CD-ROM in the context of Compact discs


CD-ROM in the context of Compact discs

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⭐ Core Definition: CD-ROM

A CD-ROM (/ˌsdˈrɒm/, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data computers can read, but not write or erase. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs).

During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVDs as well as downloading started to replace CD-ROMs in these roles starting in the early 2000s, and the use of CD-ROMs for commercial software is now rare.

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CD-ROM in the context of Digital poetry

Digital poetry is a form of electronic literature, displaying a wide range of approaches to poetry, with a prominent and crucial use of computers. Digital poetry can be available in form of CD-ROM, DVD, as installations in art galleries, in certain cases also recorded as digital video or films, as digital holograms, on the World Wide Web or Internet, and as mobile phone apps.

According to Saum-Pascual (2019), digital poetry is the artistic heir to the avant-garde movements of the second half of the 20th century, including Lettrism, concrete poetry, and conceptual poetry.

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CD-ROM in the context of Random House Dictionary

Random House Webster's Unabridged Dictionary is a large American dictionary, first published in 1966 as The Random House Dictionary of the English Language: The Unabridged Edition. Edited by Editor-in-chief Jess Stein, it contained 315,000 entries in 2256 pages, as well as 2400 illustrations. The CD-ROM version in 1994 also included 120,000 spoken pronunciations.

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CD-ROM in the context of New media

New media are communication technologies that enable or enhance interaction between users, as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for the influx of interactive CD-ROMs for entertainment and education. The new media technologies, sometimes known as Web 2.0, include a wide range of web-related communication tools such as blogs, wikis, online social networking, virtual worlds, and other social media platforms.

The phrase "new media" refers to computational media that share material online and through computers. New media inspire new ways of thinking about older media. Media do not replace one another in a clear, linear succession, instead evolving in a more complicated network of interconnected feedback loops . What is different about new media is how they specifically refashion traditional media and how older media refashion themselves to meet the challenges of new media.

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CD-ROM in the context of Electronic media

Electronic media are media that use electronics or electromechanical means for the audience to access the content. This is in contrast to static media (mainly print media), which today are most often created digitally, but do not require electronics to be accessed by the end user in the printed form. The primary electronic media sources familiar to the general public are video recordings, audio recordings, multimedia presentations, slide presentations, CD-ROM and online content. Most new media are in the form of digital media. However, electronic media may be in either analogue electronics data or digital electronic data format.

Although the term is usually associated with content recorded on a storage medium, recordings are not required for live broadcasting and online networking.

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CD-ROM in the context of 1990s

The 1990s (often referred and shortened to as "the '90s" or "the Nineties") was the decade that began on 1 January 1990, and ended on 31 December 1999. Known as the "post-Cold War decade", the 1990s were culturally imagined as the period from the Revolutions of 1989 until the September 11 attacks in 2001. The dissolution of the Soviet Union marked the end of Russia's status as a superpower, the end of a multipolar world, and the rise of anti-Western sentiment. China was still recovering from a politically and economically turbulent period. This allowed the US to emerge as the world's sole superpower, creating relative peace and prosperity for many western countries. During this decade, the world population grew from 5.3 to 6.1 billion.

The decade saw greater attention to multiculturalism and advance of alternative media. Public education about safe sex curbed HIV in developed countries. Generation X bonded over musical tastes. Humor in television and film was marked by ironic self-references mixed with popular culture references. Alternative music movements like grunge, reggaeton, Eurodance, K-pop, and hip-hop, became popular, aided by the rise in satellite and cable television, and the internet. New music genres such as drum and bass, post-rock, happy hardcore, denpa, and trance emerged. Video game popularity exploded due to the development of CD-ROM supported 3D computer graphics on platforms such as Sony PlayStation, Nintendo 64, and PCs.

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CD-ROM in the context of CD

The compact disc (CD) is a digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and is capable of holding uncompressed stereo audio. First released in Japan in October 1982, the CD was the second optical disc format to reach the market, following the larger LaserDisc (LD). In later years, the technology was adapted for computer data storage as CD-ROM and subsequently expanded into various writable and multimedia formats. As of 2007, over 200 billion CDs (including audio CDs, CD-ROMs, and CD-Rs) had been sold worldwide.

Standard CDs have a diameter of 120 millimetres (4.7 inches) and typically hold up to 74 minutes of audio or approximately 650 MiB (681,574,400 bytes) of data. This was later regularly extended to 80 minutes or 700 MiB (734,003,200 bytes) by reducing the spacing between data tracks, with some discs unofficially reaching up to 99 minutes or 870 MiB (912,261,120 bytes) which falls outside established specifications. Smaller variants, such as the Mini CD, range from 60 to 80 millimetres (2.4 to 3.1 in) in diameter and have been used for CD singles or distributing device drivers and software.

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CD-ROM in the context of Lexikon des Mittelalters

The Lexikon des Mittelalters (lit.'Lexicon of the Middle Ages'; LMA or LexMA) is a German encyclopedia on the history and culture of the Middle Ages. Written by authors from all over the world, it comprises more than 36,000 articles in 9 volumes. Historically the works range from Late Antiquity to about 1500, covering the Byzantine Empire and the Arab world .

The first six volumes were published by Artemis (later Artemis & Winkler), Munich and Zürich; volumes seven through nine by LexMA, Munich. In 2000, an electronic (standalone) edition of the Lexikon was published on CD-ROM by Brepols.

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CD-ROM in the context of Who's Who (UK)

Who's Who is a reference work. It has been published annually in the form of a hardback book since 1849, and has been published online since 1999. It has also been published on CD-ROM. It lists, and gives information on, people from around the world who influence British life. Entries include notable figures from government, politics, academia, business, sport and the arts. Who's Who 2025 is the 177th edition and includes more than 32,500 people.

