Telerobotics in the context of Teleoperation


Telerobotics in the context of Teleoperation

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⭐ Core Definition: Telerobotics

Telerobotics is the area of robotics concerned with the control of semi-autonomous robots from a distance, chiefly using television, wireless networks (like Wi-Fi, Bluetooth and the Deep Space Network) or tethered connections. It is a combination of two major subfields, which are teleoperation and telepresence.

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Telerobotics in the context of Spacecraft

A spacecraft is a vehicle that is designed to fly and operate in outer space. Spacecraft are used for a variety of purposes, including communications, Earth observation, meteorology, navigation, space colonization, planetary exploration, and transportation of humans and cargo. All spacecraft except single-stage-to-orbit vehicles cannot get into space on their own, and require a launch vehicle (carrier rocket).

On a sub-orbital spaceflight, a space vehicle enters space and then returns to the surface without having gained sufficient energy or velocity to make a full Earth orbit. For orbital spaceflights, spacecraft enter closed orbits around the Earth or around other celestial bodies. Spacecraft used for human spaceflight carry people on board as crew or passengers from start or on orbit (space stations) only, whereas those used for robotic space missions operate either autonomously or telerobotically. Robotic spacecraft used to support scientific research are space probes. Robotic spacecraft that remain in orbit around a planetary body are artificial satellites. To date, only a handful of interstellar probes, such as Pioneer 10 and 11, Voyager 1 and 2, and New Horizons, are on trajectories that leave the Solar System.

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Telerobotics in the context of Haptic technology

Haptic technology (also kinaesthetic communication or 3D touch) is technology that can create an experience of touch by applying forces, vibrations, or motions to the user. These technologies can be used to feel virtual objects and events in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word haptic, from the Ancient Greek: ἁπτικός (haptikos), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels.

Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Vibrations and other tactile cues have also become an integral part of mobile user experience and interface design. Most researchers distinguish three sensory systems related to sense of touch in humans: cutaneous, kinaesthetic and haptic. All perceptions mediated by cutaneous and kinaesthetic sensibility are referred to as tactual perception. The sense of touch may be classified as passive and active, and the term "haptic" is often associated with active touch to communicate or recognize objects.

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Telerobotics in the context of Virtual Fixtures

A virtual fixture is an overlay of augmented sensory information upon a user's perception of a real environment in order to improve human performance in both direct and remotely manipulated tasks. Developed in the early 1990s by Louis Rosenberg at the U.S. Air Force Research Laboratory (AFRL), Virtual Fixtures was a pioneering platform in virtual reality and augmented reality technologies.

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Telerobotics in the context of Unmanned vehicle

An uncrewed vehicle or unmanned vehicle is a vehicle without a person on board. Uncrewed vehicles can either be under telerobotic controlremote controlled or remote guided vehicles—or they can be autonomously controlledautonomous vehicles—which are capable of sensing their environment and navigating on their own.

It has been reported that the armed forces of more than 100 countries have approximately 170 different types of drones in service.

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Telerobotics in the context of Telepresence

Telepresence is the appearance or sensation of a person being present at a place other than their true location, via telerobotics or video.

Telepresence requires that the users' senses interact with specific stimuli in order to provide the feeling of being in that other location. Additionally, users may be given the ability to affect the remote location. In this case, the user's position, movements, actions, voice, etc. may be sensed to transmit and duplicate in the remote location to bring about this effect. Therefore information may be traveling in both directions between the user and the remote location.

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Telerobotics in the context of Guidance, navigation, and control

Guidance, navigation and control (abbreviated GNC, GN&C, or G&C) is a branch of engineering dealing with the design of systems to control the movement of vehicles, especially, automobiles, ships, aircraft, and spacecraft. In many cases these functions can be performed by trained humans. However, because of the speed of, for example, a rocket's dynamics, human reaction time is too slow to control this movement. Therefore, systems—now almost exclusively digital electronic—are used for such control. Even in cases where humans can perform these functions, it is often the case that GNC systems provide benefits such as alleviating operator work load, smoothing turbulence, fuel savings, etc. In addition, sophisticated applications of GNC enable automatic or remote control.

  • Guidance refers to the determination of the desired path of travel (the "trajectory") from the vehicle's current location to a designated target, as well as desired changes in velocity, rotation and acceleration for following that path.
  • Navigation refers to the determination, at a given time, of the vehicle's location and velocity (the "state vector") as well as its attitude.
  • Control refers to the manipulation of the forces, by way of steering controls, thrusters, etc., needed to execute guidance commands while maintaining vehicle stability.
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Telerobotics in the context of Drone warfare

Drone warfare is a form of warfare that involves the deployment of military drones or military robots. The robots may be remote controlled by a pilot or have varying levels of autonomy during their mission. Types of robots include unmanned combat aerial vehicles (UCAV) or weaponized commercial unmanned aerial vehicles (UAV), unmanned surface vehicles (USV) or unmanned underwater vehicles (UUV), and unmanned ground vehicles (UGV).The applications of UAVs, UGVs, USVs, and UUVs are diverse, ranging from reconnaissance, kamikaze missions, bomb disposal, cargo transport, and medical evacuation to anti-air, anti-armor, and anti-personnel role. As of 2019, the following nations have been identified as having operational UCAVs: China, France, Greece, India, Iran, Iraq, Israel, Italy, Pakistan, Poland, Russia, South Korea, Turkey, the United States, the United Kingdom and Ukraine.

Drones find application in a variety of military operations, including electronic warfare, explosive ordnance disposal, training and logistics support. However, they are most frequently employed in intelligence, surveillance, target acquisition, and reconnaissance (ISTAR) missions, enabling direct attacks on targets as part of a kill chain or through manned-unmanned teaming. Aerial drone attacks can be executed through the use of purpose-built UCAVs, that deploy ordnance during a drone strike, or by weaponized commercial UAVs that drop munitions or engage aerial assault. Heavy-lift drones may also be used to airlift supplies or evacuation of wounded personnel across a battlefield. Smaller drones, such as SUAVs and MAVs, are man-portable and can be deployed for low-altitude, short-range support operations. Larger drones can serve a "mothership" role by deploying smaller, sub-drones or by being equipped with electronic warfare features such as a signal repeater. Multiple drones can operate and attack simultaneously in a drone swarm and autonomous drones, such as LAWs, utilize military AI.

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