Analogy in the context of Stack (data structure)


Analogy in the context of Stack (data structure)

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⭐ Core Definition: Analogy

Analogy is a comparison or correspondence between two things (or two groups of things) because of a third element that they are considered to share.

Logically, it is an inference or an argument from one particular to another particular, as opposed to deduction, induction, and abduction. It is also used where at least one of the premises, or the conclusion, is general rather than particular in nature. It has the general form A is to B as C is to D.

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Analogy in the context of Metaphor

A metaphor is a figure of speech that, for rhetorical effect, refers to one thing by mentioning another. It may provide clarity or identify hidden similarities between two different ideas. Metaphors are usually meant to create a likeness or an analogy.

Analysts group metaphors with other types of figurative language, such as hyperbole, metonymy, and simile. According to Grammarly, "Figurative language examples include similes, metaphors, personification, hyperbole, allusions, and idioms." One of the most commonly cited examples of a metaphor in English literature comes from the "All the world's a stage" monologue from As You Like It:

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Analogy in the context of Barrel organ

A barrel organ (also called roller organ or crank organ) is a French mechanical musical instrument consisting of bellows and one or more ranks of pipes housed in a case, usually of wood, and often highly decorated. The basic principle is the same as a traditional pipe organ, but rather than being played by an organist, the barrel organ is activated either by a person turning a crank, or by clockwork driven by weights or springs. The pieces of music are encoded onto wooden barrels (or cylinders), which are analogous to the keyboard of the traditional pipe organ. A person (or in some cases, a trained animal) who plays a barrel organ is known as an organ grinder.

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Analogy in the context of Parable

A parable is a succinct, didactic story, in prose or verse, that illustrates one or more instructive lessons or principles. It differs from a fable in that fables employ animals, plants, inanimate objects, or forces of nature as characters, whereas parables have human characters. A parable is a type of metaphorical analogy.

Some scholars of the canonical gospels and the New Testament apply the term "parable" only to the parables of Jesus, although that is not a common restriction of the term.

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Analogy in the context of Selective breeding

Selective breeding (also called artificial selection) is the process by which humans use animal breeding and plant breeding to selectively develop particular phenotypic traits (characteristics) by choosing which typically animal or plant males and females will sexually reproduce and have offspring together. Domesticated animals are known as breeds, normally bred by a professional breeder, while domesticated plants are known as varieties, cultigens, cultivars, or breeds. Two purebred animals of different breeds produce a crossbreed, and crossbred plants are called hybrids. Flowers, vegetables and fruit-trees may be bred by amateurs and commercial or non-commercial professionals: major crops are usually the provenance of the professionals.

In animal breeding artificial selection is often combined with techniques such as inbreeding, linebreeding, and outcrossing. In plant breeding, similar methods are used. Charles Darwin discussed how selective breeding had been successful in producing change over time in his 1859 book, On the Origin of Species. Its first chapter discusses selective breeding and domestication of such animals as pigeons, cats, cattle, and dogs. Darwin used artificial selection as an analogy to propose and explain the theory of natural selection but distinguished the latter from the former as a separate process that is non-directed.

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Analogy in the context of Qiyas

Qiyas (Arabic: قياس, qiyās [qiˈjaːs], lit.'analogy') is the process of deductive analogy in which the teachings of the hadith are compared and contrasted with those of the Quran in Islamic jurisprudence, in order to apply a known injunction (nass) to a new circumstance and create a new injunction. Here the ruling of the sunnah and the Quran may be used as a means to solve or provide a response to a new problem that may arise. This, however, is only the case providing that the set precedent or paradigm and the new problem that has come about will share operative causes (عِلّة, ʿillah). The ʿillah is the specific set of circumstances that trigger a certain law into action. An example of the use of qiyās is the case of the ban on selling or buying of goods after the last call for Friday prayers until the end of the prayer stated in the Quran 62:9. By analogy this prohibition is extended to other transactions and activities such as agricultural work and administration. Among Sunni Muslims, Qiyas has been accepted as a secondary source of Sharia law along with Ijmāʿ, after the primary sources of the Quran, and the Sunnah.

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Analogy in the context of Shaggy dog story

In its original sense, a shaggy-dog story or yarn is an extremely long-winded anecdote characterized by extensive narration of typically irrelevant incidents and terminated by an anticlimax. In other words, it is a long story that is intended to be amusing and that has an intentionally silly or meaningless ending.

