Voxel in the context of "Minecraft"

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⭐ Core Definition: Voxel

In computing, a voxel is a representation of a value on a three-dimensional regular grid, akin to the two-dimensional pixel. Voxels are frequently used in the visualization and analysis of medical and scientific data (e.g. geographic information systems (GIS)). Voxels also have technical and artistic applications in video games, largely originating with surface rendering in Outcast (1999). Minecraft (2011) makes use of an entirely voxelated world to allow for a fully destructible and constructable environment. Voxel art, of the sort used in Minecraft and elsewhere, is a style and format of 3D art analogous to pixel art.

As with pixels in a 2D bitmap, voxels themselves do not typically have their position (i.e. coordinates) explicitly encoded with their values. Instead, rendering systems infer the position of a voxel based upon its position relative to other voxels (i.e., its position in the data structure that makes up a single volumetric image). Some volumetric displays use voxels to describe their resolution. For example, a cubic volumetric display might be able to show 512×512×512 (or about 134 million) voxels.

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Voxel in the context of Pyroclastic rock

Pyroclastic rocks are clastic rocks composed of rock fragments produced and ejected by explosive volcanic eruptions. The individual rock fragments are known as pyroclasts. Pyroclastic rocks are a type of volcaniclastic deposit, which are deposits made predominantly of volcanic particles. Phreatic pyroclastic deposits are a variety of pyroclastic rock formed from volcanic steam explosions and are entirely composed of accidental clasts. Phreatomagmatic pyroclastic deposits are formed from explosive interaction of magma with groundwater. The word pyroclastic is derived from the Ancient Greek words πῦρ (pûr), meaning 'fire', and κλαστός (klastós), meaning 'broken'.

Unconsolidated accumulations of pyroclasts are described as tephra. Tephra may become lithified to a pyroclastic rock by cementation or chemical reactions as the result of the passage of hot gases (fumarolic alteration) or groundwater (e.g. hydrothermal alteration and diagenesis) and burial, or if it is emplaced at temperatures so hot that the soft glassy pyroclasts stick together at point contacts and deform. This process is called welding.

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Voxel in the context of X-ray microtomography

In radiography, X-ray microtomography uses X-rays to create cross-sections of a physical object that can be used to recreate a virtual model (3D model) without destroying the original object. It is similar to tomography and X-ray computed tomography. The prefix micro- (symbol: μ) is used to indicate that the pixel sizes of the cross-sections are in the micrometre range. These pixel sizes have also resulted in creation of its synonyms high-resolution X-ray tomography, micro-computed tomography (micro-CT or μCT), and similar terms. Sometimes the terms high-resolution computed tomography (HRCT) and micro-CT are differentiated, but in other cases the term high-resolution micro-CT is used. Virtually all tomography today is computed tomography.

Micro-CT has applications both in medical imaging and in industrial computed tomography. In general, there are two types of scanner setups. In one setup, the X-ray source and detector are typically stationary during the scan while the sample/animal rotates. The second setup, much more like a clinical CT scanner, is gantry based where the animal/specimen is stationary in space while the X-ray tube and detector rotate around. These scanners are typically used for small animals (in vivo scanners), biomedical samples, foods, microfossils, and other studies for which minute detail is desired.

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