Blender (software) in the context of "Academy Awards"

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⭐ Core Definition: Blender (software)

Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, macOS, Linux, BSD, Haiku, and IRIX. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, and virtual reality. It is also used in creating models for video games.

Blender was used to produce the Academy Award-winning film Flow (2024).

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Blender (software) in the context of Computer graphics

Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research.

Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer. It is also used for processing image data received from the physical world, such as photo and video content. Computer graphics development has had a significant impact on many types of media and has revolutionized animation, movies, advertising, and video games in general.

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Blender (software) in the context of Flow (2024 film)

Flow (Latvian: Straume) is a 2024 independent animated adventure film directed by Gints Zilbalodis, written and produced by Zilbalodis and Matīss Kaža. A Latvian, French, and Belgian co-production, it features no dialogue and follows a cat trying to survive along with other animals in a seemingly post-apocalyptic world as the water level dramatically rises.

Production of Flow started in 2019, and lasted five-and-a-half years with the animation done using the free and open-source software Blender. Jacques Tati and Future Boy Conan served as inspirations for the film. No storyboards were used for the production and there are no deleted scenes.

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Blender (software) in the context of Rendering (computer graphics)

Rendering is the process of generating a photorealistic or non-photorealistic image from input data such as 3D models. The word "rendering" (in one of its senses) originally meant the task performed by an artist when depicting a real or imaginary thing (the finished artwork is also called a "rendering"). Today, to "render" commonly means to generate an image or video from a precise description (often created by an artist) using a computer program.

A software application or component that performs rendering is called a rendering engine, render engine, rendering system, graphics engine, or simply a renderer.

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Blender (software) in the context of Subsurface scattering

Subsurface scattering (SSS), also known as subsurface light transport (SSLT), is a mechanism of light transport in which light that penetrates the surface of a translucent object is scattered by interacting with the material and exits the surface potentially at a different point. Light generally penetrates the surface and gets scattered a number of times at irregular angles inside the material before passing back out of the material at a different angle than it would have had if it had been reflected directly off the surface.

Subsurface scattering is important for realistic 3D computer graphics, being necessary for the rendering of materials such as marble, skin, leaves, wax and milk. If subsurface scattering is not implemented, the material may look unnatural, like plastic or metal.

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