Brand in the context of Milka


Brand in the context of Milka

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⭐ Core Definition: Brand

A brand is a name, term, design, symbol or any other feature that distinguishes one seller's goods or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create and store value as brand equity for the object identified, to the benefit of the brand's customers, its owners and shareholders. Brand names are sometimes distinguished from generic or store brands.

The practice of branding—in the original literal sense of marking by burning—is thought to have begun with the ancient Egyptians, who are known to have engaged in livestock branding and branded slaves as early as 2,700 BCE. Branding was used to differentiate one person's cattle from another's by means of a distinctive symbol burned into the animal's skin with a hot branding iron. If a person stole any of the cattle, anyone else who saw the symbol could deduce the actual owner. The etymology of the word “brand” originates from the Old Norse word "brandr" from the 10th Century, which means “to burn". The term "brand" has been extended to mean a strategic personality for a product or company, so that "brand" now suggests the values and promises that a consumer may perceive and buy into. Over time, the practice of branding objects extended to a broader range of packaging and goods offered for sale including oil, wine, cosmetics, and fish sauce and, in the 21st century, extends even further into services (such as legal, financial and medical), political parties and people's stage names.

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Brand in the context of Nameplate (publishing)

The nameplate (American English) or masthead (British English) of a newspaper or periodical is its designed title as it appears on the front page or cover. Another very common term for it in the newspaper industry is "the flag". It is part of the publication's branding, with a specific font and, usually, color. It may include other details besides the name, such as ornamentation, a subtitle, or motto. For example, the masthead of The Times of London includes the British Royal Arms between the words "The" and "Times". Another example is the masthead of Daily Record of Scotland, which includes an ornamental lion in the "rampant" attitude to the right of the word "Daily".

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Brand in the context of Commodity

In economics, a commodity is an economic good, usually a resource, that specifically has full or substantial fungibility: that is, the market treats instances of the good as equivalent or nearly so with no regard to who produced them.

The price of a commodity good is typically determined as a function of its market as a whole: well-established physical commodities have actively traded spot and derivative markets. The wide availability of commodities typically leads to smaller profit margins and diminishes the importance of factors (such as brand name) other than price.

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Brand in the context of Polaroid Corporation

Polaroid Corporation was an American company that made instant film and cameras, which survives as a brand for consumer electronics. The company was founded in 1937 by Edwin H. Land, to exploit his Polaroid polarizing polymer. Land and Polaroid created the first instant camera, the Land Camera, in 1948.

Land ran the company until 1981. Its peak employment was 21,000 in 1978, and its peak revenue was $3 billion in 1991.

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Brand in the context of Imprint (trade name)

An imprint of a publisher is a trade name under which it publishes a work. A single publishing company may have multiple imprints, often using the different names as brands to market works to various demographic consumer segments.

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Brand in the context of User experience design

User experience design (UX design, UXD, UED, or XD), upon which is the centralized requirements for "User Experience Design Research" (also known as UX Design Research), defines the experience a user would go through when interacting with a company, its services, and its products. User experience design is a user centered design approach because it considers the user's experience when using a product or platform. Research, data analysis, and test results drive design decisions in UX design rather than aesthetic preferences and opinions, for which is known as UX Design Research. Unlike user interface design, which focuses solely on the design of a computer interface, UX design encompasses all aspects of a user's perceived experience with a product or website, such as its usability, usefulness, desirability, brand perception, and overall performance. UX design is also an element of the customer experience (CX), and encompasses all design aspects and design stages that are around a customer's experience.

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Brand in the context of Holy city

A holy city is a city important to the history or faith of a specific religion. Such cities may also contain at least one headquarters complex (often containing a religious edifice, seminary, shrine, residence of the leading cleric of the religion and/or chambers of the religious leadership's offices) which constitutes a major destination of human traffic, or pilgrimage to the city, especially for major ceremonies and observances. A holy city is a symbolic city, representing attributes beyond its natural characteristics. Marketing experts have suggested that holy cities may be the oldest brands, and more specifically, place brands because they have value added via the perception of religious adherents.

