Computer storage in the context of Memory dump


Computer storage in the context of Memory dump

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⭐ Core Definition: Computer storage

Computer data storage or digital data storage is the retention of digital data via technology consisting of computer components and recording media. Digital data storage is a core function and fundamental component of computers.

Generally, the faster and volatile storage components are referred to as "memory", while slower persistent components are referred to as "storage". This distinction was extended in the Von Neumann architecture, where the central processing unit (CPU) consists of two main parts: The control unit and the arithmetic logic unit (ALU). The former controls the flow of data between the CPU and memory, while the latter performs arithmetic and logical operations on data. In practice, almost all computers use a memory hierarchy, which puts memory close to the CPU and storage further away.

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Computer storage in the context of Combinational logic

In automata theory, combinational logic (also referred to as time-independent logic) is a type of digital logic that is implemented by Boolean circuits, where the output is a pure function of the present input only. This is in contrast to sequential logic, in which the output depends not only on the present input but also on the history of the input. In other words, sequential logic has memory while combinational logic does not.

Combinational logic is used in computer circuits to perform Boolean algebra on input signals and on stored data. Practical computer circuits normally contain a mixture of combinational and sequential logic. For example, the part of an arithmetic logic unit, or ALU, that does mathematical calculations is constructed using combinational logic. Other circuits used in computers, such as half adders, full adders, half subtractors, full subtractors, multiplexers, demultiplexers, encoders and decoders are also made by using combinational logic.

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Computer storage in the context of Core dump

In computing, a core dump, memory dump, crash dump, storage dump, system dump, or ABEND dump consists of the recorded state of the working memory of a computer program at a specific time, generally when the program has crashed or otherwise terminated abnormally. In practice, other key pieces of program state are usually dumped at the same time, including the processor registers, which may include the program counter and stack pointer, memory management information, and other processor and operating system flags and information. A snapshot dump (or snap dump) is a memory dump requested by the computer operator or by the running program, after which the program is able to continue. Core dumps are often used to assist in diagnosing and debugging errors in computer programs.

On many operating systems, a fatal exception in a program automatically triggers a core dump. By extension, the phrase "to dump core" has come to mean in many cases, any fatal error, regardless of whether a record of the program memory exists. The term "core dump", "memory dump", or just "dump" has also become jargon to indicate any output of a large amount of raw data for further examination or other purposes.

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Computer storage in the context of Processor register

A processor register is a quickly accessible location available to a computer's processor. Registers usually consist of a small amount of fast storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900.

Almost all computers, whether load/store architecture or not, load items of data from a larger memory into registers where they are used for arithmetic operations, bitwise operations, and other operations, and are manipulated or tested by machine instructions. Manipulated items are then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either static or dynamic random-access memory (RAM) as main memory, with the latter usually accessed via one or more cache levels.

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Computer storage in the context of Post–Turing machine

A Post machine or Post–Turing machine is a "program formulation" of a type of Turing machine, comprising a variant of Emil Post's Turing-equivalent model of computation. Post's model and Turing's model, though very similar to one another, were developed independently. Turing's paper was received for publication in May 1936, followed by Post's in October. A Post–Turing machine uses a binary alphabet, an infinite sequence of binary storage locations, and a primitive programming language with instructions for bi-directional movement among the storage locations and alteration of their contents one at a time. The names "Post–Turing program" and "Post–Turing machine" were used by Martin Davis in 1973–1974 (Davis 1973, p. 69ff). Later in 1980, Davis used the name "Turing–Post program" (Davis, in Steen p. 241).

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Computer storage in the context of Indexed color

In computing, indexed color is a technique to manage digital images' colors in a limited fashion, in order to save computer storage, while speeding up display refresh and file transfers. It is a form of vector quantization compression.

When an image is encoded in this way, color information is not directly carried by the image pixel data, but is stored in a separate piece of data called a color lookup table (CLUT) or palette: an array of color specifications. Every element in the array represents a color, indexed by its position within the array. For color information, each image pixel then specifies only its index into the palette.

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Computer storage in the context of Archive file

An archive file stores the content of one or more computer files, possibly compressed and/or encrypted, with associated metadata such as file name, directory structure, error detection and correction information, and commentary. An archive file is often used to facilitate portability, distribution and backup, and to reduce storage use. An archive file is usually generated and modified via a file archiver utility.

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Computer storage in the context of Sun Microsystems

Sun Microsystems, Inc., often known as Sun for short, was an American technology company that existed from 1982 to 2010 which developed and sold computers, computer hardware, software, and information technology services. Sun contributed significantly to the evolution of several key computing technologies, among them Unix, RISC processors, thin client computing, and virtualized computing. At its height, Sun's headquarters were in Santa Clara, California (part of Silicon Valley), on the former west campus of the Agnews Developmental Center.

Sun products included computer servers and workstations built on its own RISC-based SPARC processor architecture, as well as on x86-based AMD Opteron and Intel Xeon processors. Sun also developed its own storage systems and a suite of software products, including the Unix-based SunOS and later Solaris operating systems, developer tools, Web infrastructure software, and identity management applications. Technologies that Sun created include the Java programming language, the Java platform and Network File System (NFS).

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Computer storage in the context of Information repository

In information technology, an information repository or simply a repository is "a central place in which an aggregation of data is kept and maintained in an organized way, usually in computer storage." It "may be just the aggregation of data itself into some accessible place of storage or it may also imply some ability to selectively extract data."

