2D geometric model in the context of Geometric model


2D geometric model in the context of Geometric model

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⭐ Core Definition: 2D geometric model

A 2D geometric model is a geometric model of an object as a two-dimensional figure, usually on the Euclidean or Cartesian plane.

Even though all material objects are three-dimensional, a 2D geometric model is often adequate for certain flat objects, such as paper cut-outs and machine parts made of sheet metal. Other examples include circles used as a model of thunderstorms, which can be considered flat when viewed from above.

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2D geometric model in the context of Wigner crystal

A Wigner crystal is the solid (crystalline) phase of electrons first predicted by Eugene Wigner in 1934. A gas of electrons moving in a uniform, inert, neutralizing background (i.e. Jellium Model) will crystallize and form a lattice if the electron density is less than a critical value. This is because the potential energy dominates the kinetic energy at low densities, so the detailed spatial arrangement of the electrons becomes important. To minimize the potential energy, the electrons form a bcc (body-centered cubic) lattice in 3D, a triangular lattice in 2D and an evenly spaced lattice in 1D. Most experimentally observed Wigner clusters exist due to the presence of the external confinement, i.e. external potential trap. As a consequence, deviations from the b.c.c or triangular lattice are observed. A crystalline state of the 2D electron gas can also be realized by applying a sufficiently strong magnetic field. However, it is still not clear whether it is the Wigner crystallization that has led to observation of insulating behaviour in magnetotransport measurements on 2D electron systems, since other candidates are present, such as Anderson localization.

More generally, a Wigner crystal phase can also refer to a crystal phase occurring in non-electronic systems at low density. In contrast, most crystals melt as the density is lowered. Examples seen in the laboratory are charged colloids or charged plastic spheres.

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2D geometric model in the context of Two-dimensional computer graphics

2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. It may refer to the branch of computer science that comprises such techniques or to the models themselves.

2D computer graphics are mainly used in applications that were originally developed upon traditional printing and drawing technologies, such as typography, cartography, technical drawing, advertising, etc. In those applications, the two-dimensional image is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred, because they give more direct control of the image than 3D computer graphics (whose approach is more akin to photography than to typography).

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2D geometric model in the context of Tour puzzle

A tour puzzle is a puzzle in which the player travels around a board (usually but not necessarily two-dimensional) using a token which represents a character. Maze puzzles are often of this type.

Sometimes the player has more than one token with which to travel. Sometimes certain objects have to be found or retrieved on the way. In the case of large hedge mazes, the player makes the trip themselves instead of a token.

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2D geometric model in the context of Sensory homunculus

A cortical homunculus (from Latin homunculus 'little man, miniature human') is a distorted representation of the human body, based on a neurological "map" of the areas and portions of the human brain dedicated to processing motor functions, and/or sensory functions, for different parts of the body. Nerve fibres—conducting somatosensory information from all over the body—terminate in various areas of the parietal lobe in the cerebral cortex, forming a representational map of the body.

Findings from the 2010s and early 2020s began to call for a revision of the traditional "homunculus" model and a new interpretation of the internal body map (likely less simplistic and graphic), and research is ongoing in this field.

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2D geometric model in the context of Geometric modeling


Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes.The shapes studied in geometric modeling are mostly two- or three-dimensional (solid figures), although many of its tools and principles can be applied to sets of any finite dimension. Today most geometric modeling is done with computers and for computer-based applications. Two-dimensional models are important in computer typography and technical drawing. Three-dimensional models are central to computer-aided design and manufacturing (CAD/CAM), and widely used in many applied technical fields such as civil and mechanical engineering, architecture, geology and medical image processing.

Geometric models are usually distinguished from procedural and object-oriented models, which define the shape implicitly by an opaque algorithm that generates its appearance. They are also contrasted with digital images and volumetric models which represent the shape as a subset of a fine regular partition of space; and with fractal models that give an infinitely recursive definition of the shape. However, these distinctions are often blurred: for instance, a digital image can be interpreted as a collection of colored squares; and geometric shapes such as circles are defined by implicit mathematical equations. Also, a fractal model yields a parametric or implicit model when its recursive definition is truncated to a finite depth.

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