Video games in china in the context of "Second generation of video game consoles"

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⭐ Core Definition: Video games in china

The video game industry in China currently is one of the major markets for the global video game industry, where more than half a billion people play video games. Revenues from China make up around 25% of the nearly US$100 billion global video game industry as of 2018. Since 2015, China has exceeded the contribution to the global market from the United States. Because of its market size, China has been described as the "Games Industry Capital of the World" and is home to some of the largest video game companies. China has also been a major factor in the growth of esports, both in player talent and in revenue.

China has not always been a major factor in the industry, having been on the verge of economic recovery during the industry's formulative years in the 1970s and 1980s. With the introduction of the second-generation home gaming consoles in the mid-1980s, a new black market of illegally-imported goods and video game clones arose to avoid the high costs of imports, driving away foreign companies. Notably, China imposed a near-complete ban on video game consoles in 2000, fearing the addiction-like impact of games on its youths; the ban was ultimately lifted in 2015. During that time, China's video game market greatly expanded in the area of computer games (including massively multiplayer online games, browser games, social network games, etc.) and later mobile games, all which could be free to play titles with monetization to appeal to the average lower income of Chinese players. This massive growth from 2007 to 2013 led the games' publishers and operating companies like Tencent and NetEase to become large global companies. Despite the legitimate growth of the industry, China's video game market continues to be offset by illegal importing, copyright violation and intellectual property theft.

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Video games in china in the context of Censorship in China

Censorship in the People's Republic of China (PRC) is mandated by the country's ruling party, the Chinese Communist Party (CCP). It is one of the strictest censorship regimes in the world. The government censors content for mainly political reasons, such as curtailing political opposition, and censoring events unfavorable to the CCP, such as the 1989 Tiananmen Square protests and massacre, pro-democracy movements in China, the persecution of Uyghurs in China, human rights in Tibet, Falun Gong, pro-democracy protests in Hong Kong, and aspects of the COVID-19 pandemic. Since Xi Jinping became the general secretary of the Chinese Communist Party (de facto paramount leader) in 2012, censorship has been "significantly stepped up".

The government has censorship over all media capable of reaching a wide audience. This includes television, print media, radio, film, theater, text messaging, instant messaging, video games, literature, and the Internet. The Chinese government asserts that it has the legal right to control the Internet's content within their territory and that their censorship rules do not infringe on their citizens' right to free speech. Government officials have access to uncensored information via an internal document system.

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