 is considered by some experts to be the most popular minicomputer.

The PDP-11 included a number of innovative features in its instruction set and additional general-purpose registers that made it easier to program than earlier models in the PDP series. Further, the innovative Unibus system allowed external devices to be more easily interfaced to the system using direct memory access, opening the system to a wide variety of peripherals. The PDP-11 replaced the PDP-8 in many real-time computing applications, although both product lines lived in parallel for more than 10 years. The ease of programming of the PDP-11 made it popular for general-purpose computing.

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