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Computer storage in the context of PC Card

PC Card is a technical standard specifying an expansion card interface for laptops and PDAs. The PCMCIA originally introduced the 16-bit ISA-based PCMCIA Card in 1990, but renamed it to PC Card in March 1995 to avoid confusion with the name of the organization. The CardBus PC Card was introduced as a 32-bit version of the original PC Card, based on the PCI specification. CardBus slots are backward compatible, but older slots are not forward compatible with CardBus cards.

Although originally designed as a standard for memory-expansion cards for computer storage, the existence of a usable general standard for notebook peripherals led to the development of many kinds of devices including network cards, modems, and hard disks.

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Computer storage in the context of Block (data storage)

In computing (specifically data transmission and data storage), a block, sometimes called a physical record, is a sequence of bytes or bits, usually containing some whole number of records, having a fixed length; a block size. Data thus structured are said to be blocked. The process of putting data into blocks is called blocking, while deblocking is the process of extracting data from blocks. Blocked data is normally stored in a data buffer, and read or written a whole block at a time. Blocking reduces the overhead and speeds up the handling of the data stream. For some devices, such as magnetic tape and CKD disk devices, blocking reduces the amount of external storage required for the data. Blocking is almost universally employed when storing data to 9-track magnetic tape, NAND flash memory, and rotating media such as floppy disks, hard disks, and optical discs.

Most file systems are based on a block device, which is a level of abstraction for the hardware responsible for storing and retrieving specified blocks of data, though the block size in file systems may be a multiple of the physical block size. This leads to space inefficiency due to internal fragmentation, since file lengths are often not integer multiples of block size, and thus the last block of a file may remain partially empty. This will create slack space. Some newer file systems, such as Btrfs and FreeBSD UFS2, attempt to solve this through techniques called block suballocation and tail merging. Other file systems such as ZFS support variable block sizes.

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Computer storage in the context of Parallel ATA

Parallel ATA (PATA), originally AT Attachment, also known as Integrated Drive Electronics (IDE), is a standard interface designed for IBM PC-compatible computers. It was first developed by Western Digital and Compaq in 1986 for compatible hard drives and CD or DVD drives. The connection is used for computer storage such as hard disk, floppy disk, optical disk, and tape.

The standard is maintained by the X3/INCITS committee. It uses the underlying AT Attachment (ATA) and AT Attachment Packet Interface (ATAPI) standards.

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Computer storage in the context of Memory hierarchy

In computer architecture, the memory hierarchy separates computer storage into a hierarchy based on response time. Since response time, complexity, and capacity are related, the levels may also be distinguished by their performance and controlling technologies. Memory hierarchy affects performance in computer architectural design, algorithm predictions, and lower level programming constructs involving locality of reference.

Designing for high performance requires considering the restrictions of the memory hierarchy, i.e. the size and capabilities of each component. Each of the various components can be viewed as part of a hierarchy of memories (m1, m2, ..., mn) in which each member mi is typically smaller and faster than the next highest member mi+1 of the hierarchy. To limit waiting by higher levels, a lower level will respond by filling a buffer and then signaling for activating the transfer.

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Computer storage in the context of Checksum

A checksum is a small-sized block of data derived from another block of digital data for the purpose of detecting errors that may have been introduced during its transmission or storage. By themselves, checksums are often used to verify data integrity but are not relied upon to verify data authenticity.

The procedure which generates this checksum is called a checksum function or checksum algorithm. Depending on its design goals, a good checksum algorithm usually outputs a significantly different value, even for small changes made to the input. This is especially true of cryptographic hash functions, which may be used to detect many data corruption errors and verify overall data integrity; if the computed checksum for the current data input matches the stored value of a previously computed checksum, there is a very high probability the data has not been accidentally altered or corrupted.

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Computer storage in the context of Tape library

In computer storage, a tape library is a physical area that holds magnetic data tapes. In an earlier era, tape libraries were maintained by people known as tape librarians and computer operators and the proper operation of the library was crucial to the running of batch processing jobs. Although tape libraries of this era were not automated, the use of tape management system software could assist in running them.

Subsequently, tape libraries became physically automated, and as such are sometimes called a tape silo, tape robot, or tape jukebox. These are a storage devices that contain one or more tape drives, a number of slots to hold tape cartridges, a barcode reader to identify tape cartridges, and an automated method for loading tapes (a robot). Such solutions are mostly used for backups and for digital archiving. Additionally, the area where tapes that are not currently in a silo are stored is also called a tape library. One of the earliest examples was the IBM 3850 Mass Storage System (MSS), announced in 1974.

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Computer storage in the context of Thread safety

In multi-threaded computer programming, a function is thread-safe when it can be invoked or accessed concurrently by multiple threads without causing unexpected behavior, race conditions, or data corruption. As in the multi-threaded context where a program executes several threads simultaneously in a shared address space and each of those threads has access to every other thread's memory, thread-safe functions need to ensure that all those threads behave properly and fulfill their design specifications without unintended interaction.

There are various strategies for making thread-safe data structures.

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Computer storage in the context of Thread-local storage

In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads.

Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits. On the other hand, if a system can provide at least a memory address (pointer) sized variable thread-local, then this allows the use of arbitrarily sized memory blocks in a thread-local manner, by allocating such a memory block dynamically and storing the memory address of that block in the thread-local variable. On RISC machines, the calling convention often reserves a thread pointer register for this use.

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