Atari, Inc. in the context of Home computer


Atari, Inc. in the context of Home computer

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⭐ Core Definition: Atari, Inc.

Atari, Inc. was an American video game developer and home computer company founded in 1972 by Nolan Bushnell and Ted Dabney. Atari was a key player in the formation of the video arcade and video game industry.

The company was founded in Sunnyvale, California, in the center of Silicon Valley, to develop arcade games, starting with Pong in 1972. As computer technology matured with low-cost integrated circuits, Atari ventured into the consumer market, first with dedicated home versions of Pong and other arcade successes around 1975, and into programmable consoles using game cartridges with the Atari Video Computer System (Atari VCS or later branded as the Atari 2600) in 1977. To bring the Atari VCS to market, Bushnell sold Atari to Warner Communications in 1976. In 1978, Warner brought in Ray Kassar to help run the company, but over the next few years, gave Kassar more of a leadership role in the company. Bushnell was fired in 1978, with Kassar named CEO in 1979.

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Atari, Inc. in the context of Pong

Pong is a 1972 sports video game developed and published by Atari, Inc. for arcades. It was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell. Bushnell and Atari co-founder Ted Dabney were so surprised by the quality of Alcorn's work that they decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included on the Magnavox Odyssey, the first home video game console; in response, Magnavox later sued Atari for patent infringement.

Pong was the first commercially successful video game, helping to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from Pong's original format to varying degrees; this, in turn, led Atari to encourage its staff to move beyond Pong and produce more innovative games themselves.

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Atari, Inc. in the context of Arcade video game

An arcade video game is an arcade game that takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. All arcade video games are coin-operated or accept other means of payment, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the early 2000s, arcade video games were the largest and most technologically advanced segment of the video game industry.

Early prototypical entries Galaxy Game and Computer Space in 1971 established the principle operations for arcade games, and Atari's Pong in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to the early 1980s. This golden age includes Space Invaders, Pac-Man, and Donkey Kong. The arcade industry had a resurgence from the early 1990s to mid-2000s, including Street Fighter II, Mortal Kombat, and Dance Dance Revolution, but ultimately declined in the Western world as competing home video game consoles such as the Sony PlayStation and Microsoft Xbox increased in their graphics and gameplay capability and decreased in cost. Nevertheless, Japan, China, and South Korea continue to maintain a robust arcade industry in contemporary times.

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Atari, Inc. in the context of Nolan Bushnell

Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award and was named one of Newsweek's "50 Men Who Changed America". He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush that uses video game technology in educational software.

He is credited with Bushnell's Law, an aphorism about games that are "easy to learn and difficult to master" being rewarding.

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Atari, Inc. in the context of Ted Dabney

Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that were used for Computer Space and later Pong, one of the first and most successful arcade games.

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Atari, Inc. in the context of Atari Corporation

Atari Corporation was an American manufacturer of home computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communications sold the home gaming and computing assets of Atari, Inc. to Tramiel.

Its chief products were the Atari ST, Atari XE, Atari 7800, Atari Lynx and Atari Jaguar; in addition to hardware, the company also published video games for its home systems and also had an in-house development team for Lynx and Jaguar software for porting, or developing original titles such as Warbirds and Trevor McFur in the Crescent Galaxy. In 1996, the company reverse merged with JTS Corp., becoming a small de facto non-operating division which itself closed after JTS sold all Atari assets to Hasbro Interactive in 1998.

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Atari, Inc. in the context of Tank (video game)

Tank is an arcade game developed by Kee Games, a subsidiary of Atari, and released in November 1974. It was one of the few original titles not based on an existing Atari property developed by Kee Games, which was founded to sell clones of Atari games to distributors as a fake competitor prior to the merger of the two companies. In the game, two players drive tanks through a maze viewed from above while attempting to shoot each other and avoid mines, represented by X marks, in a central minefield. Each player controls their tank with a pair of joysticks, moving them forwards and back to drive, reverse, and steer, and firing shells with a button to attempt to destroy the other tank. The destruction of a tank from a mine or shell earns the opposing player a point, and tanks reappear after being destroyed. The winner is the player with more points when time runs out, with each game typically one or two minutes long.