Shaggy-dog stories play upon the audience's preconceptions of joke-telling. The audience listens to the story with certain expectations, which are either simply not met or met in some entirely unexpected manner. A lengthy shaggy-dog story derives its humour from the fact that the joke-teller held the attention of the listeners for a long time (such jokes can take five minutes or more to tell) for no reason at all, as the long-awaited resolution is essentially meaningless, with the joke as a whole playing upon people's search for meaning. The nature of their delivery is reflected in the English idiom spin a yarn, by way of analogy with the production of yarn.

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Analogy in the context of Iconicity

In functional-cognitive linguistics, as well as in semiotics, iconicity is the conceived similarity or analogy between the form of a sign (linguistic or otherwise) and its meaning, as opposed to arbitrariness (which is typically assumed in structuralist, formalist and generative approaches to linguistics). The principle of iconicity is also shared by the approach of linguistic typology.

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Analogy in the context of Parables of Jesus

The parables of Jesus are found in the Synoptic Gospels and some of the non-canonical gospels. They form approximately one third of his recorded teachings. Christians place great emphasis on these parables, which they generally regard as the words of Jesus.

Jesus's parables are seemingly simple and memorable stories, often with imagery, and all teach a lesson in daily life. Scholars have commented that although these parables seem simple, the messages they convey are deep, and central to the teachings of Jesus. Christian authors view them not as mere similitudes that serve the purpose of illustration, but as internal analogies in which nature becomes a witness for the spiritual world.

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Analogy in the context of Analogical change

In language change, analogical change occurs when one linguistic sign is changed in either form or meaning to reflect another item in the language system on the basis of analogy or perceived similarity. In contrast to regular sound change, analogy is driven by idiosyncratic cognitive factors and applies irregularly across a language system. This leads to what is known as Sturtevant's paradox: sound change is regular, but produces irregularity; analogy is irregular, but produces regularity.

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Analogy in the context of Viaduct

A viaduct is a bridge that consists of a series of arches, piers or columns supporting a long elevated railway or road. Typically a viaduct connects two points of roughly equal elevation, allowing direct overpass across a wide valley, road, river, or other low-lying terrain features and obstacles. The term viaduct is derived from the Latin via meaning "road", and ducere meaning "to lead". It is a 19th-century derivation from an analogy with ancient Roman aqueducts. Like the Roman aqueducts, many early viaducts comprised a series of arches of roughly equal length.

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Analogy in the context of Visual metaphor

A visual metaphor is a metaphor the medium of which is visual. Like in any other metaphor, one part of it, usually named "source", applies to another part, usually named "target", and reconstructs it. The point is that the metaphorical application or reconstruction in visual metaphor is made by means of visual tools, forms and compositions. Shimon Levi's and Arieh Cohen Ship Building (known also as Boat House) is an example of visual metaphor: its source is a ship, its target is a building, and the building is ship shaped. The visual metaphors philosopher Michalle Gal defines metaphor as made of three parts: source, target, and emergent properties which are gained by the combination of the source and target in a new composition, and reconstructs the target anew. According to Gal, and contrary to theories of conceptual metaphor, emergent properties cannot be pre-conceptualized and can be possessed only by the specific metaphor: a ship made of cement applies only to the Ship Building. Gal claims that the emergence is gained thanks to the power of compositions, that supply a context to the elements of metaphor that proffers significance thanks to their organization, mutual relations and influences. For Gal, since the power of metaphorical composition is best embodied by the visual media, visual metaphors are the paradigmatic metaphors and every kind of metaphors, conceptual or linguistic, are based on visuality.

There are claims that visual metaphor is pictorial analogy. It illustrates a comparison between what is in the visual, including its connotations and denotations with another thing and its meanings figuratively. For some visual metaphors the link between the images and what they are being compared to is the physical similarity while others it is the conceptual similarity. There are similar interpretations of the visual metaphors but each person can comprehend them a bit differently. There are different types which include: spatial and stylistic. They are also commonly used in advertising because of its ability to persuade.

