Competition in the context of Dragon boat


Competition in the context of Dragon boat

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⭐ Core Definition: Competition

Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, individuals, economic and social groups, etc. The rivalry can be over attainment of any exclusive goal, including recognition.

Competition occurs in nature, between living organisms which co-exist in the same environment. Animals compete over water supplies, food, mates, and other biological resources. Humans usually compete for food and mates, though when these needs are met deep rivalries often arise over the pursuit of wealth, power, prestige, and fame when in a static, repetitive, or unchanging environment. Competition is a major tenet of market economies and business, often associated with business competition as companies are in competition with at least one other firm over the same group of customers. Competition inside a company is usually stimulated with the larger purpose of meeting and reaching higher quality of services or improved products that the company may produce or develop.

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Competition in the context of Open (sport)

In sports, an open tournament, or open competition, indicates anyone may enter the tournament or competition, especially without regard to their professional or amateur status. First used in golf, the term is now used in many different sports and in varying contexts, not always in reference to the amateur or professional status of the players. For example, it might indicate that the competition is "open" to international players. An open competition contrasts with closed and invitational competitions.

The term "open" is not always absolute. Minimum performance standards, or eligibility criteria, vary by sport and by individual tournament rules. For example, qualifier entrants to the 2025 U.S. Open golf tournament must have a USGA official handicap of 0.4 or less. Open competitions are also found outside of sports, such as open architectural design competitions.

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Competition in the context of Customs union

A customs union is generally defined as a type of trade bloc which is composed of a free trade area with a common external tariff.

Customs unions are established through trade pacts where the participant countries set up common external trade policy (in some cases they use different import quotas). Common competition policy is also helpful to avoid competition deficiency.

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Competition in the context of Sport

Sport is a physical activity or game, often competitive and organized, that maintains or improves physical ability and skills. Sport may provide enjoyment to participants and entertainment to spectators. The number of participants in a particular sport can vary from hundreds of people to a single individual.

Sport competitions may use a team or single person format, and may be open, allowing a broad range of participants, or closed, restricting participation to specific groups or those invited. Competitions may allow a "tie" or "draw", in which there is no single winner; others provide tie-breaking methods to ensure there is only one winner. They also may be arranged in a tournament format, producing a champion. Many sports leagues make an annual champion by arranging games in a regular sports season, followed in some cases by playoffs.

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Competition in the context of Track and field

Track and field is a sport that includes athletic contests based on running, jumping, and throwing skills. The name used in North America is derived from where the sport takes place, a running track and a grass field for the throwing and some of the jumping events. Track and field is categorized under the umbrella sport of athletics, which also includes road running, cross country running and race walking. Though the sense of "athletics" as a broader sport is not used in American English, outside of the United States the term athletics can either be used to mean just its track and field component or the entirety of the sport (adding road racing and cross country) based on context.

The foot racing events, which include sprints, middle- and long-distance events, race walking, and hurdling, are won by the athlete who completes it in the least time. The jumping and throwing events are won by those who achieve the greatest distance or height. Regular jumping events include long jump, triple jump, high jump, and pole vault, while the most common throwing events are shot put, javelin, discus, and hammer. There are also "combined events" or "multi events", such as the pentathlon consisting of five events, heptathlon consisting of seven events, and decathlon consisting of ten events. In these, athletes participate in a combination of track and field events. Most track and field events are individual sports with a single victor; the most prominent team events are relay races, which typically feature teams of four. Events are almost exclusively divided by gender, although both the men's and women's competitions are usually held at the same venue. One exception are mixed relays, in which two men and two women make up the four-person team. If a race has too many people to run all at once, preliminary heats will be run to narrow down the field of participants.

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Competition in the context of Athletics (physical culture)

Athletics is a term encompassing the human competitive sports and games requiring physical skill, and the systems of training that prepare athletes for competitive performance. Athletic sports or contests are competitions which are primarily based on human physical competition, demanding the qualities of stamina, fitness, and skill. Athletic sports form the bulk of popular sporting activities, with other major forms including motorsports, precision sports, extreme sports and animal sports.

Athletic contests, as one of the earliest types of sport, are prehistoric and comprised a significant part of the Ancient Olympic Games, along with equestrian events. The word "athletic" is derived from the Ancient Greek: άθλος (athlos) meaning "contest." Athletic sports became organized in the late 19th century with the formation of organizations such as the Amateur Athletic Union in the United States and the Union des Sociétés Françaises de Sports Athlétiques in France. The Intercollegiate Athletic Association of the United States (later the National Collegiate Athletic Association) was established in 1906 to oversee athletic sports at college-level in the United States, known as college athletics.

