User-generated content in the context of "News aggregator"

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⭐ Core Definition: User-generated content

User-generated content (UGC), alternatively known as user-created content (UCC), is content generated by users of the Internet such as images, videos, audio, text, testimonials, software, and user interactions. Online content aggregation platforms such as social media, discussion forums and wikis by their interactive and social nature, no longer produce multimedia content but provide tools to produce, collaborate, and share a variety of content, which can affect the attitudes and behaviors of the audience in various aspects. This transforms the role of consumers from passive spectators to active participants.

User-generated content is used for a wide range of applications, including problem processing, news, entertainment, customer engagement, advertising, gossip, research and more. It is an example of the democratization of content production and the flattening of traditional media hierarchies. The BBC adopted a user-generated content platform for its websites in 2005, and Time magazine named "You" as the Person of the Year in 2006, referring to the rise in the production of UGC on Web 2.0 platforms. CNN also developed a similar user-generated content platform, known as iReport. There are other examples of news channels implementing similar protocols, especially in the immediate aftermath of a catastrophe or terrorist attack. Social media users can provide key eyewitness content and information that may otherwise have been inaccessible.

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User-generated content in the context of Social media platforms

Social media are new media technologies that facilitate the creation, sharing and aggregation of content (such as ideas, interests, and other forms of expression) amongst virtual communities and networks. Common features include:

The term social in regard to media suggests platforms enable communal activity. Social media helps people connect and build networks. Users access social media through web-based or mobile applications. These interactive platforms allow individuals, communities, businesses, and organizations to share, co-create, discuss, participate in, and modify user-generated or self-curated content. Social media is used to share memories, form friendships, and learn. They may be used to promote people, companies, products, and ideas. Social media can be used to consume, publish, or share news.

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User-generated content in the context of Creepypasta

A creepypasta is a horror-related legend which has been shared around the Internet. The term creepypasta has since become a catch-all term for any horror content posted onto the Internet. These entries are often brief, user-generated, paranormal stories that are intended to frighten readers. The subjects of creepypasta vary widely and can include topics such as ghosts, cryptids, murder, suicide, zombies, aliens, rituals to summon supernatural entities, haunted television shows, and video games. Creepypastas range in length from a single paragraph to extended multi-part series that can span multiple media types, some lasting for years.

In the mainstream media, creepypastas relating to the fictitious Slender Man character came to public attention after the 2014 "Slender Man stabbing", in which a 12-year-old girl was stabbed by two of her friends; the perpetrators claimed they "wanted to prove the Slender Man skeptics wrong". After the murder attempt, some creepypasta website administrators made statements reminding readers of the "line between fiction and reality". This case is part of a pattern of people, especially children, developing misconceptions around the reality of creepypastas.

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User-generated content in the context of Tripadvisor

Tripadvisor is an American company that operates online travel agencies, comparison shopping websites, and mobile apps with user-generated content.

Its namesake brand, Tripadvisor.com, operates in 40 countries and 20 languages, and features approximately 1 billion reviews and opinions on roughly 8 million establishments. The company's other brands include Bokun.io, Cruise Critic, FlipKey, TheFork, Holiday Lettings, Housetrip, Jetsetter, Singleplatform, Niumba, SeatGuru, and Viator. The company is headquartered in Needham, Massachusetts.

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User-generated content in the context of Web 2.0

Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture, and interoperability (i.e., compatibility with other products, systems, and devices) for end users.

The term was coined by Darcy DiNucci in 1999 and later popularized by Tim O'Reilly and Dale Dougherty at the first Web 2.0 Conference in 2004. Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web; the term merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web.

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User-generated content in the context of Fan games

A fan game is a video game that is created by fans of a certain topic or IP. They are usually based on one, or in some cases several, video game entries or franchises. Many fan games attempt to clone or remake the original game's design, gameplay, and characters, but it is equally common for fans to develop a unique game using another as a template. Though the quality of fan games has always varied, recent advances in computer technology and in available tools, e.g. through open source software, have made creating high-quality games easier. Fan games can be seen as user-generated content, as part of the retrogaming phenomena, and as expression of the remix culture.

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