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Brand in the context of Record company

A record label or record company is a brand or trademark of music recordings and music videos, or the company that owns it. Sometimes, a record label is also a publishing company that manages such brands and trademarks, coordinates the production, manufacture, distribution, marketing, promotion, and enforcement of copyright for sound recordings and music videos, while also conducting talent scouting and development of new artists, artist financing and maintaining contracts with recording artists and their managers. The term "record label" derives from the circular label in the center of a vinyl record which prominently displays the manufacturer's name, along with other information.

Within the mainstream music industry, recording artists have traditionally been reliant upon record labels to broaden their consumer base, market their albums, and promote their singles on streaming services, radio, and television. Record labels also provide publicists, who assist performers in gaining positive media coverage, and arrange for their merchandise to be available via stores and other media outlets.

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Brand in the context of Brand ambassador

A brand ambassador (sometimes also called a corporate ambassador) is a person paid by an organization or company to represent its brand in a positive light, helping to increase brand awareness and sales. The brand ambassador is meant to embody the corporate identity in appearance, demeanor, values and ethics. The key element of brand ambassadors is their ability to use promotional strategies that will strengthen the customer-product-service relationship, influence a large audience to buy and consume more.

Predominantly, a brand ambassador is known as a positive spokesperson, an opinion leader or a community influencer, appointed as an internal or external agent to boost product or service sales and create brand awareness. Today, "brand ambassador" as a term has expanded beyond celebrity branding to self-branding or personal brand management. Professional figures, such as good-will and non-profit ambassadors, promotional models, testimonials and brand advocates have formed as an extension of the same concept, taking into account the requirements of every company.

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Brand in the context of Logo

A logo (abbreviation of logotype; from Ancient Greek λόγος (lógos) 'word, speech' and τύπος (túpos) 'mark, imprint') is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name that it represents, as in a wordmark.

In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.

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Brand in the context of Brand awareness

Brand awareness is the extent to which customers are able to recall or recognize a brand under different conditions. Brand awareness is one of the two key components of brand knowledge, as defined by the associative network memory model. It plays a vital role in consumer behavior, advertising management, and brand management. The consumer's ability to recognize or recall a brand is central to the purchasing process because buying decisions cannot begin unless a consumer is first aware of a product category and a brand within that category. Awareness does not necessarily mean that the consumer must be able to recall a specific brand name, but they must be able to recall enough distinguishing features for a purchase to happen.

Brand awareness consists of two components: brand recall and brand recognition. Several studies have shown that these two components operate in fundamentally different ways as brand recall is associated with memory retrieval, and brand recognition involves object recognition. Both brand recall and brand recognition play an important role in consumers' purchase decision process and in marketing communications. Brand awareness is closely related to concepts such as the evoked set and consideration set which include the specific brands a consumer considers in purchasing decision. Consumers are believed to hold between three and seven brands in their consideration set across a broad range of product categories. Consumers typically purchase one of the top three brands in their consideration set as consumers have shown to buy only familiar, well-established brands.

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Brand in the context of Publicist

A publicist is a person whose job is to generate and manage publicity for a company, a brand, or public figure – especially a celebrity – or for work or a project such as a book, film, or album. Publicists are public relations specialists who maintain and represent the images of individuals, rather than representing an entire corporation or business. Publicists are also hired by public figures who want to maintain or protect their image. Publicists brand their clients by getting magazine, TV, newspaper, and website coverage. Most top-level publicists work in private practice, handling multiple clients.

The term publicist was coined by the legal scholar Francis Lieber to describe the engagement of internationalists with the public during the late nineteenth century. Publicists are sometimes called flacks, a term that traces back to Gene Flack, who was a well-known movie publicist in the 1930s.