Tank was designed by Steve Bristow, who had previously worked with the founders of Atari on Computer Space, the first arcade video game, and was developed by Lyle Rains. It was created as part of Bristow's vision to move the company away from only producing copies of Atari's games into also developing original titles. The game's cabinet was designed by Peter Takaichi. In September 1974, during development, Atari merged with Kee. The game was commercially successful, selling over 10,000 units and buoying Atari's then-troubled finances. It led to a cocktail cabinet release of the game and to three sequels: Tank II (1975), Tank 8 (1976), and Ultra Tank (1978). A dedicated console version of Tank II was announced in 1977 but cancelled later that year; the joysticks for the game, however, became the standard joystick controllers for the Atari 2600 (1977). Variations on the game were included in the Atari 2600 game Combat, as well as in the Coleco Telstar game Telstar Combat!, both in 1977.

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Atari, Inc. in the context of Activision

Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016.

The company was founded as Activision, Inc. on October 1, 1979, in Sunnyvale, California, by former Atari, Inc. programmers for the popular Atari Video Computer System (later renamed to Atari 2600) home video game console. Upset at their treatment by Atari, they left to develop games for the same system. Activision was the first independent, third-party, console video game developer. The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the experience of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom. After a management shift, with CEO Jim Levy replaced by Bruce Davis, the company renamed itself to Mediagenic and branched out into business software applications. Mediagenic quickly fell into debt, and the company was bought for around US$500,000 by Bobby Kotick and a small group of investors around 1991.

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Atari, Inc. in the context of Star Raiders

Star Raiders is a space combat simulator video game created by Doug Neubauer and published in 1980 by Atari, Inc. Originally released for the Atari 400/800 computers, Star Raiders was later ported to the Atari 2600, Atari 5200, and Atari ST. The player assumes the role of a starship fighter pilot, who must protect starbases from invading forces called Zylons. Piloting and combat are shown in the 3D cockpit view, while a 2D galactic map shows the state of the Zylon invasion. Neubauer made the game in his spare time at Atari, inspired by contemporary media such as Battlestar Galactica and Star Wars, as well as the 1971 mainframe game Star Trek.

Star Raiders became one of the most successful games on Atari's 400 and 800 computers, and their first killer app. It influenced space combat games such as Elite (1984) and Wing Commander (1990), as well as spawning an official sequel and a 2011 remake. Star Raiders was included in a list of ten games that were submitted as a game canon to the Library of Congress in 2007.

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Atari, Inc. in the context of Atari Video Computer System

The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977 as the Atari Video Computer System (Atari VCS), it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. The VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat and later Pac-Man. Sears sold the system as the Tele-Games Video Arcade. Atari rebranded the VCS as the Atari 2600 in November 1982, alongside the release of the Atari 5200.

During the mid-1970s, Atari had been successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped under the codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976.

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Atari, Inc. in the context of Atari 5200

The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout, which had already appeared on previous Atari home platforms.

The system architecture is almost identical to that of the Atari 8-bit computers, although software is not directly compatible between them. The 5200's controllers have an analog joystick and a numeric keypad along with start, pause, and reset buttons. The 360-degree non-centering joystick was touted as offering more control than the eight-way Atari CX40 joystick of the 2600, but it was a focal point for criticism.

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Atari, Inc. in the context of Asteroids (video game)

Asteroids is a 1979 multidirectional shooter video game developed and published by Atari, Inc. for arcades; in Japan, it was distributed by Taito and Sega. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers while avoiding colliding with either or being hit by the saucers' counterfire. The game becomes more difficult as the number of asteroids increases.

Asteroids was conceived and designed by Lyle Rains and Ed Logg, who decided to use hardware developed by Wendi Allen (then known as Howard Delman) that was previously used for Lunar Lander. Asteroids was based on an unfinished game titled Cosmos; its physics model, control scheme, and gameplay elements were derived from Spacewar!, Computer Space, and Space Invaders and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes.

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Atari, Inc. in the context of Centipede (video game)

Centipede is a 1981 fixed shooter video game developed and published by Atari, Inc. for arcades. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games, and one of the first widely played by women and girls. The primary objective is to shoot all the segments of a centipede that winds down the playing field.

Centipede was ported to Atari's own 2600, 5200, 7800, and 8-bit computers. Under the Atarisoft label, the game was sold for the Apple II, Commodore 64, ColecoVision, VIC-20, IBM PC (as a self-booting disk), Intellivision, and TI-99/4A. Superior Software published the port for the BBC Micro. Versions for the Game Boy and Game Boy Color were also produced, as well as a version for the short-lived Game.com. Other developers released more than 25 Centipede clones for home computers. It was followed by the arcade sequel Millipede in 1982. In 1998, a 3D remake for Windows, Mac, PlayStation, and Dreamcast was published by Hasbro Interactive.

