Tron (video game) in the context of Tron (franchise)


Tron (video game) in the context of Tron (franchise)

⭐ Core Definition: Tron (video game)

Tron is a 1982 action video game developed and published by Bally Midway for arcades, based on the Disney film of the same name. The lead programmer was Bill Adams with Earl Vickers programming the music.

The game was a major success, with approximately 10,000 arcade cabinets sold, and was awarded "Coin-Operated Game of the Year" by Electronic Games. A number of other licensed Tron games were released for home systems, but were based directly on elements of the film and not the arcade game. In 1983, Tron was followed by Discs of Tron, an arcade sequel which was not as successful.

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Tron (video game) in the context of Golden age of arcade video games

The golden age of arcade video games was the period of rapid growth, technological development, and cultural influence of arcade video games from the late 1970s to the early 1980s. The release of Space Invaders in 1978 led to a wave of shoot-'em-up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games switched from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.

Video game arcades became a part of popular culture and a primary channel for new games. Video game genres were still being established, but included space-themed shooter games such as Defender and Galaga, maze chase games that followed the design established by Pac-Man, driving and racing games which more frequently used 3D perspectives such as Turbo and Pole Position, character action games such as Pac-Man and Frogger, and the beginning of what would later be called platform games touched off by Donkey Kong. Games began starring named player characters, such as Pac-Man, Mario, and Q*bert, and some of these characters crossed over into other media including songs, cartoons, and movies. The 1982 film Tron was closely tied to an arcade game of the same name.

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Tron (video game) in the context of Snake (video game genre)

Snake is a genre of action video games where the player maneuvers the end of a growing line, often themed as a snake. The player must keep the snake from colliding with both other obstacles and itself, which gets harder as the snake lengthens.

The genre originated in the 1976 competitive arcade video game Blockade from Gremlin Industries where the goal is to survive longer than the other player. Blockade and the initial wave of clones that followed were purely abstract and did not use snake terminology. The concept evolved into a single-player variant where a line with a head and tail gets longer with each piece of food eaten—often apples or eggs—increasing the likelihood of self-collision. The simplicity and low technical requirements of snake games have resulted in hundreds of versions, some of which have the word snake or worm in the title. The 1982 Tron arcade video game, based on the film, includes snake gameplay for the single-player Light Cycles segment, and some later snake games borrow the theme.

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