Spell (paranormal)

⭐ In the context of paranormal beliefs, a spell is most accurately described as…

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⭐ Core Definition: Spell (paranormal)

An incantation, spell, charm, enchantment, or bewitchery is a magical formula intended to trigger a magical effect on a person or objects. The formula can be spoken, sung, or chanted. An incantation can also be performed during ceremonial rituals or prayers. In the world of magic, wizards, witches, and fairies are common performers of incantations in culture and folklore.

In medieval literature, folklore, fairy tales, and modern fantasy fiction, enchantments are charms or spells. This has led to the terms "enchanter" and "enchantress" for those who use enchantments. The English language borrowed the term "incantation" from Old French in the late 14th century; the corresponding Old English term was gealdor or galdor, "song, spell", cognate to ON galdr. The weakened sense "delight" (compare the same development of "charm") is modern, first attested in 1593 (OED).

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In this Dossier

Spell (paranormal) in the context of Folk belief

In folkloristics, folk belief or folk-belief is a broad genre of folklore that is often expressed in narratives, customs, rituals, foodways, proverbs, and rhymes. It also includes a wide variety of behaviors, expressions, and beliefs. Examples of concepts included in this genre are magic, popular belief, folk religion, planting signs, hoodoo, conjuration, charms, rootwork, taboos, old wives' tales, omens, portents, the supernatural and folk medicine.

Folk belief and associated behaviors are strongly evidenced among all elements of society, regardless of education level or income. In turn, folk belief is found in an agricultural, suburban, and urban environments alike.

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Spell (paranormal) in the context of Isis

Isis was a major goddess in ancient Egyptian religion whose worship spread throughout the Greco-Roman world. Isis was first mentioned in the Old Kingdom (c. 2686 – c. 2181 BCE) as one of the main characters of the Osiris myth, in which she resurrects her slain brother and husband, the divine king Osiris, and produces and protects his heir, Horus. She was believed to help the dead enter the afterlife as she had helped Osiris, and she was considered the divine mother of the pharaoh, who was likened to Horus. Her maternal aid was invoked in healing spells to benefit ordinary people. Originally, she played a limited role in royal rituals and temple rites, although she was more prominent in funerary practices and magical texts. She was usually portrayed in art as a human woman wearing a throne-like hieroglyph on her head. During the New Kingdom (c. 1550 – c. 1070 BCE), as she took on traits that originally belonged to Hathor, the preeminent goddess of earlier times, Isis was portrayed wearing Hathor's headdress: a sun disk between the horns of a cow.

In the first millennium BCE, Osiris and Isis became the most widely worshipped Egyptian deities, and Isis absorbed traits from many other goddesses. Rulers in Egypt and its southern neighbor Nubia built temples dedicated primarily to Isis, and her temple at Philae was a religious center for Egyptians and Nubians alike. Her reputed magical power was greater than that of all other gods, and she was said to govern the natural world and wield power over fate itself.

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Spell (paranormal) in the context of Curse

A curse (also called an imprecation, malediction, execration, malison, anathema, or commination) is any expressed wish that some form of adversity or misfortune will befall or attach to one or more persons, a place, or an object. In particular, "curse" may refer to such a wish or pronouncement made effective by a supernatural or spiritual power, such as a god or gods, a spirit, or a natural force, or else as a kind of spell by magic (usually black magic or dark magic) or witchcraft; in the latter sense, a curse can also be called a hex or a jinx. In many belief systems, the curse itself (or accompanying ritual) is considered to have some causative force in the result. To reverse or eliminate a curse is sometimes called "removal" or "breaking", as the spell has to be dispelled, and often requires elaborate rituals or prayers.

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Spell (paranormal) in the context of Coffin Texts

The Coffin Texts are a collection of ancient Egyptian funerary spells written on coffins beginning in the First Intermediate Period. They are partially derived from the earlier Pyramid Texts, reserved for royal use only, but contain substantial new material related to everyday desires, indicating a new target audience of common people. Coffin texts are dated back to 2100 BCE. Ordinary Egyptians who could afford a coffin had access to these funerary spells and the pharaoh no longer had exclusive rights to an afterlife.

As the modern name of this collection of some 1,185 spells implies, they were mostly inscribed on Middle Kingdom coffins. They were also sometimes written on tomb walls, stelae, canopic chests, papyri and mummy masks. Due to the limited writing surfaces of some of these objects, the spells were often abbreviated, giving rise to long and short versions, some of which were later copied in the Book of the Dead.

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Spell (paranormal) in the context of Wið færstice

"Wið fǣrstice" is an Old English medical text surviving in the collection known now as Lacnunga in the British Library. Wið fǣrstiċe [wiθ ˈfæːrˌsti.t͡ʃe] means 'against a sudden/violent stabbing pain'; and according to Felix Grendon, whose collection of Anglo-Saxon charms appeared in the Journal of American Folklore in 1908, "the charm is intended to cure a sudden twinge or stitch, possibly rheumatism that can be due to being shot by witches, elves, and other spirits that fly through the air." Scholars have often sought to identify this as rheumatism, but other possibilities should not be excluded. The remedy describes how to make a salve, but its main interest lies in the unique charm which follows. This describes how the færstice has been caused by the projectiles of 'mighty women' (ða mihtigan wif), whom the healer will combat. The charm also mentions elves, believed responsible for elfshot, and provides the only attestation outside personal names of the Old English form of the name of the old Germanic gods, known as the Æsir in Norse mythology.

As with many old Anglo-Saxon charms, it is presumed that physical gestures were intended to accompany the recitation of the text. In this case, the "Wið færstice" is intended to be accompanied by boiling feverfew, red dead-nettle grown in grain, and plantain, then boiling it all in a bowl of butter. A knife is dipped into the potion and then rubbed against the source of pain. Despite the popular use of these herbs in forms of remedial healing, the use of these plants may have been more symbolic than practical. Many old Anglo-Saxon charms draw upon the symbolism of both pagan traditions as well as ancient Christian traditions, and the use of plants in the texts were likely related to these religious references.

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