In 2004, the book was described as the United Kingdom's most prominent work of biographical reference.

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CD-ROM in the context of Sega Saturn

The Sega Saturn is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the successful Genesis. The Saturn has a dual-CPU architecture and eight processors. Its games are in CD-ROM format, including several ports of arcade games and original games.

Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Another video display processor was added in early 1994 to better compete with the 3D graphics of Sony's forthcoming PlayStation.

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CD-ROM in the context of Encarta

Microsoft Encarta is a discontinued digital multimedia encyclopedia and search engine published by Microsoft from 1993 to 2009. Originally sold on CD-ROM or DVD, it was also available online via annual subscription, although later articles could also be viewed for free online with advertisements. By 2008, the complete English version, Encarta Premium, consisted of more than 62,000 articles, numerous photos and illustrations, music clips, videos, interactive content, timelines, maps, atlases and homework tools.

Microsoft published similar encyclopedias under the Encarta trademark in various languages, including German, French, Spanish, Dutch, Italian, Portuguese and Japanese. Localized versions contained contents licensed from national sources and different amounts of content than the full English version. For example, the Dutch-language version had content from the Dutch Winkler Prins encyclopedia.

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CD-ROM in the context of Computer art

Computer art is art in which computers play a role in the production or display of the artwork. Such art can be an image, sound, animation, video, CD-ROM, DVD-ROM, video game, website, algorithm, performance or gallery installation. Many traditional disciplines are now integrating digital technologies and, as a result, the lines between traditional works of art and new media works created using computers has been blurred. For instance, an artist may combine traditional painting with algorithm art and other digital techniques. As a result, defining computer art by its end product can thus be difficult. Computer art is bound to change over time since changes in technology and software directly affect what is possible.

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CD-ROM in the context of Compact Disc

Compact disc (CD) is a digital optical disc data storage format co-developed by Philips and Sony to store and play digital audio recordings. It employs the Compact Disc Digital Audio (CD-DA) standard and is capable of holding uncompressed stereo audio. First released in Japan in October 1982, the CD was the second optical disc format to reach the market, following the larger LaserDisc (LD). In later years, the technology was adapted for computer data storage as CD-ROM and subsequently expanded into various writable and multimedia formats. As of 2007, over 200 billion CDs (including audio CDs, CD-ROMs, and CD-Rs) had been sold worldwide.

Standard CDs have a diameter of 120 millimetres (4.7 inches) and typically hold up to 74 minutes of audio or approximately 650 MiB (681,574,400 bytes) of data. This was later regularly extended to 80 minutes or 700 MiB (734,003,200 bytes) by reducing the spacing between data tracks, with some discs unofficially reaching up to 99 minutes or 870 MiB (912,261,120 bytes) which falls outside established specifications. Smaller variants, such as the Mini CD, range from 60 to 80 millimetres (2.4 to 3.1 in) in diameter and have been used for CD singles or distributing device drivers and software.

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CD-ROM in the context of Smart toy

A smart toy is an interactive artificially intelligent toy which effectively has its own intelligence by virtue of on-board electronics. These enable it to learn, behave according to preset patterns, and alter its actions depending upon environmental stimuli and user input. Typically, it can adjust to the abilities of the player. A modern smart toy has electronics consisting of one or more microprocessors or microcontrollers, volatile and/or non-volatile memory, storage devices, and various forms of input–output devices. It may be networked together with other smart toys or a personal computer in order to enhance its play value or educational features. Generally, the smart toy may be controlled by software which is embedded in firmware or else loaded from an input device such as a USB flash drive, Memory Stick or CD-ROM. Smart toys frequently have extensive multimedia capabilities, and these can be utilized to produce a realistic, animated, simulated personality for the toy. Some commercial examples of smart toys are Amazing Amanda, Furby and iDog. The first smart-toy was the Mego Corporation's 2-XL robot (2XL), invented in the 1970s

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CD-ROM in the context of Routledge Encyclopedia of Philosophy

The Routledge Encyclopedia of Philosophy is an encyclopedia of philosophy edited by Edward Craig that was first published by Routledge in 1998. Originally published in both 10 volumes of print and as a CD-ROM, in 2002 it was made available online on a subscription basis. The online version is regularly updated with new articles and revisions to existing articles. It has 1,300 contributors providing over 2,000 scholarly articles.

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CD-ROM in the context of CD-RW

CD-RW (Compact Disc-Rewritable) is a digital optical disc storage format introduced by Ricoh in 1997. A CD-RW compact disc (CD-RWs) can be written, read, erased, and re-written.

CD-RWs, as opposed to CDs, require specialized readers that have sensitive laser optics. Consequently, CD-RWs cannot be read in many CD readers built prior to the introduction of CD-RW. CD-ROM drives with a "MultiRead" certification are compatible.

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CD-ROM in the context of IMac G3

The iMac G3, originally released as the iMac, is a series of Macintosh personal computers that Apple Computer sold from 1998 to 2003. The iMac was Apple's first major product release under CEO Steve Jobs following his return to the financially troubled company he co-founded. Jobs reorganized the company and simplified the product line. The iMac was designed as Apple's new consumer desktop product—an inexpensive, consumer-oriented computer that would easily connect to the Internet.

The iMac's all-in-one design is based around a cathode-ray tube display; the G3 processor, components, and connectivity were all included in a single enclosure. Apple's head of design Jony Ive and his team developed a teardrop-shaped, translucent plastic case that was a radical departure from the look of the company's previous computers. The company developed new working methods to finish the computer quickly, and new workflows for designing future products. The iMac eschewed legacy technologies like serial ports and floppy disk drives in favor of CD-ROMs and USB ports.

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