Tutorial (video gaming) in the context of Wiki


Tutorial (video gaming) in the context of Wiki

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⭐ Core Definition: Tutorial (video gaming)

In the context of video game design, a tutorial is any tool that teaches player or non-player characters the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and optional advanced training. Tutorials have become increasingly common due to the decline of printed video game manuals as a result of cost cutting and digital distribution. Tutorials can be important since they are a player's first impression of a game, and an overly tedious tutorial or one that does not allow for player freedom can negatively affect their view of a game. However, the lack of a tutorial can also harm a game by causing the player to become frustrated, since they cannot figure out essential game mechanics.

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Tutorial (video gaming) in the context of Super Mario Bros.

Super Mario Bros. is a 1985 platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). Directed and produced by Shigeru Miyamoto, it is the successor to the 1983 arcade game Mario Bros. and the first game in the Super Mario series. Players control Mario, or his brother Luigi in the multiplayer mode, to traverse the Mushroom Kingdom to rescue Princess Toadstool from King Koopa (later named Bowser). They traverse side-scrolling stages while avoiding hazards such as enemies and pits and collecting power-ups such as the Super Mushroom, Fire Flower and Starman.

Miyamoto and Takashi Tezuka designed Super Mario Bros. as a culmination of the team's experience working on Devil World and the side-scrollers Excitebike and Kung Fu. Miyamoto wanted to create a more colorful platform game with a scrolling screen and larger characters. The team designed the first level, World 1-1, as a tutorial for platform gameplay. Koji Kondo's soundtrack is one of the earliest in video games, making music a centerpiece of the design.

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Tutorial (video gaming) in the context of World 1-1

World 1-1 is the first level of Super Mario Bros., Nintendo's 1985 platform game for the Nintendo Entertainment System. The level was designed by Shigeru Miyamoto to be a tutorial for new players, orienting them to platform jumping and to the rest of the game. It is considered one of the most famous and iconic levels in video game history and has been widely imitated, referenced, and parodied.

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