Anthropomorphism in the context of Henry (vacuum)


Anthropomorphism in the context of Henry (vacuum)

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⭐ Core Definition: Anthropomorphism

Anthropomorphism (from the Greek words "ánthrōpos" (ἄνθρωπος), meaning "human," and "morphē" (μορφή), meaning "form" or "shape") is the attribution of human form, character, or attributes to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.

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Anthropomorphism in the context of List of Greek deities

In ancient Greece, deities were regarded as immortal, anthropomorphic, and powerful. They were conceived of as individual persons, rather than abstract concepts or notions, and were described as being similar to humans in appearance, albeit larger and more beautiful. The emotions and actions of deities were largely the same as those of humans; they frequently engaged in sexual activity, and were jealous and amoral. Deities were considered far more knowledgeable than humans, and it was believed that they conversed in a language of their own. Their immortality, the defining marker of their godhood, meant that they ceased aging after growing to a certain point. In place of blood, their veins flowed with ichor, a substance which was a product of their diet, and conferred upon them their immortality. Divine power allowed the gods to intervene in mortal affairs in various ways: they could cause natural events such as rain, wind, the growing of crops, or epidemics, and were able to dictate the outcomes of complex human events, such as battles or political situations.

As ancient Greek religion was polytheistic, a multiplicity of gods were venerated by the same groups and individuals. The identity of a deity was demarcated primarily by their name, which could be accompanied by an epithet (a title or surname); religious epithets could refer to specific functions of a god, to connections with other deities, or to a divinity's local forms. The Greeks honoured the gods by means of worship, as they believed deities were capable of bringing to their lives positive outcomes outside their own control. Greek cult, or religious practice, consisted of activities such sacrifices, prayers, libations, festivals, and the building of temples. By the 8th century BC, most deities were honoured in sanctuaries (temenē), sacred areas which often included a temple and dining room, and were typically dedicated to a single deity. Aspects of a god's cult such as the kinds of sacrifices made to them and the placement of their sanctuaries contributed to the distinct conception worshippers had of them.

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Anthropomorphism in the context of Pre-Socratic philosophy

Pre-Socratic philosophy, also known as early Greek philosophy, is ancient Greek philosophy before Socrates. Pre-Socratic philosophers were mostly interested in cosmology, the beginning and the substance of the universe, but the inquiries of these early philosophers spanned the workings of the natural world as well as human society, ethics, and religion. They sought explanations based on natural law rather than the actions of gods. Their work and writing has been almost entirely lost. Knowledge of their views comes from testimonia, i.e. later authors' discussions of the work of pre-Socratics. Philosophy found fertile ground in the ancient Greek world because of the close ties with neighboring civilizations and the rise of autonomous civil entities, poleis.

Pre-Socratic philosophy began in the 6th century BC with the three Milesians: Thales, Anaximander, and Anaximenes. They all attributed the arche (a word that could take the meaning of "origin", "substance" or "principle") of the world to, respectively, water, apeiron (the unlimited), and air. Another three pre-Socratic philosophers came from nearby Ionian towns: Xenophanes, Heraclitus, and Pythagoras. Xenophanes is known for his critique of the anthropomorphism of gods. Heraclitus, who was notoriously difficult to understand, is known for his maxim on impermanence, ta panta rhei, and for attributing fire to be the arche of the world. Pythagoras created a cult-like following that advocated that the universe was made up of numbers. The Eleatic school (Parmenides, Zeno of Elea, and Melissus) followed in the 5th century BC. Parmenides claimed that only one thing exists and nothing can change. Zeno and Melissus mainly defended Parmenides' opinion. Anaxagoras and Empedocles offered a pluralistic account of how the universe was created. Leucippus and Democritus are known for their atomism, and their views that only void and matter exist. The Sophists advanced philosophical relativism. The Pre-Socratics have had significant impact on several concepts of Western philosophy, such as naturalism and rationalism, and paved the way for scientific methodology.

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Anthropomorphism in the context of Sophia (wisdom)

Sophia, or Sofia (Koine Greek: σοφία, sophía—"wisdom") is a central idea in Hellenistic philosophy and religion, Platonism, and Gnosticism. Originally carrying a meaning of "cleverness, skill", the later meaning of the term, close to the meaning of phronesis ("wisdom, intelligence"), was significantly shaped by the term philosophía ("love of wisdom") as used by Plato.

In the Orthodox Church and the Catholic Church, the feminine personification of divine wisdom as Holy Wisdom (Ἁγία Σοφία; Hagía Sophía) can refer either to Jesus Christ the Word of God (as in the dedication of the church of Hagia Sophia in Constantinople) or to the Holy Spirit.

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Anthropomorphism in the context of Mythic humanoids

Mythic humanoids are legendary, folkloric, or mythological creatures that are part human, or that resemble humans through appearance or character. Each culture has different mythical creatures that come from many different origins, and many of these creatures are humanoids. They are often able to talk and in many stories they guide the hero on their journey.

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Anthropomorphism in the context of Incarnation

Incarnation literally means embodied in flesh or taking on flesh. It is the conception and the embodiment of a deity or spirit in some earthly form or an anthropomorphic form of a god. It is used to mean a god, deity, or Divine Being in human or animal form on Earth. The proper noun, Incarnation, refers to the union of divinity with humanity in Jesus Christ. In Islamic literature it is called "ḥulūl".

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Anthropomorphism in the context of Alice's Adventures in Wonderland

Alice's Adventures in Wonderland (also known as Alice in Wonderland) is an 1865 English children's novel by Lewis Carroll, a mathematics don at the University of Oxford. It details the story of a girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book.

It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had a widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating an era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her name with Alice Liddell, a girl Carroll knew—scholars disagree about the extent to which the character was based upon her.

