Consumer electronics in the context of Automotive electronics


Consumer electronics in the context of Automotive electronics

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⭐ Core Definition: Consumer electronics

Consumer electronics, also known as home electronics, are electronic devices intended for everyday household use. Consumer electronics include those used for entertainment, communications, and recreation. Historically, these products were referred to as "black goods" in American English due to many products being housed in black or dark casings. This term is used to distinguish them from "white goods", which are meant for housekeeping tasks, such as washing machines and refrigerators. In British English, they are often called "brown goods" by producers and sellers. Since the 2010s, this distinction has been absent in big box consumer electronics stores, whose inventories include entertainment, communication, and home office devices, as well as home appliances.

Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later products included telephones, televisions, calculators, cameras, video game consoles, mobile phones, personal computers, and MP3 players. In the 2010s, consumer electronics stores often sold GPS, automotive electronics (vehicle audio), video game consoles, electronic musical instruments (e.g., synthesizer keyboards), karaoke machines, digital cameras, and video players (VCRs in the 1980s and 1990s, followed by DVD players and Blu-ray players). Stores also sold smart light fixtures, network devices, camcorders, and smartphones. Some of the modern products being sold include virtual reality goggles, smart home devices that connect to the Internet, streaming devices, and wearable technology.

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Consumer electronics in the context of Computer

A computer is a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations (computation). Modern digital electronic computers can perform generic sets of operations known as programs, which enable computers to perform a wide range of tasks. The term computer system may refer to a nominally complete computer that includes the hardware, operating system, software, and peripheral equipment needed and used for full operation; or to a group of computers that are linked and function together, such as a computer network or computer cluster.

A broad range of industrial and consumer products use computers as control systems, including simple special-purpose devices like microwave ovens and remote controls, and factory devices like industrial robots. Computers are at the core of general-purpose devices such as personal computers and mobile devices such as smartphones. Computers power the Internet, which links billions of computers and users.

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Consumer electronics in the context of Sony

Sony Group Corporation, commonly referred to as Sony, is a Japanese multinational conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including electronics (Sony Corporation), imaging and sensing (Sony Semiconductor Solutions), film (Sony Pictures Entertainment), music (Sony Music Group and Sony Music Entertainment Japan), video games (Sony Interactive Entertainment), and others.

Sony was founded in 1946 as initially Tokyo Tsushin Kogyo K.K. by Masaru Ibuka and Akio Morita. In 1958, the company adopted the name Sony Corporation. Initially an electronics firm, it gained early recognition for products such as the TR-55 transistor radio and the CV-2000 home video tape recorder, contributing significantly to Japan's post-war economic recovery. After Ibuka's retirement in the 1970s, Morita served as chairman until 1994, overseeing Sony's rise as a global brand recognized for innovation in consumer electronics. Landmark products included the Trinitron color television, the Walkman portable audio player, and the co-development of the compact disc.

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Consumer electronics in the context of Panasonic

Panasonic Holdings Corporation is a Japanese multinational electronics manufacturer, headquartered in Kadoma, Japan. It was founded in 1918 as Matsushita Electric Housewares Manufacturing Works in the Fukushima ward of Osaka by Kōnosuke Matsushita. The company was incorporated in 1935 and renamed Matsushita Electric Industrial Co., Ltd., and changed its name to Panasonic Corporation in 2008. In 2022, it reorganized as a holding company and adopted its current name.

In addition to consumer electronics, for which it was the world's largest manufacturer in the late 20th century, Panasonic produces a wide range of products and services, including rechargeable batteries, automotive and avionic systems, industrial equipment, as well as home renovation and construction. The company is listed on the Tokyo Stock Exchange and is a constituent of the Nikkei 225 and TOPIX 100 indices, with a secondary listing on the Nagoya Stock Exchange.

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Consumer electronics in the context of Microphone

A microphone, colloquially called a mic (/mk/), or mike, is a transducer that converts sound into an electrical signal. Microphones are used in telecommunication, sound recording, broadcasting, and consumer electronics, including telephones, hearing aids, and mobile devices.

Several types of microphone are used today, which employ different methods to convert the air pressure variations of a sound wave to an electrical signal. The most common are the dynamic microphone, which uses a coil of wire suspended in a magnetic field; the condenser microphone, which uses the vibrating diaphragm as a capacitor plate; and the contact microphone, which uses a crystal of piezoelectric material. Microphones typically need to be connected to a preamplifier before the signal can be recorded or reproduced.

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Consumer electronics in the context of Consumer IR

Consumer IR, consumer infrared, or CIR is a class of devices employing the infrared portion of the electromagnetic spectrum for wireless communications. CIR ports are commonly found in consumer electronics devices such as television remote controls, PDAs, laptops, computers, and video game controllers.