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Atari, Inc. in the context of Pole Position

Pole Position is a 1982 racing video game developed and published by Namco for arcades. It was licensed to Atari, Inc. for US manufacture and distribution. Pole Position is considered one of the most important titles from the golden age of arcade video games. It was an evolution of Namco's earlier arcade racing electro-mechanical games, like F-1 (1976), whose designer Sho Osugi worked on Pole Position.

The game was a major commercial success in arcades. After becoming the highest-grossing arcade game of 1982 in Japan, it went on to become the most popular coin-operated arcade video game internationally in 1983. In North America, it was the highest-grossing arcade game for both 1983 and 1984 and still one of the top five in 1985.

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Atari, Inc. in the context of Breakout (video game)

Breakout is a 1976 action video game developed and published by Atari, Inc. for arcades; in Japan, it was released by Namco. The game was designed by Nolan Bushnell and Steve Bristow and prototyped via discrete logic chips by Steve Wozniak with assistance from Steve Jobs. In the game, eight rows of bricks line the top portion of the screen, and the player's goal is to destroy the bricks by repeatedly bouncing a ball off a paddle into them. The concept was predated by Ramtek's Clean Sweep (1974), but the game's designers were influenced by Atari's own Pong (1972). The arcade version of Breakout uses a monochrome display underneath a translucent colored overlay.

The game was a worldwide commercial success. It was among the top five highest-grossing arcade video games of 1976 in the U.S. and Japan, and among the top three in both countries for 1977. A port of the game was published in 1978 for the Atari 2600 with color graphics. An arcade sequel was released in 1978, Super Breakout, which introduced multiple bouncing balls. Steve Wozniak and Steve Jobs went on to found the Apple Computer Company with Ronald Wayne. The company's influential Apple II computer, designed mostly by Wozniak, has technical elements inspired by Breakout's hardware.

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Atari, Inc. in the context of Namco

Namco Limited (formerly known as Nakamura Seisakusho, Nakamura Manufacturing Company and Nakamura Amusement Machine Company) was a Japanese multinational video game and entertainment company founded in 1955. It operated video arcades and amusement parks globally, and produced video games, films, toys, and arcade cabinets. Namco was one of the most influential companies in the coin-op and arcade game industry, producing multi-million-selling game franchises such as Pac-Man, Galaxian, Tekken, Soulcalibur, Tales, Ridge Racer, and Ace Combat.

The name Namco comes from Nakamura Manufacturing Company, derived from Namco's founder, Masaya Nakamura. In the 1960s, Nakamura Manufacturing built electro-mechanical arcade games such as the 1965 hit Periscope. It entered the video game industry after acquiring the struggling Japanese division of Atari in 1974, distributing games such as Breakout in Japan. The company renamed itself Namco in 1977 and published Gee Bee, its first original video game, a year later. Among Namco's first major hits was the fixed shooter Galaxian in 1979, followed by Pac-Man in 1980. Namco prospered during the golden age of arcade video games in the early 1980s, releasing popular games such as Galaga, Xevious, and Pole Position.

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Atari, Inc. in the context of Atari, Inc. v. North American Philips Consumer Electronics Corp.

Atari, Inc. v. North American Philips Consumer Electronics Corp., 672 F.2d 607 (7th Cir. 1982), is one of the first legal cases applying copyright law to video games, barring sales of the game K.C. Munchkin! for its similarities to Pac-Man. Atari had licensed the commercially successful arcade game Pac-Man from Namco and Midway, to produce a version for their Atari 2600 console. Around the same time, Philips created Munchkin as a similar maze-chase game, leading Atari to sue them for copyright infringement.

Relevant copyright case law was limited at the time, disputing whether video game graphics even qualified as fixed audiovisual works, as seen in traditional games. Courts were consistently finding for plaintiffs, that games qualified for copyright protection, both as audiovisual works and for their underlying code. However, Atari Inc. v. Amusement World was a leading case where courts decided for the defendant, based on the idea-expression distinction that copyright cannot protect the idea for a game, only the game's unique expression.

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