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Brand in the context of Dominance (economics)

Market dominance is the control of an economic market by a firm. A dominant firm possesses the power to affect competition and influence market price. A firm's dominance is a measure of the power of a brand, product, service, or firm, relative to competitive offerings, whereby a dominant firm can behave independent of their competitors or consumers, and without concern for resource allocation. Dominant positioning is both a legal concept and an economic concept and the distinction between the two is important when determining whether a firm's market position is dominant.

Abuse of market dominance is an anti-competitive practice, however dominance itself is legal.

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Brand in the context of Pricing

Pricing is the process whereby a business sets and displays the price at which it will sell its products and services and may be part of the business's marketing plan. In setting prices, the business will take into account the price at which it could acquire the goods, the manufacturing cost, the marketplace, competition, market condition, brand, and quality of the product.

Pricing is a fundamental aspect of product management and is one of the four Ps of the marketing mix, the other three aspects being product, promotion, and place. Price is the only revenue generating element among the four Ps, the rest being cost centers. However, the other Ps of marketing will contribute to decreasing price elasticity and so enable price increases to drive greater revenue and profits.

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Brand in the context of Old El Paso

Old El Paso is a brand of Tex-Mex-style foods from American food producer General Mills. These include dinner kits, tacos and tortillas, taco seasoning, sauces, condiments, rice, and refried beans.

Old El Paso products are marketed across the globe. The brand is owned by General Mills. Pillsbury acquired it in 1995, when its then-parent company Grand Metropolitan bought Pet, Inc., which had itself taken over the brand in 1968 from the Mountain Pass Canning Company.

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Brand in the context of Cocoa Puffs

Cocoa Puffs is an American brand of chocolate-flavored puffed grain breakfast cereal, manufactured by General Mills. Introduced in 1956, the cereal consists of small hollow orbs of corn and rice flavored with cocoa. Cocoa Puffs have the same shape as Kix and Trix cereal.

Cocoa Puffs are sold in Canada, Latin America, and Europe under the Nesquik brand, via the Cereal Partners Worldwide agreement between Nestlé and General Mills.

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Brand in the context of Atlantic Richfield Company

ARCO (/ˈɑːrk/ AR-koh) is a brand of gasoline stations owned by Marathon Petroleum. BP, which formerly owned the brand, uses it in California, Oregon and Washington, while Marathon has rights for the rest of the United States and Mexico.

ARCO was established in 1966 as the Atlantic Richfield Company, an independent oil and gas company formed from the merger of Atlantic Petroleum and the Richfield Oil Corporation.

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Brand in the context of Telefónica Europe

O2 (typeset as O2) is a British brand owned by Spanish telecommunications company Telefónica, used for its subsidiaries in the United Kingdom and Germany, its former subsidiaries in the Czech Republic and Slovakia, and since 2018 as an online-only flanker brand in Spain. The O2 brand was created by British Telecom (BT) in 2001 ahead of the demerger of its global BT Wireless division as mmO2 plc (later O2 plc).

BT Wireless provided telecommunications services in the United Kingdom (BT Cellnet), Ireland (Digifone), Germany (VIAG Interkom), the Netherlands (Telfort), the Isle of Man (Manx Telecom), and a global mobile data business known as Genie Internet. Most of these operations were rebranded as O2 following the demerger from BT. In 2006, O2 plc was acquired by Telefónica, becoming Telefónica Europe. As part of a reorganisation of Telefónica in 2014, Telefónica Europe's holdings and operations became direct subsidiaries of its parent: Telefónica S.A.

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Brand in the context of Buddy list

A contact list is a collection of screen names. It is a commonplace feature of instant messaging, Email clients, online games and mobile phones. It has various trademarked and proprietary names in different contexts.

Contacts lists' windows show screen names that represent actual other people. To communicate with someone on the list, the user can select a name and act upon it, for example open a new E-mail editing session, instant message, or telephone call. In some programs, if your contact list shows someone, their list will show yours. Contact lists for mobile operating systems are often shared among several mobile apps.

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