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Analogy in the context of Bohr model

In atomic physics, the Bohr model or Rutherford–Bohr model is an obsolete model of the atom that incorporated some early quantum concepts. Developed from 1911 to 1918 by Niels Bohr and building on Ernest Rutherford's discover of the atom's nucleus, it supplanted the plum pudding model of J. J. Thomson only to be replaced by the quantum atomic model in the 1920s. It consists of a small, dense atomic nucleus surrounded by orbiting electrons. It is analogous to the structure of the Solar System, but with attraction provided by electrostatic force rather than gravity, and with the electron energies quantized (assuming only discrete values).

In the history of atomic physics, it followed, and ultimately replaced, several earlier models, including Joseph Larmor's Solar System model (1897), Jean Perrin's model (1901), the cubical model (1902), Hantaro Nagaoka's Saturnian model (1904), the plum pudding model (1904), Arthur Haas's quantum model (1910), the Rutherford model (1911), and John William Nicholson's nuclear quantum model (1912). The improvement over the 1911 Rutherford model mainly concerned the new quantum mechanical interpretation introduced by Haas and Nicholson, but forsaking any attempt to explain radiation according to classical physics.

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Analogy in the context of Tepal

A tepal is one of the outer parts of a flower (collectively the perianth). The term is used when these parts cannot easily be classified as either sepals or petals. This may be because the parts of the perianth are undifferentiated (i.e. of very similar appearance), as in Magnolia, or because, although it is possible to distinguish an outer whorl of sepals from an inner whorl of petals, the sepals and petals have similar appearance (as in Lilium). The term was proposed by Augustin Pyramus de Candolle in 1827 and was constructed by analogy with the terms "petal" and "sepal". (De Candolle used the term perigonium or perigone for the tepals collectively; the term is since used as a synonym for perianth.)

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Analogy in the context of Automated reasoning

In computer science, in particular in knowledge representation and reasoning and metalogic, the area of automated reasoning is dedicated to understanding different aspects of reasoning. The study of automated reasoning helps produce computer programs that allow computers to reason completely, or nearly completely, automatically. Although automated reasoning is considered a sub-field of artificial intelligence, it also has connections with theoretical computer science and philosophy.

The most developed subareas of automated reasoning are automated theorem proving (and the less automated but more pragmatic subfield of interactive theorem proving) and automated proof checking (viewed as guaranteed correct reasoning under fixed assumptions). Extensive work has also been done in reasoning by analogy using induction and abduction.

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Analogy in the context of Nautical metaphors in English

A list of metaphors in the English language organised alphabetically by type. A metaphor is a literary figure of speech that uses an image, story or tangible thing to represent a less tangible thing or some intangible quality or idea; e.g., "Her eyes were glistening jewels". Metaphor may also be used for any rhetorical figures of speech that achieve their effects via association, comparison or resemblance. In this broader sense, antithesis, hyperbole, metonymy and simile would all be considered types of metaphor. Aristotle used both this sense and the regular, current sense above.With metaphor, unlike analogy, specific interpretations are not given explicitly.

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Analogy in the context of Watchmaker analogy

The watchmaker analogy or watchmaker argument is a teleological argument, an argument for the existence of God. In broad terms, the watchmaker analogy states that just as it is readily observed that a watch (e.g., a pocket watch) did not come to be accidentally or on its own but rather through the intentional handiwork of a skilled watchmaker, it is also readily observed that nature did not come to be accidentally or on its own but through the intentional handiwork of an intelligent designer. The watchmaker analogy originated in natural theology and is often used to argue for the concept of intelligent design. The analogy states that a design implies a designer, by an intelligent designer, i.e., a creator deity. The watchmaker analogy was given by William Paley in his 1802 book Natural Theology or Evidences of the Existence and Attributes of the Deity. The original analogy played a prominent role in natural theology and the "argument from design," where it was used to support arguments for the existence of God of the universe, in both Christianity and Deism. Prior to Paley, however, Sir Isaac Newton, René Descartes, and others from the time of the Scientific Revolution had each believed "that the physical laws he [each] had uncovered revealed the mechanical perfection of the workings of the universe to be akin to a watch, wherein the watchmaker is God."

The 1859 publication of Charles Darwin's book on natural selection put forward an alternative explanation to the watchmaker analogy, for complexity and adaptation. In the 19th century, deists, who championed the watchmaker analogy, held that Darwin's theory fit with "the principle of uniformitarianism—the idea that all processes in the world occur now as they have in the past" and that deistic evolution "provided an explanatory framework for understanding species variation in a mechanical universe."

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