Tencent in the context of Nanshan District, Shenzhen


Tencent in the context of Nanshan District, Shenzhen

⭐ Core Definition: Tencent

Tencent (Chinese: 腾讯; pinyin: Téngxùn) is a Chinese multinational technology conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the world's largest company in the video game industry based on its equity investments. Its associated stock-market-listed variable interest entity Tencent Holdings Ltd is incorporated in the Cayman Islands.

Founded in 1998, its subsidiaries globally market various Internet-related services and products, including in entertainment, artificial intelligence, and other technology. Its twin-skyscraper headquarters, Tencent Seafront Towers (also known as Tencent Binhai Mansion) are based in the Nanshan District of Shenzhen. In December 2023, architect Büro Ole Scheeren unveiled the latest helix-inspired design of Tencent's new global headquarters in Shenzhen. Known as Tencent Helix, it will accommodate more than 23,000 employees across nearly 500,000 square meters.

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Tencent in the context of Universal Music Group

Universal Music Group N.V. (often abbreviated as UMG and referred to as Universal Music Group or Universal Music) is a multinational music corporation under Dutch law. UMG's corporate headquarters are located in Hilversum, Netherlands, and its operational headquarters are located in Santa Monica, California. The biggest music company in the world, it is one of the "Big Three" record labels, along with Sony Music Entertainment and Warner Music Group. Tencent acquired ten percent of Universal Music Group in March 2020 for €3 billion and acquired an additional ten percent stake in January 2021. Pershing Square Holdings later acquired ten percent of UMG before its IPO on the Euronext Amsterdam stock exchange. The French Bolloré family still owns 28 percent of UMG (18 percent directly, and ten percent through Vivendi, the Bolloré family's investment company). The company went public on September 21, 2021, at a valuation of €46 billion.

As of April 2024, UMG's catalogue includes over three million recordings and four million compositions.

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Tencent in the context of DouYu

DouYu (Chinese: 斗鱼; pinyin: Dòuyú) is a Chinese video live streaming service. The site is the largest of its kind in China with 163.6 million monthly active users in 2019,more than the 140 million monthly active users of Twitch.In July 2019, DouYu International Holdings Ltd raised $21 million through U.S. initial public offering (IPO) and listed itself on the Nasdaq with the stock symbol DOYU. It was the largest IPO of any Chinese company on Wall Street in 2019.

In 2018, Douyu made $21 million in advertisement revenues. Tencent owned about 21% of the shares as of 2020.

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Tencent in the context of Big Tech

Big Tech, also referred to as the tech giants or tech titans, is a collective term for the largest and most influential technology companies in the world. It commonly denotes the five dominant firms in the U.S. technology industry—Microsoft, Apple, Alphabet (Google), Amazon, and Meta (Facebook)—which are also the largest companies in the world by market capitalization. Other companies sometimes included in the grouping include Nvidia, Tesla, Oracle, and Netflix.

The label draws a parallel to similar classifications in other industries, such as Big Oil, Big Soda, or Big Tobacco. The concept of Big Tech can also extend to the major Chinese technology firms—Baidu, Alibaba, Tencent, and Xiaomi—collectively referred to as BATX.

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Tencent in the context of Video games in china

The video game industry in China currently is one of the major markets for the global video game industry, where more than half a billion people play video games. Revenues from China make up around 25% of the nearly US$100 billion global video game industry as of 2018. Since 2015, China has exceeded the contribution to the global market from the United States. Because of its market size, China has been described as the "Games Industry Capital of the World" and is home to some of the largest video game companies. China has also been a major factor in the growth of esports, both in player talent and in revenue.

