CPU in the context of Operand


CPU in the context of Operand

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⭐ Core Definition: CPU

A central processing unit (CPU), also called a central processor, main processor, or just processor, is the primary processor in a given computer. Its electronic circuitry executes instructions of a computer program, such as arithmetic, logic, controlling, and input/output (I/O) operations. This role contrasts with that of external components, such as main memory and I/O circuitry, and specialized coprocessors such as graphics processing units (GPUs).

The form, design, and implementation of CPUs have changed over time, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic–logic unit (ALU) that performs arithmetic and logic operations, processor registers that supply operands to the ALU and store the results of ALU operations, and a control unit that orchestrates the fetching (from memory), decoding and execution (of instructions) by directing the coordinated operations of the ALU, registers, and other components. Modern CPUs devote a lot of semiconductor area to caches and instruction-level parallelism to increase performance and to CPU modes to support operating systems and virtualization.

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CPU in the context of High-level programming language

A high-level programming language is a programming language with strong abstraction from the details of the computer. In contrast to low-level programming languages, it may use natural language elements, be easier to use, or may automate (or even hide entirely) significant areas of computing systems (e.g. memory management), making the process of developing a program simpler and more understandable than when using a lower-level language. The amount of abstraction provided defines how "high-level" a programming language is.

High-level refers to a level of abstraction from the hardware details of a processor inherent in machine and assembly code. Rather than dealing with registers, memory addresses, and call stacks, high-level languages deal with variables, arrays, objects, arithmetic and Boolean expressions, functions, loops, threads, locks, and other computer science abstractions, intended to facilitate correctness and maintainability. Unlike low-level assembly languages, high-level languages have few, if any, language elements that translate directly to a machine's native opcodes. Other features, such as string handling, object-oriented programming features, and file input/output, may also be provided. A high-level language allows for source code that is detached and separated from the machine details. That is, unlike low-level languages like assembly and machine code, high-level language code may result in data movements without the programmer's knowledge. Some control of what instructions to execute is handed to the compiler.

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CPU in the context of Interpreter (computing)

In computing, an interpreter is software that executes source code without first compiling it to machine code. An interpreted runtime environment differs from one that processes CPU-native executable code which requires translating source code before executing it. An interpreter may translate the source code to an intermediate format, such as bytecode. A hybrid environment may translate the bytecode to machine code via just-in-time compilation, as in the case of .NET and Java, instead of interpreting the bytecode directly.

Before the widespread adoption of interpreters, the execution of computer programs often relied on compilers, which translate and compile source code into machine code. Early runtime environments for Lisp and BASIC could parse source code directly. Thereafter, runtime environments were developed for languages (such as Perl, Raku, Python, MATLAB, and Ruby), which translated source code into an intermediate format before executing to enhance runtime performance.

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CPU in the context of Instruction set architecture

An instruction set architecture (ISA) is an abstract model that defines the programmable interface of the CPU of a computer; how software can control a computer. A device (i.e. CPU) that interprets instructions described by an ISA is an implementation of that ISA. Generally, the same ISA is used for a family of related CPU devices.

In general, an ISA defines the instructions, data types, registers, and the programming interface for managing main memory such as addressing modes, virtual memory, and memory consistency mechanisms. The ISA also includes the input/output model of the programmable interface.

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CPU in the context of Videoconferencing

Videotelephony (also known as videoconferencing or video calling or telepresense) is the use of audio and video for simultaneous two-way communication. Today, videotelephony is widespread. There are many terms to refer to videotelephony. Videophones are standalone devices for video calling (compare Telephone). In the present day, devices like smartphones and computers are capable of video calling, reducing the demand for separate videophones. Videoconferencing implies group communication. Videoconferencing is used in telepresence, whose goal is to create the illusion that remote participants are in the same room.

The concept of videotelephony was conceived in the late 19th century, and versions were demonstrated to the public starting in the 1930s. In April, 1930, reporters gathered at AT&T corporate headquarters on Broadway in New York City for the first public demonstration of two-way video telephony. The event linked the headquarters building with a Bell laboratories building on West Street.Early demonstrations were installed at booths in post offices and shown at various world expositions. AT&T demonstrated Picturephone at the 1964 World’s Fair in New York City. In 1970, AT&T launched Picturephone as the first commercial personal videotelephone system. In addition to videophones, there existed image phones which exchanged still images between units every few seconds over conventional telephone lines. The development of advanced video codecs, more powerful CPUs, and high-bandwidth Internet service in the late 1990s allowed digital videophones to provide high-quality low-cost color service between users almost any place in the world.

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CPU in the context of Electronic circuit

An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow. It is a type of electrical circuit. For a circuit to be referred to as electronic, rather than electrical, generally at least one active component must be present. The combination of components and wires allows various simple and complex operations to be performed: signals can be amplified, computations can be performed, and data can be moved from one place to another.

Circuits can be constructed of discrete components connected by individual pieces of wire, but today it is much more common to create interconnections by photolithographic techniques on a laminated substrate (a printed circuit board or PCB) and solder the components to these interconnections to create a finished circuit. In an integrated circuit or IC, the components and interconnections are formed on the same substrate, typically a semiconductor such as doped silicon or (less commonly) gallium arsenide.

