Cylindrical coordinate system in the context of Coordinates


Cylindrical coordinate system in the context of Coordinates

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⭐ Core Definition: Cylindrical coordinate system

A cylindrical coordinate system is a three-dimensional coordinate system that specifies point positions around a main axis (a chosen directed line) and an auxiliary axis (a reference ray). The three cylindrical coordinates are: the point perpendicular distance ρ from the main axis; the point signed distance z along the main axis from a chosen origin; and the plane angle φ of the point projection on a reference plane (passing through the origin and perpendicular to the main axis)

The main axis is variously called the cylindrical or longitudinal axis. The auxiliary axis is called the polar axis, which lies in the reference plane, starting at the origin, and pointing in the reference direction.Other directions perpendicular to the longitudinal axis are called radial lines.

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Cylindrical coordinate system in the context of HSL and HSV

HSL and HSV are the two most common cylindrical-coordinate representations of points in an RGB color model. The two representations rearrange the geometry of RGB in an attempt to be more intuitive and perceptually relevant than the cartesian (cube) representation. Developed in the 1970s for computer graphics applications, HSL and HSV are used today in color pickers, in image editing software, and less commonly in image analysis and computer vision.

HSL stands for hue, saturation, and lightness, and is often also called HLS. HSV stands for hue, saturation, and value, and is also often called HSB (B for brightness). A third model, common in computer vision applications, is HSI, for hue, saturation, and intensity. However, while typically consistent, these definitions are not standardized, and any of these abbreviations might be used for any of these three or several other related cylindrical models. (For technical definitions of these terms, see below.)

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Cylindrical coordinate system in the context of Curvilinear

In geometry, curvilinear coordinates are a coordinate system for Euclidean space in which the coordinate lines may be curved. These coordinates may be derived from a set of Cartesian coordinates by using a transformation that is locally invertible (a one-to-one map) at each point. This means that one can convert a point given in a Cartesian coordinate system to its curvilinear coordinates and back. The name curvilinear coordinates, coined by the French mathematician Lamé, derives from the fact that the coordinate surfaces of the curvilinear systems are curved.

Well-known examples of curvilinear coordinate systems in three-dimensional Euclidean space (R) are cylindrical and spherical coordinates. A Cartesian coordinate surface in this space is a coordinate plane; for example z = 0 defines the x-y plane. In the same space, the coordinate surface r = 1 in spherical coordinates is the surface of a unit sphere, which is curved. The formalism of curvilinear coordinates provides a unified and general description of the standard coordinate systems.

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