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Competition in the context of Tournament

A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two distinct senses:

  1. A competition involving a number of matches, each involving a subset of the competitors, with the overall tournament winner determined based on the combined results of these individual matches.
  2. One or more competitions held at a single venue and concentrated into a relatively short time interval.

The first sense is common in sports and games where each match must involve a small number of competitors, often precisely two, as in most competitive team sports, racket sports, combat sports, card games, and board games. Such tournaments allow large numbers to compete against each other in spite of the restriction on numbers in a single match. All golf tournaments meet the second definition, but while match play tournaments also meet the first, stroke play tournaments do not, since there are no distinct matches within such tournaments. In contrast, association football leagues like the Premier League hold tournaments only in the first sense, as matches are spread across many venues over an extended period of time. Many tournaments meet both definitions; for example, the Wimbledon tennis championship.

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Competition in the context of Premium-rate telephone number

Premium-rate telephone numbers are telephone numbers that charge callers higher price rates for select services, including information and entertainment. A portion of the call fees is paid to the service provider, allowing premium calls to be an additional source of revenue for businesses. Tech support, psychic hotlines, and adult chat lines (e.g. dating and phone sex) are among the most popular kinds of premium-rate phone services. Other services include directory enquiries, weather forecasts, competitions and ratings televoting (especially relating to television shows). Some businesses, e.g. low-cost airlines, and diplomatic missions, such as the US Embassy in London or the UK Embassy in Washington, have also used premium-rate phone numbers for calls from the general public.

Premium calls are typically independent of the caller's area code. These telephone numbers are usually allocated based on a national telephone numbering plan that makes them easily distinguishable from non-premium numbers; telephone companies often offer their customers the option to block calls from these number ranges, and in some jurisdictions, are required by law to offer blocking services.

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Competition in the context of Recreational fishing

Recreational fishing, also called sport fishing or game fishing, is fishing for leisure, exercise or competition. It can be contrasted with commercial fishing, which is occupational fishing activities done for profit; or subsistence fishing, which is fishing for survival and livelihood.

The most common form of recreational fishing is angling, which is done with a rig of rod, reel, line, hooks and any one of a wide range of baits, as well as other complementary devices such as weights, floats, swivels and method feeders, collectively referred to as terminal tackles. Lures are frequently used instead of fresh bait when fishing for predatory fishes. Some hobbyists hand-make custom tackles themselves, including plastic lures and artificial flies.

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Competition in the context of Zero-sum game

Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit of the game is zero.

If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game if all participants value each unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, sport and bridge where one person gains and another person loses, which results in a zero-net benefit for every player. In the markets and financial instruments, futures contracts and options are zero-sum games as well.

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Competition in the context of Victory

The term victory (from Latin: victoria) originally applied to warfare, and denotes success achieved in personal combat, after military operations in general or, by extension, in any competition. Success in a military campaign constitutes a strategic victory, while the success in a military engagement is a tactical victory.

In terms of human emotion, victory accompanies strong feelings of elation, and in human behaviour often exhibits movements and poses paralleling threat display preceding the combat, which are associated with the excess endorphin built up preceding and during combat.Victory dances and victory cries similarly parallel war dances and war cries performed before the outbreak of physical violence.Examples of victory behaviour reported in Roman antiquity, where the term victoria originated, include: the victory songs of the Batavi mercenaries serving under Gaius Julius Civilis after the victory over Quintus Petillius Cerialis in the Batavian rebellion of 69 AD (according to Tacitus); and also the "abominable song" to Wodan, sung by the Lombards at their victory celebration in 579. The sacrificial animal was a goat, around whose head the Langobards danced in a circle while singing their victory hymn.The Roman Republic and Empire celebrated victories with triumph ceremonies and with monuments such as victory columns (e.g. Trajan's Column) and arches. A trophy is a token of victory taken from the defeated party, such as the enemy's weapons (spolia), or body parts (as in the case of head hunters).

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Competition in the context of Cooperation

Cooperation (now much less often written as co-operation in British English and, with a varied usage along time, coöperation) takes place when a group of organisms works or acts together for a collective benefit to the group as opposed to working in competition for selfish individual benefit. In biology, many animal and plant species cooperate both with other members of their own species and with members of other species with whom they have (symbiotic or mutualistic) relationships.