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CPU in the context of Very large-scale integration

Very-large-scale integration (VLSI) is the process of creating an integrated circuit (IC) by combining millions or billions of MOS transistors onto a single chip. VLSI began in the 1970s when MOS integrated circuit (metal oxide semiconductor) chips were developed and then widely adopted, enabling complex semiconductor and telecommunications technologies. Microprocessors and memory chips are VLSI devices.

Before the introduction of VLSI technology, most ICs had a limited set of functions they could perform. An electronic circuit might consist of a CPU, ROM, RAM and other glue logic. VLSI enables IC designers to add all of these into one chip.

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CPU in the context of Bus (computing)

In computer architecture, a bus (historically also called a data highway or databus) is a communication system that transfers data between components inside a computer or between computers. It encompasses both hardware (e.g., wires, optical fiber) and software, including communication protocols. At its core, a bus is a shared physical pathway, typically composed of wires, traces on a circuit board, or busbars, that allows multiple devices to communicate. To prevent conflicts and ensure orderly data exchange, buses rely on a communication protocol to manage which device can transmit data at a given time.

Buses are categorized based on their role, such as system buses (also known as internal buses, internal data buses, or memory buses) connecting the CPU and memory. Expansion buses, also called peripheral buses, extend the system to connect additional devices, including peripherals. Examples of widely used buses include PCI Express (PCIe) for high-speed internal connections and Universal Serial Bus (USB) for connecting external devices.

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CPU in the context of Virtual machine

In computing, a virtual machine (VM) is the virtualization or emulation of a computer system. Virtual machines are based on computer architectures and provide the functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination of the two.Virtual machines differ and are organized by their function, shown here:

Some virtual machine emulators, such as QEMU and video game console emulators, are designed to also emulate (or "virtually imitate") different system architectures, thus allowing execution of software applications and operating systems written for another CPU or architecture. OS-level virtualization allows the resources of a computer to be partitioned via the kernel. The terms are not universally interchangeable.

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CPU in the context of Upgrade

An upgrade is the result of improving something by replacing part of it or adding additional parts. For example, one can upgrade a computer by replacing the CPU with a faster one and by adding more RAM, and afterwards, the computer is an upgrade. Although often used in the context of technology, anything can be upgraded; improved.

Often an update is an upgrade but not always. Update only implies newer; more up-to-date. An update could degrade, or changing to an older version could be an upgrade.

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CPU in the context of Northbridge (computing)

In computing, a northbridge (also host bridge, or memory controller hub) is a microchip that comprises the core logic chipset architecture on motherboards to handle high-performance tasks, especially for older personal computers. It is connected directly to a CPU via the front-side bus (FSB), and is usually used in conjunction with a slower southbridge to manage communication between the CPU and other parts of the motherboard.

Historically, separation of functions between CPU, northbridge, and southbridge chips was necessary due to the difficulty of integrating all components onto a single chip die. However, as CPU speeds increased over time, a bottleneck emerged due to limitations caused by data transmission between the CPU and its support chipset. The trend for integrated northbridges began near the end of the 2000s –for example, the Nvidia GeForce 320M GPU in the 2010 MacBook Air was a northbridge/southbridge/GPU combo chip.

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CPU in the context of Logic family

In computer engineering, a logic family is one of two related concepts:

  • A logic family of monolithic digital integrated circuit devices is a group of electronic logic gates constructed using one of several different designs, usually with compatible logic levels and power supply characteristics within a family. Many logic families were produced as individual components, each containing one or a few related basic logical functions, which could be used as "building-blocks" to create systems or as so-called "glue" to interconnect more complex integrated circuits.
  • A logic family may also be a set of techniques used to implement logic within VLSI integrated circuits such as central processors, memories, or other complex functions. Some such logic families use static techniques to minimize design complexity. Other such logic families, such as domino logic, use clocked dynamic techniques to minimize size, power consumption and delay.

Before the widespread use of integrated circuits, various solid-state and vacuum-tube logic systems were used but these were never as standardized and interoperable as the integrated-circuit devices. The most common logic family in modern semiconductor devices is metal–oxide–semiconductor (MOS) logic, due to low power consumption, small transistor sizes, and high transistor density.

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CPU in the context of Computer case

A computer case, also known as a computer chassis, is the enclosure that contains most of the hardware of a personal computer. The components housed inside the case (such as the CPU, motherboard, memory, mass storage devices, power supply unit and various expansion cards) are referred as the internal hardware, while hardware outside the case (typically cable-linked or plug-and-play devices such as the display, speakers, keyboard, mouse and USB flash drives) are known as peripherals.

Conventional computer cases are fully enclosed, with small holes (mostly in the back panel) that allow ventilation and cutout openings that provide access to plugs/sockets (back) and removable media drive bays (front). The structural frame (chassis) of a case is usually constructed from rigid metals such as steel (often SECC — steel, electrogalvanized, cold-rolled, coil) and aluminium alloy, with hardpoints and through holes for mounting internal hardware, case fans/coolers and for organizing cable management. The external case panels, at least one of which are removable, cover the chassis from the front, sides and top to shield the internal components from physical intrusion and dust collection, and are typically made from painted metallic and/or plastic material, while other materials such as mesh, tempered glass, acrylic, wood and even Lego bricks have appeared in many modern commercial or home-built cases. In recent years, open frame or open air cases that are only partly enclosed (with freer ventilation and thus theoretically better cooling) have become available in the premium gaming PC market.

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