Cybermorph in the context of "Trevor McFur in the Crescent Galaxy"

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👉 Cybermorph in the context of Trevor McFur in the Crescent Galaxy

Trevor McFur in the Crescent Galaxy is a 1993 horizontally scrolling shooter video game developed and published by Atari Corporation for the Atari Jaguar. The game stars Trevor McFur, a corporal in the Interplanetary Defense Squad's Circle Reserves chapter. The Crescent Galaxy has been conquered by an entity known as Odd-It, whose purpose is to make every living being like it. Alongside his partner Cutter piloting a shuttlecraft, McFur must free four moons of the planet Cosmolite and defeat Odd-It.

Crescent Galaxy was produced by James "Purple" Hampton, who designed it with programmer Eric Ginner and art director Susan G. McBride. The project entered development at the same time as Cybermorph. Ginner had ideas for a side-scrolling shooter while Atari wanted a mascot similar to Mario or Sonic the Hedgehog, which resulted in Trevor McFur's creation. The game was given a short deadline to meet the Jaguar's launch before other consoles were released, leading to several cut features. It was considered as the Jaguar's pack-in game until Atari chose Cybermorph instead. The game was released in North America in November 1993 and in Europe in June 1994. Mumin Corporation published it in Japan in January 1995.

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Cybermorph in the context of Atari Jaguar

Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. It has a Motorola 68000 CPU and two custom 32-bit coprocessors named Tom and Jerry. Atari marketed it as the world's first 64-bit game system, drawing controversy as some argued that this configuration did not meet the definition of a 64-bit system, but it is a mix of 16, 32, and 64-bit technology. The Jaguar launched with Cybermorph as the pack-in game. A total of 63 licensed games (50 on cartridge, 13 on CD-ROM) were released for the system prior to its discontinuation in 1996.

Development started in the early 1990s by Flare Technology, which focused on the system after cancellation of the Panther console. The Jaguar became a more important system for Atari after discontinuing Atari ST computers in favor of video games. However, game development was complicated by the complex multi-chip architecture, hardware bugs, and poor programming tools. Underwhelming sales further eroded third-party support.

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