UV mapping in the context of Quaternion


UV mapping in the context of Quaternion

UV mapping Study page number 1 of 1

Play TriviaQuestions Online!

or

Skip to study material about UV mapping in the context of "Quaternion"


⭐ Core Definition: UV mapping

UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes of the 2D texture because "X", "Y", and "Z" are already used to denote the axes of the 3D object in model space, while "W" (in addition to XYZ) is used in calculating quaternion rotations, a common operation in computer graphics.

↓ Menu
HINT:

In this Dossier

UV mapping in the context of Texture mapping

Texture mapping is a term used in computer graphics to describe how 2D images are projected onto 3D models. The most common variant is the UV unwrap, which can be described as an inverse paper cutout, where the surfaces of a 3D model are cut apart so that it can be unfolded into a 2D coordinate space (UV space).

View the full Wikipedia page for Texture mapping
↑ Return to Menu