China has not always been a major factor in the industry, having been on the verge of economic recovery during the industry's formulative years in the 1970s and 1980s. With the introduction of the second-generation home gaming consoles in the mid-1980s, a new black market of illegally-imported goods and video game clones arose to avoid the high costs of imports, driving away foreign companies. Notably, China imposed a near-complete ban on video game consoles in 2000, fearing the addiction-like impact of games on its youths; the ban was ultimately lifted in 2015. During that time, China's video game market greatly expanded in the area of computer games (including massively multiplayer online games, browser games, social network games, etc.) and later mobile games, all which could be free to play titles with monetization to appeal to the average lower income of Chinese players. This massive growth from 2007 to 2013 led the games' publishers and operating companies like Tencent and NetEase to become large global companies. Despite the legitimate growth of the industry, China's video game market continues to be offset by illegal importing, copyright violation and intellectual property theft.

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Tencent in the context of Epic Games

Epic Games, Inc. is an American video game and software developer and publisher based in Cary, North Carolina. The company was founded by Tim Sweeney as Potomac Computer Systems in 1991, originally located in his parents' house in Potomac, Maryland. Following its first commercial video game release, ZZT (1991), the company became Epic MegaGames, Inc. in early 1992 and brought on Mark Rein, who has been its vice president since. After moving the headquarters to Cary in 1999, the studio changed its name to Epic Games.

Epic Games developed Unreal Engine, a commercially available game engine which also powers its internally developed video games like Fortnite and the Unreal, Gears of War, and Infinity Blade series. In 2014, Unreal Engine was named the "most successful videogame engine" by Guinness World Records. Epic Games owns the game developers Psyonix, Mediatonic, and Harmonix, and operates studios in multiple locations around the world. While Sweeney remains the controlling shareholder, Tencent acquired a 48.4% outstanding stake, equating to 40% of total Epic, in the company in 2012, as part of an agreement aimed at moving Epic towards a games as a service model. Following the release of the popular Fortnite Battle Royale in 2017, the company gained additional investments that enabled it to expand its Unreal Engine offerings, establish esports events around Fortnite, and launch the Epic Games Store. As of April 2022, the company has a US$32 billion equity valuation.

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Tencent in the context of List of Nintendo Switch games

The Nintendo Switch is a video game console developed by Nintendo, for which games are released both in physical and digital formats. Physical games are sold on cartridges that slot into the Switch console unit. Digital games are purchased through the Nintendo eShop and stored either in the Switch's internal 32 GB of storage (64 GB in the OLED version) or on a microSDXC card. The Switch has no regional lockout features, freely allowing games from any region to be played on any system, with the exception of Chinese game cards released by Tencent that play only on consoles distributed by Tencent. Even after the release of the successor console, the Nintendo Switch 2, in 2025, games continue to be released on the original Switch console; the Switch 2 is backward compatible with most of the Switch games.

Switch games are listed across seven pages due to technical limitations. There are currently 4059 games across these seven lists:

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Tencent in the context of List of largest video game companies by revenue

This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming.

Of the 83 largest video game companies, 18 are based in the United States, 14 in the European Union, 12 in China, 12 in Japan, 12 in South Korea, and 15 in others.

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Tencent in the context of Universal Music

Universal Music Group N.V. (often abbreviated as UMG and referred to as Universal Music Group or Universal Music) is a Dutch-American music corporation under Dutch law. UMG's corporate headquarters are located in Hilversum, Netherlands, and its operational headquarters are located in Santa Monica, California. The biggest music company in the world, it is one of the "Big Three" record labels, along with Sony Music Entertainment and Warner Music Group. Tencent acquired ten percent of Universal Music Group in March 2020 for €3 billion and acquired an additional ten percent stake in January 2021. Pershing Square Holdings later acquired ten percent of UMG before its IPO on the Euronext Amsterdam stock exchange. The French Bolloré family still owns 28 percent of UMG (18 percent directly, and ten percent through Vivendi, formerly Vivendi Universal, the Bolloré family's investment company). The company went public on September 21, 2021, at a valuation of €46 billion.

As of April 2024, UMG's catalogue includes over three million recordings and four million compositions.

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