4D vector in the context of 3-dimensional space


4D vector in the context of 3-dimensional space

4D vector Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about 4D vector in the context of "3-dimensional space"


⭐ Core Definition: 4D vector

In computer science, a 4D vector is a 4-component vector data type. Uses include homogeneous coordinates for 3-dimensional space in computer graphics, and red green blue alpha (RGBA) values for bitmap images with a color and alpha channel (as such they are widely used in computer graphics). They may also represent quaternions (useful for rotations) although the algebra they define is different.

↓ Menu
HINT:

In this Dossier

4D vector in the context of RGBA color space

RGBA stands for red green blue alpha. While it is sometimes described as a color space, it is actually a three-channel RGB color model supplemented with a fourth alpha channel. Alpha indicates how opaque each pixel is and allows an image to be combined over others using alpha compositing, with transparent areas and anti-aliasing of the edges of opaque regions. Each pixel is a 4D vector.

The term does not define what RGB color space is being used. It also does not state whether or not the colors are premultiplied by the alpha value, and if they are it does not state what color space that premultiplication was done in. This means more information than just "RGBA" is needed to determine how to handle an image.

View the full Wikipedia page for RGBA color space
↑ Return to Menu