Virtual image in the context of "Beam divergence"

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⭐ Core Definition: Virtual image

In optics, the image of an object is defined as the collection of focus points of light rays coming from the object. A real image is the collection of focus points made by converging rays, while a virtual image is the collection of focus points made by backward extensions of diverging rays. In other words, a virtual image is found by tracing real rays that emerge from an optical device (lens, mirror, or some combination) backward to perceived or apparent origins of ray divergences.

There is a concept virtual object that is similarly defined; an object is virtual when forward extensions of rays converge toward it. This is observed in ray tracing for a multi-lenses system or a diverging lens. For the diverging lens, forward extension of converging rays toward the lens will meet the converging point, so the point is a virtual object.

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Virtual image in the context of Entrance pupil

In an optical system (generally a lens), the entrance pupil is the optical image of the physical aperture, as 'seen' through the optical elements in front of the stop. The corresponding image of the aperture stop as seen through the optical elements behind it is called the exit pupil. The entrance pupil defines the cone of rays that can enter and pass through the optical system. Rays that fall outside of the entrance pupil will not pass through the system.

If there is no lens in front of the aperture (as in a pinhole camera), the entrance pupil's location and size are identical to those of the aperture. Optical elements in front of the aperture will produce a magnified or diminished image of the aperture that is displaced from the aperture location. The entrance pupil is usually a virtual image: it lies behind the first optical surface of the system.

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Virtual image in the context of Real image

In optics, an image is defined as the collection of focus points of light rays coming from an object. A real image is the collection of focus points actually made by converging/diverging rays, while a virtual image is the collection of focus points made by extensions of diverging or converging rays. In other words, a real image is an image which is located in the plane of convergence for the light rays that originate from a given object. Examples of real images include the image produced on a detector in the rear of a camera, and the image produced on an eyeball retina (the camera and eye focus light through an internal convex lens).

In simple terms, a real point image is formed when all the rays of light from a point object passing through an optical system converge at a single point and a virtual point image is formed when all the rays of light from a point object passing through an optical system seem to come from a single point.

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Virtual image in the context of Reflector sight

A reflector sight or reflex sight is an optical sight that allows the user to look through a partially reflecting glass element and see an aiming point or some image (helping to aim the device, to which the sight is attached, on the target) superimposed on the field of view. These sights work on the simple optical principle that anything (such as an illuminated reticle) at the focus of a lens or curved mirror will appear to be sitting in front of the viewer at infinity. Reflector sights employ some form of "reflector" to allow the viewer to see the infinity image and the field of view at the same time, either by bouncing the image created by lens off a slanted glass plate, or by using a mostly clear curved glass reflector that images the reticle while the viewer looks through the reflector. Since the reticle image is at infinity, it stays in alignment with the device to which the sight is attached regardless of the viewer's eye position to the sight, removing most of the parallax and other sighting errors found in simple sighting devices.

Since their invention in 1900, reflector sights have come to be used as gun sights on various weapons. They were used on fighter aircraft, in a limited capacity in World War I, widely used in World War II, and still used as the base component in many types of modern head-up displays. They have been used in other types of (usually large) weapons as well, such as anti-aircraft gun sights, anti-tank gun sights, and any other role where the operator had to engage fast moving targets over a wide field of view, and the sight itself could be supplied with sufficient electrical power to function. There was some limited use of the sight on small arms after World War II, but the sight came into widespread use during the late 1970s with the invention of the red dot sight. This sight uses a red light-emitting diode (LED) as its illumination source, making a durable, dependable sight with an extremely long illumination run time.

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