Audio frequency in the context of Ultrasonic


Audio frequency in the context of Ultrasonic

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⭐ Core Definition: Audio frequency

An audio frequency or audible frequency (AF) is a periodic vibration whose frequency is audible to the average human. The SI unit of frequency is the hertz (Hz). It is the property of sound that most determines pitch.

The generally accepted standard hearing range for humans is 20 to 20,000 Hz (20 kHz). In air at atmospheric pressure, these represent sound waves with wavelengths of 17 metres (56 ft) to 1.7 centimetres (0.67 in). Frequencies below 20 Hz are generally felt rather than heard, assuming the amplitude of the vibration is great enough. Sound waves that have frequencies below 20 Hz are called infrasonic and those above 20 kHz are called ultrasonic.

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Audio frequency in the context of Sound

In physics, sound is a vibration that propagates as an acoustic wave through a transmission medium such as a gas, liquid or solid.In human physiology and psychology, sound is the reception of such waves and their perception by the brain. Only acoustic waves that have frequencies lying between about 20 Hz and 20 kHz, the audio frequency range, elicit an auditory percept in humans. In air at atmospheric pressure, these represent sound waves with wavelengths of 17 meters (56 ft) to 1.7 centimeters (0.67 in). Sound waves above 20 kHz are known as ultrasound and are not audible to humans. Sound waves below 20 Hz are known as infrasound. Different animal species have varying hearing ranges, allowing some to even hear ultrasounds.

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Audio frequency in the context of Alternating current

Alternating current (AC) is an electric current that periodically reverses direction and changes its magnitude continuously with time, in contrast to direct current (DC), which flows only in one direction. Alternating current is the form in which electric power is delivered to businesses and residences, and it is the form of electrical energy that consumers typically use when they plug kitchen appliances, televisions, fans and electric lamps into a wall socket. The abbreviations AC and DC are often used to mean simply alternating and direct, respectively, as when they modify current or voltage.

The usual waveform of alternating current in most electric power circuits is a sine wave, whose positive half-period corresponds with positive direction of the current and vice versa (the full period is called a cycle). "Alternating current" most commonly refers to power distribution, but a wide range of other applications are technically alternating current although it is less common to describe them by that term. In many applications, like guitar amplifiers, different waveforms are used, such as triangular waves or square waves. Audio and radio signals carried on electrical wires are also examples of alternating current. These types of alternating current carry information such as sound (audio) or images (video) sometimes carried by modulation of an AC carrier signal. These currents typically alternate at higher frequencies than those used in power transmission.

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Audio frequency in the context of Infrasound

Infrasound, sometimes referred to as low frequency sound or incorrectly subsonic (subsonic being a descriptor for "less than the speed of sound"), describes sound waves with a frequency below the lower limit of human audibility (generally 20 Hz, as defined by the ANSI/ASA S1.1-2013 standard). Hearing becomes gradually less sensitive as frequency decreases, so for humans to perceive infrasound, the sound pressure must be sufficiently high. Although the ear is the primary organ for sensing low sound, at higher intensities it is possible to feel infrasound vibrations in various parts of the body.

The study of such sound waves is sometimes referred to as infrasonics, covering sounds beneath 20 Hz down to 0.1 Hz (and rarely to 0.001 Hz). People use this frequency range for monitoring earthquakes and volcanoes, charting rock and petroleum formations below the earth, and also in ballistocardiography and seismocardiography to study the mechanics of the human cardiovascular system.

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Audio frequency in the context of Audio signal

An audio signal is a representation of sound, typically using either a changing level of electrical voltage for analog signals or a series of binary numbers for digital signals. Audio signals have frequencies in the audio frequency range of roughly 20 to 20,000 Hz, which corresponds to the lower and upper limits of human hearing. Audio signals may be synthesized directly, or may originate at a transducer such as a microphone, musical instrument pickup, phonograph cartridge, or tape head. Loudspeakers or headphones convert an electrical audio signal back into sound.

Digital audio systems represent audio signals in a variety of digital formats.

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Audio frequency in the context of Synthesizer

A synthesizer (also synthesiser or synth) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis, and frequency modulation synthesis. These sounds may be altered by components such as filters, which cut or boost frequencies; envelopes, which control articulation, or how notes begin and end; and low-frequency oscillators, which modulate parameters such as pitch, volume, or filter characteristics affecting timbre. Synthesizers are typically played with keyboards or controlled by sequencers, software or other instruments, and can be synchronized to other equipment via MIDI.

Synthesizer-like instruments emerged in the United States in the mid-20th century with instruments such as the RCA Mark II, which was controlled with punch cards and used hundreds of vacuum tubes. The Moog synthesizer, developed by Robert Moog and first sold in 1964, is credited for pioneering concepts such as voltage-controlled oscillators, envelopes, noise generators, filters, and sequencers. In 1970, the smaller, cheaper Minimoog standardized synthesizers as self-contained instruments with built-in keyboards, unlike the larger modular synthesizers before it.

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Audio frequency in the context of Sound energy

In physics, sound energy is a form of energy that can be heard by living things. Only those waves that have a frequency of 20 Hz to 20 kHz are audible to humans. However, this range is an average and will slightly change from individual to individual. Sound waves that have frequencies below 20 Hz are called infrasonic and those above 20 kHz are called ultrasonic. Sound is a longitudinal mechanical wave and as such consists physically in oscillatory elastic compression and in oscillatory displacement of a fluid. Therefore, the medium acts as storage for both potential and kinetic energy.

Consequently, the sound energy in a volume of interest is defined as the sum of the potential and kinetic energy densities integrated over that volume:

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Audio frequency in the context of Hearing testing

A hearing test provides an evaluation of the sensitivity of a person's sense of hearing and is most often performed by an audiologist using an audiometer. An audiometer is used to determine a person's hearing sensitivity at different frequencies. There are other hearing tests as well, e.g., Weber test and Rinne test.

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Audio frequency in the context of Voice band

A voice frequency (VF) or voice band is the range of audio frequencies used for the transmission of speech.

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Audio frequency in the context of Audio filter

An audio filter is a frequency-dependent circuit, working in the audio frequency range, 0 Hz to 20 kHz. Audio filters can amplify (boost), pass or attenuate (cut) some frequency ranges. Many types of filters exist for different audio applications including hi-fi stereo systems, musical synthesizers, effects units, sound reinforcement systems, instrument amplifiers and virtual reality systems.

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Audio frequency in the context of MPEG-1

MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical.

Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced.

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