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Anthropomorphism in the context of Fable

Fable is a literary genre defined as a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphised, and that illustrates or leads to a particular moral lesson, which may at the end be added explicitly as a concise maxim or saying.

A fable differs from a parable in that the latter excludes animals, plants, inanimate objects, and forces of nature as actors that assume speech or other powers of humankind. Conversely, an animal tale specifically includes talking animals as characters.

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Anthropomorphism in the context of Fairy

A fairy (also called fay, fae, fae folk, fey, fair folk, or faerie) is a type of mythical being or legendary creature, generally described as anthropomorphic, found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, and French folklore), a form of spirit, often with magical, metaphysical, supernatural, or preternatural qualities.

Myths and stories about fairies do not have a single origin but are rather a collection of folk beliefs from disparate sources. Various folk theories about the origins of fairies include casting them as either demoted angels or demons in a Christian tradition, as deities in pagan belief systems, as spirits of the dead, as prehistoric precursors to humans, or as spirits of nature.

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Anthropomorphism in the context of Psychopomp

Psychopomps (from the Greek word ψυχοπομπός, psychopompós, literally meaning the 'guide of souls') are creatures, spirits, angels, demons, or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife.

Their role is not to judge the deceased, but simply to guide them. Appearing frequently on funerary art, psychopomps have been depicted at different times and in different cultures as anthropomorphic entities, horses, deer, dogs, whip-poor-wills, ravens, crows, vultures, owls, sparrows, and cuckoos. In the case of birds, these are often seen in huge masses, waiting outside the home of the dying.

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Anthropomorphism in the context of Heku

Heka (/ˈhɛkə/; Ancient Egyptian: ḥkꜣ(w); Coptic: ϩⲓⲕ hik; also transliterated Hekau) was the deification of magic and medicine in ancient Egypt. The name is the Egyptian word for "magic". According to Egyptian literature (Coffin text, spell 261), Heka existed "before duality had yet come into being." The term ḥkꜣ was also used to refer to the practice of magical rituals.

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Anthropomorphism in the context of The image of God

The "image of God" (Hebrew: צֶלֶם אֱלֹהִים, romanizedṣelem ʾĔlōhīm; Greek: εἰκών τοῦ Θεοῦ, romanizedeikón toú Theoú; Latin: imago Dei) is a concept and theological doctrine in Judaism and Christianity. It is a foundational aspect of Judeo-Christian belief with regard to the fundamental understanding of human nature. It stems from the primary text in Genesis 1:27, which reads (in the Authorized / King James Version): "So God created man in his own image, in the image of God created he him; male and female he created them." The exact meaning of the phrase has been debated for millennia.

Following tradition, a number of Jewish scholars, such as Saadia Gaon and Philo, argued that being made in the image of God does not mean that God possesses human-like features, but rather the reverse: that the statement is figurative language for God bestowing special honour unto humankind, which he did not confer unto the rest of creation.

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Anthropomorphism in the context of Columbia (personification)

Columbia (/kəˈlʌmbiə/; kə-LUM-bee-ə), also known as Lady Columbia or Miss Columbia, is a female national personification of the United States. It was also a historical name applied to the Americas and to the New World. The association has given rise to the names of many American places, objects, institutions and companies, including the District of Columbia; Columbia, South Carolina; Columbia University; "Hail, Columbia"; Columbia Rediviva; and the Columbia River. Images of the Statue of Liberty (Liberty Enlightening the World, erected in 1886) largely displaced personified Columbia as the female symbol of the United States by around 1920, and Lady Liberty was seen as both an aspect of Columbia and a rendition of the Goddess of Liberty. She is the central element of the logo of Hollywood film studio Columbia Pictures.

Columbia is a Neo-Latin toponym, used since the 1730s to refer to the Thirteen Colonies that would form the United States. It originated from the name of the Genoese explorer Christopher Columbus and from the Latin ending -ia, common in the Latin names of countries (paralleling Britannia, Gallia, Zealandia, and others).

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Anthropomorphism in the context of National personification

A national personification is an anthropomorphic personification of a state or the people(s) it inhabits. It may appear in political cartoons and propaganda. In the first personifications in the Western World, warrior deities or figures symbolizing wisdom were used (for example the goddess Athena in ancient Greece), to indicate the strength and power of the nation. Some personifications in the Western world often took the Latin name of the ancient Roman province. Examples of this type include Britannia, Germania, Hibernia, Hispania, Lusitania, Helvetia and Polonia.

Examples of personifications of the Goddess of Liberty include Marianne, the Statue of Liberty (Liberty Enlightening the World), and many examples of United States coinage. Another ancient model was Roma, a female deity who personified the city of Rome and her dominion over the territories of the Roman Empire. Roma was probably favoured by Rome's high-status Imperial representatives abroad, rather than the Roman populace at large. In Rome, the Emperor Hadrian built and dedicated a gigantic temple to her as Roma Aeterna ("Eternal Rome"), and to Venus Felix, ("Venus the Bringer of Good Fortune"), emphasising the sacred, universal and eternal nature of the empire. Examples of representations of the everyman or citizenry in addition to the nation itself are Deutscher Michel, John Bull and Uncle Sam.

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Anthropomorphism in the context of Butmir culture

The Butmir culture was a major Neolithic culture in central Bosnia, developed along the shores of the river Bosna, spanning from Sarajevo to Zavidovići. It was discovered in 1893, at the site located in Butmir, in the vicinity of Ilidža, which gave its name to an entire cultural group of the Late Neolithic in central Bosnia, the Butmir culture. It is characterized by its unique elaborately decorated pottery and anthropomorphic Figurines, and is one of the best researched European cultures from 5100 to 4500 BC. It was part of the larger Danube civilization. The largest Butmir site is in Visoko basin, in Okolište.

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