3D scanning in the context of "Digitization"

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⭐ Core Definition: 3D scanning

3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color). The collected data can then be used to construct digital 3D models.

A 3D scanner can be based on many different technologies, each with its own limitations, advantages and costs. Many limitations in the kind of objects that can be digitized are still present. For example, optical technology may encounter difficulties with dark, shiny, reflective or transparent objects while industrial computed tomography scanning, structured-light 3D scanners, LiDAR and Time Of Flight 3D Scanners can be used to construct digital 3D models, without destructive testing.

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3D scanning in the context of Library

A library is a collection of books, and possibly other materials and media, that is accessible for use by its members and members of allied institutions. Libraries provide physical (hard copies) or digital (soft copies) materials, and may be a physical location, a virtual space, or both. A library's collection normally includes printed materials which can be borrowed, and usually also includes a reference section of publications which may only be utilized inside the premises. Resources such as commercial releases of films, television programmes, other video recordings, radio, music and audio recordings may be available in many formats. These include DVDs, Blu-rays, CDs, cassettes, or other applicable formats such as microform. They may also provide access to information, music or other content held on bibliographic databases. In addition, some libraries offer creation stations for makers which offer access to a 3D printing station with a 3D scanner.

Libraries can vary widely in size and may be organised and maintained by a public body such as a government, an institution (such as a school or museum), a corporation, or a private individual. In addition to providing materials, libraries also provide the services of librarians who are trained experts in finding, selecting, circulating and organising information while interpreting information needs and navigating and analysing large amounts of information with a variety of resources. The area of study is known as library and information science or studies.

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3D scanning in the context of 3D modeling

In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

Three-dimensional (3D) models represent a physical body using a collection of points in 3D space, connected by various geometric entities such as triangles, lines, curved surfaces, etc. Being a collection of data (points and other information), 3D models can be created manually, algorithmically (procedural modeling), or by scanning. Their surfaces may be further defined with texture mapping.

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3D scanning in the context of Computer vision

Computer vision tasks include methods for acquiring, processing, analyzing, and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the form of decisions. "Understanding" in this context signifies the transformation of visual images (the input to the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory.

The scientific discipline of computer vision is concerned with the theory behind artificial systems that extract information from images. Image data can take many forms, such as video sequences, views from multiple cameras, multi-dimensional data from a 3D scanner, 3D point clouds from LiDaR sensors, or medical scanning devices. The technological discipline of computer vision seeks to apply its theories and models to the construction of computer vision systems.

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3D scanning in the context of Flyover (Apple Maps)

Flyover is a feature on Apple Maps that allows users to view select areas in a 3D setting. Flyover also allows users to take "tours" of these locations through the City Tours feature, showcasing various landmarks in the area. Imagery is provided through the use of planes, which collect fine data on buildings. Flyover is available on all Apple devices which also support Maps, including iOS and macOS.

Initially founded in 2012, along with Apple Maps itself, Flyover has expanded from its initial 10 locations in the US and Europe to now include over 300 cities, landmarks, and parks across all six inhabited continents through a series of multiple expansions, notably in 2014, 2019 and 2024. Upon release, Flyover was criticized for various visual issues, as part of a larger criticism of the overall release of Apple Maps, however, Flyover has also been praised for its detail and uniqueness.

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3D scanning in the context of Library makerspace

A library makerspace, also named Hackerspace or Hacklab, is an area and/or service that offers library patrons an opportunity to create intellectual and physical materials using resources such as computers, 3-D printers, 3D scanning, audio and video capture and editing tools, and traditional arts and crafts supplies. In the field of library science, makerspaces are classified as a type of library service offered by librarians to patrons.

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3D scanning in the context of Lidar

Lidar (/ˈldɑːr/, also LIDAR, an acronym of "light detection and ranging" or "laser imaging, detection, and ranging") is a method for determining ranges by targeting an object or a surface with a laser and measuring the time for the reflected light to return to the receiver. Lidar may operate in a fixed direction (e.g., vertical) or it may scan directions, in a special combination of 3D scanning and laser scanning.

Lidar has terrestrial, airborne, and mobile uses. It is commonly used to make high-resolution maps, with applications in surveying, geodesy, geomatics, archaeology, geography, geology, geomorphology, seismology, forestry, atmospheric physics, laser guidance, airborne laser swathe mapping (ALSM), and laser altimetry. It is used to make digital 3-D representations of areas on the Earth's surface and ocean bottom of the intertidal and near coastal zone by varying the wavelength of light. It has also been increasingly used in control and navigation for autonomous cars and for the helicopter Ingenuity on its record-setting flights over the terrain of Mars. Lidar has since been used extensively for atmospheric research and meteorology. Lidar instruments fitted to aircraft and satellites carry out surveying and mapping – a recent example being the U.S. Geological Survey Experimental Advanced Airborne Research Lidar. NASA has identified lidar as a key technology for enabling autonomous precision safe landing of future robotic and crewed lunar-landing vehicles.

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