Child node in the context of Octree


Child node in the context of Octree

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👉 Child node in the context of Octree

An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The word is derived from oct (Greek root meaning "eight") + tree. Octrees are often used in 3D graphics and 3D game engines.

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Child node in the context of Binary tree

In computer science, a binary tree is a tree data structure in which each node has at most two children, referred to as the left child and the right child. That is, it is a k-ary tree where k = 2. A recursive definition using set theory is that a binary tree is a triple (L, S, R), where L and R are binary trees or the empty set and S is a singleton (a single–element set) containing the root.

From a graph theory perspective, binary trees as defined here are arborescences. A binary tree may thus be also called a bifurcating arborescence, a term which appears in some early programming books before the modern computer science terminology prevailed. It is also possible to interpret a binary tree as an undirected, rather than directed graph, in which case a binary tree is an ordered, rooted tree. Some authors use rooted binary tree instead of binary tree to emphasize the fact that the tree is rooted, but as defined above, a binary tree is always rooted.

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