The functionality of CIR is as broad as the consumer electronics that carry it. For instance, a television remote control can convey a "channel up" command to the television, while a computer might be able to surf the internet solely via CIR. The type, speed, bandwidth, and power of the transmitted information depends on the particular CIR protocol employed.

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Consumer electronics in the context of Computer-mediated communication

Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based interaction such as text messaging. Research on CMC focuses largely on the social effects of different computer-supported communication technologies. Many recent studies involve Internet-based social networking supported by social software.

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Consumer electronics in the context of Small appliance

A small domestic appliance (also known as a small electric appliance or minor appliance or simply a small appliance, small domestic or small electric) is a portable or semi-portable machine, generally used on table-tops, counter-tops or other platforms, to accomplish a household task. Examples include microwave ovens, kettles, toasters, humidifiers, food processors and coffeemakers. They contrast with major appliances (known as "white goods" in the UK), such as the refrigerators and washing machines, which cannot be easily moved and are generally placed on the floor. Small appliances also contrast with consumer electronics (British "brown goods") which are for leisure and entertainment rather than purely practical tasks. Small appliances are often mechanically simple devices, typically built around a single heating element, fan, set of blades or similar mechanism with only a few mechanical linkages, which generally makes them straightforward to repair.

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Consumer electronics in the context of Superstore

A big-box store, a hyperstore, a supercenter, a superstore, or a megastore is a physically large retail establishment, usually part of a chain of stores. The term sometimes also refers, by extension, to the company that operates the store. The term "big-box" references the typical appearance of buildings occupied by such stores.

Commercially, big-box stores can be broken down into two categories: general merchandise (examples include Walmart and Target) and specialty stores (such as Home Depot, Barnes & Noble, IKEA or Best Buy), which specialize in goods within a specific range, such as hardware, books, furniture or consumer electronics, respectively. In the late 20th and early 21st centuries, many traditional retailers and supermarket chains that typically operate in smaller buildings, such as Tesco and Praktiker (the latter which is defunct since 2014), opened stores in the big-box-store format in an effort to compete with big-box chains, which are expanding internationally as their home markets reach maturity.

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Consumer electronics in the context of Nokia Corporation

Nokia Corporation is a Finnish multinational telecommunications, information technology, and consumer electronics corporation, originally established as a pulp mill in 1865. Nokia's main headquarters are in Espoo, Finland, in the Helsinki metropolitan area, but the company's actual roots are in the Tampere region of Pirkanmaa. In 2020, Nokia employed approximately 92,000 people across over 100 countries, did business in more than 130 countries, and reported annual revenues of around €23 billion. Nokia is a public limited company listed on the Nasdaq Helsinki and New York Stock Exchange. It was the world's 415th-largest company measured by 2016 revenues, according to the Fortune Global 500, having peaked at 85th place in 2009. It is a component of the Euro Stoxx 50 stock market index.

The company has operated in various industries over the past 150 years. It was founded as a pulp mill and had long been associated with rubber and cables, but since the 1990s has focused on large-scale telecommunications infrastructure, technology development, and licensing. Nokia made significant contributions to the mobile telephony industry, assisting in the development of the GSM, 3G, and LTE standards. For a decade beginning in 1998, Nokia was the largest worldwide vendor of mobile phones and smartphones. In the later 2000s, however, Nokia suffered from a series of poor management decisions and soon saw its share of the mobile phone market drop sharply.

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Consumer electronics in the context of Science and technology in Japan

Science and technology in Japan has helped fuel the rapid industrial and economic development of the country. Japan has a long history and tradition for research and development, stretching as far back as the Meiji period.

However, science and technology developed rapidly after the Second World War, which has affected the advancement of vehicle technology, consumer electronics, robotics, medical devices, space exploration, and the film industry. Japan's exemplary educational system as well as its higher education institutions help contribute to the country's acceptance for technological innovation and aid engineering talent development.

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Consumer electronics in the context of Assembly line

An assembly line, often called progressive assembly, is a manufacturing process where the unfinished product moves in a direct line from workstation to workstation, with parts added in sequence until the final product is completed. By mechanically moving parts to workstations and transferring the unfinished product from one workstation to another, a finished product can be assembled faster and with less labor than having workers carry parts to a stationary product.

Assembly lines are common methods of assembling complex items such as automobiles and other transportation equipment, household appliances and electronic goods.

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Consumer electronics in the context of Home appliance

A home appliance, also referred to as a domestic appliance, an electric appliance or a household appliance, is a machine which assists in household functions such as cooking, cleaning and food preservation.