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Competition in the context of Control theory (sociology)

Control theory in sociology is the idea that two control systems—inner controls and outer controls—work against our tendencies to deviate. Control theory can either be classified as centralized or decentralized. Decentralized control is considered market control. Centralized control is considered bureaucratic control. Some types of control such as clan control are considered to be a mixture of both decentralized and centralized control.

Decentralized control or market control is typically maintained through factors such as price, competition, or market share. Centralized control such as bureaucratic control is typically maintained through administrative or hierarchical techniques such as creating standards or policies. An example of mixed control is clan control which has characteristics of both centralized and decentralized control. Mixed control or clan control is typically maintained by keeping a set of values and beliefs or norms and traditions.

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Competition in the context of Championship

In sport, a championship is a competition in which the aim is to decide which individual or team is the champion.

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Competition in the context of Coercive monopoly

In economics and business ethics, a coercive monopoly is a firm that is able to raise prices and make production decisions without the risk that competition will arise to draw away their customers. A coercive monopoly is not merely a sole supplier of a particular kind of good or service (a monopoly), but it is a monopoly where there is no opportunity to compete with it through means such as price competition, technological or product innovation, or marketing; entry into the field is closed. As a coercive monopoly is securely shielded from the possibility of competition, it is able to make pricing and production decisions with the assurance that no competition will arise. It is a case of a non-contestable market. A coercive monopoly has very few incentives to keep prices low and may deliberately price gouge consumers by curtailing production.

Coercive monopolies can arise in free market or via government intervention to institute them. Some conservative think tanks, such as the Foundation for Economic Education, define coercive monopolies solely as those established by the government or via the illegal use of force, excluding monopolies that arise in the free market.

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Competition in the context of Monopoly price

In microeconomics, a monopoly price is set by a monopoly. A monopoly occurs when a firm lacks any viable competition and is the sole producer of the industry's product. Because a monopoly faces no competition, it has absolute market power and can set a price above the firm's marginal cost.

The monopoly ensures a monopoly price exists when it establishes the quantity of the product. As the sole supplier of the product within the market, its sales establish the entire industry's supply within the market, and the monopoly's production and sales decisions can establish a single price for the industry without any influence from competing firms. The monopoly always considers the demand for its product as it considers what price is appropriate, such that it chooses a production supply and price combination that ensures a maximum economic profit, which is determined by ensuring that the marginal cost (determined by the firm's technical limitations that form its cost structure) is the same as the marginal revenue (MR) (as determined by the impact a change in the price of the product will impact the quantity demanded) at the quantity it decides to sell. The marginal revenue is solely determined by the demand for the product within the industry and is the change in revenue that will occur by lowering the price just enough to ensure a single additional unit is sold. The marginal revenue is positive, but it is lower than its associated price because lowering the price will increase the demand for its product and increase the firm's sales revenue, and lower the price paid by those who are willing to buy the product at the higher price, which ensures a lower sales revenue on the product sales than those willing to pay the higher price.

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Competition in the context of Bicycle racing

Cycle sport is competitive physical activity using bicycles. There are several categories of bicycle racing including road bicycle racing, cyclo-cross, mountain bike racing, track cycling, BMX, and cycle speedway. Non-racing cycling sports include artistic cycling, cycle polo, freestyle BMX, mountain bike trials, hardcourt bike polo and cycleball. The Union Cycliste Internationale (UCI) is the world governing body for cycling and international competitive cycling events. The International Human Powered Vehicle Association is the governing body for human-powered vehicles that imposes far fewer restrictions on their design than does the UCI. The UltraMarathon Cycling Association is the governing body for many ultra-distance cycling races.

Bicycle racing is recognised as an Olympic sport. Bicycle races are popular all over the world, especially in Europe. The countries most devoted to bicycle racing include Belgium, Denmark, France, Germany, Italy, the Netherlands, Spain and Switzerland. Other countries with international standing include Australia, Luxembourg, Slovenia, United Kingdom, United States and Colombia.

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Competition in the context of Champion

A champion (from the late Latin campio) is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional/provincial/state, national, continental and world championships, and even further (artificial) divisions at one or more of these levels, as in association football. Their champions can be accordingly styled, e.g. national champion, world champion.

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Competition in the context of Racing

In sports, racing is a competition of speed, in which competitors try to complete a given task in the shortest amount of time. Typically this involves traversing some distance, but it can be any other task involving speed to reach a specific goal.

A race may be run continuously to finish or may be made up of several segments called heats, stages or legs. A heat is usually run over the same course at different times. A stage is a shorter section of a much longer course or a time trial.

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