2.5D in the context of "Dungeon Master (video game)"


2.5D in the context of "Dungeon Master (video game)"

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⭐ Core Definition: 2.5D

2.5D (basic pronunciation two-and-a-half dimensional, two-point-five-d) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

This is related to but separate from pseudo-3D perspective (sometimes called three-quarter view when the environment is portrayed from an angled top-down perspective), which refers to 2D graphical projections and similar techniques used to cause images or scenes to simulate the appearance of being three-dimensional (3D) when in fact they are not.

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👉 2.5D in the context of Dungeon Master (video game)

Dungeon Master is a role-playing video game featuring a pseudo-3D first-person perspective. It was developed and published by FTL Games for the Atari ST in 1987, almost identical Amiga and PC (DOS) ports following in 1988 and 1992.

Dungeon Master sold 40,000 copies in its year of release alone, and went on to become the ST's best-selling game of all time. The game became the prototype for the genre of the 3D dungeon crawlers with notable clones like Eye of the Beholder.

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