The domestic application attached to home appliance is tied to the definition of appliance as "an instrument or device designed for a particular use or function". Collins English Dictionary defines "home appliance" as: "devices or machines, usually electrical, that are in your home and which you use to do jobs such as cleaning or cooking". The broad usage allows for nearly any device intended for domestic use to be a home appliance, including consumer electronics as well as stoves, refrigerators, toasters and air conditioners.

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Consumer electronics in the context of Bluetooth

Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to 10 metres (33 ft). It employs UHF radio waves in the ISM bands, from 2.402 GHz to 2.48 GHz. It is mainly used as an alternative to wired connections to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones, wireless speakers, HIFI systems, car audio and wireless transmission between TVs and soundbars.

Bluetooth is managed by the Bluetooth Special Interest Group (SIG), which has more than 35,000 member companies in the areas of telecommunication, computing, networking, and consumer electronics. The IEEE standardized Bluetooth as IEEE 802.15.1 but no longer maintains the standard. The Bluetooth SIG oversees the development of the specification, manages the qualification program, and protects the trademarks. A manufacturer must meet Bluetooth SIG standards to market it as a Bluetooth device. A network of patents applies to the technology, which is licensed to individual qualifying devices. As of 2021, 4.7 billion Bluetooth integrated circuit chips are shipped annually. Bluetooth was first demonstrated in space in 2024, an early test envisioned to enhance IoT capabilities.

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Consumer electronics in the context of Portable media player

A portable media player (PMP) or digital audio player (DAP) is a portable consumer electronics device capable of storing and playing digital media such as audio, images, and video files. Normally, they refer to small, battery-powered devices utilising flash memory or a hard disk for storing various media files. MP3 players has been a popular alternative name used for such devices, even if they also support other file formats and media types other than MP3 (for example AAC, FLAC, WMA).

Generally speaking, PMPs are equipped with a 3.5 mm headphone jack which can be used for headphones or to connect to a boombox, home audio system, or connect to car audio and home stereos wired or via a wireless connection such as Bluetooth, and some may include radio tuners, voice recording and other features. In contrast, analogue portable audio players play music from non-digital media that use analogue media, such as cassette tapes or vinyl records. As devices became more advanced, the PMP term was later introduced to describe players with additional capabilities such as video playback (they used to also be called "MP4 players"). The PMP term has also been used as an umbrella name to describe any portable device for multimedia, including physical formats (such as portable CD players) or handheld game consoles with such capabilities.

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Consumer electronics in the context of Entertainment center

An entertainment center (or centre), also known as an entertainment complex or a home entertainment center, is a piece of furniture designed to house consumer electronic appliances and components. It is sometimes a large cabinet with an exterior styled to appear like upscale furniture and an interior dedicated to electronic gear, such as home audio, television sets and video game equipment.

Antique or modern reproduction armoires or standing cabinets are used for entertainment centers, as are shelves and shelving systems. Part of the purpose of an entertainment center is to neatly house the many wires and cables that are associated with audio and video components, and they often contain dedicated areas (either drawers or other spaces) for storage of records, videotapes, CDs and/or DVDs.

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Consumer electronics in the context of Transistor-transistor logic

Transistor–transistor logic (TTL) is a logic family built from bipolar junction transistors (BJTs). Its name signifies that transistors perform both the logic function (the first "transistor") and the amplifying function (the second "transistor"), as opposed to earlier resistor–transistor logic (RTL) and diode–transistor logic (DTL).

TTL integrated circuits (ICs) were widely used in applications such as computers, industrial controls, test equipment and instrumentation, consumer electronics, and synthesizers.

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Consumer electronics in the context of Remote control

A remote control, also known colloquially as a remote or clicker, is an electronic device used to operate another device from a distance, usually wirelessly. In consumer electronics, a remote control can be used to operate devices such as a television set, DVD player or other digital home media appliance. A remote control can allow operation of devices that are out of convenient reach for direct operation of controls. They function best when used from a short distance. This is primarily a convenience feature for the user. In some cases, remote controls allow a person to operate a device that they otherwise would not be able to reach, as when a garage door opener is triggered from outside.

Early television remote controls (1956–1977) used ultrasonic tones. Present-day remote controls are commonly consumer infrared devices which send digitally coded pulses of infrared radiation. They control functions such as power, volume, channels, playback, track change, energy, fan speed, and various other features. Remote controls for these devices are usually small wireless handheld objects with an array of buttons. They are used to adjust various settings such as television channel, track number, and volume. The remote control code, and thus the required remote control device, is usually specific to a product line. However, there are universal remotes, which emulate the remote control made for most major brand devices.

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