Target audience in the context of "Animated series"

Play Trivia Questions online!

or

Skip to study material about Target audience in the context of "Animated series"

Ad spacer

⭐ Core Definition: Target audience

The target audience is the intended audience or readership of a publication, advertisement, or other message catered specifically to the previously intended audience. In marketing and advertising, the target audience is a particular group of consumer within the predetermined target market, identified as the targets or recipients for a particular advertisement or message.

Businesses that have a wide target market will focus on a specific target audience for certain messages to send, such as The Body Shop Mother's Day advertisements, which were advertising to children as well as spouses of women, rather than the whole market which would have included the women themselves. Another example is the USDA's food guide, which was intended to appeal to young people between the ages of 2 and 18.

↓ Menu

>>>PUT SHARE BUTTONS HERE<<<
In this Dossier

Target audience in the context of Film genre

A film genre is a stylistic or thematic category for motion pictures based on similarities either in the narrative elements, aesthetic approach, or the emotional response to the film.

Drawing heavily from the theories of literary-genre criticism, film genres are usually delineated by "conventions, iconography, settings, narratives, characters and actors". One can also classify films by the tone, theme/topic, mood, format, target audience, or budget. These characteristics are most evident in genre films, which are "commercial feature films [that], through repetition and variation, tell familiar stories with familiar characters and familiar situations" in a given genre.

↑ Return to Menu

Target audience in the context of Video game

A video game, computer game, or simply game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld devices, or a virtual reality headset. Most modern video games are audiovisual, with audio complement delivered through speakers or headphones, and sometimes also with other types of sensory feedback (e.g., haptic technology that provides tactile sensations). Some video games also allow microphone and webcam inputs for in-game chatting and livestreaming.

Video games are typically categorized according to their hardware platform, which traditionally includes arcade video games, console games, and computer games (which includes LAN games, online games, and browser games). More recently, the video game industry has expanded onto mobile gaming through mobile devices (such as smartphones and tablet computers), virtual and augmented reality systems, and remote cloud gaming. Video games are also classified into a wide range of genres based on their style of gameplay and target audience.

↑ Return to Menu

Target audience in the context of Promotion (marketing)

In marketing, promotion refers to any type of marketing communication used to inform target audiences of the relative merits of a product, service, brand or issue, persuasively. It helps marketers to create a distinctive place in customers' mind, it can be either a cognitive or emotional route. The aim of promotion is to increase brand awareness, create interest, generate sales or create brand loyalty. It is one of the basic elements of the market mix, which includes the four Ps, i.e., product, price, place, and promotion.

Promotion is also one of the elements in the promotional mix or promotional plan. These are personal selling, advertising, sales promotion, direct marketing, publicity, word of mouth and may also include event marketing, exhibitions and trade shows. A promotional plan specifies how much attention to pay to each of the elements in the promotional mix, and what proportion of the budget should be allocated to each element.

↑ Return to Menu

Target audience in the context of Event planning

Event management is the application of project management to the creation and development of small and/or large-scale personal or corporate events such as festivals, conferences, ceremonies, weddings, formal parties, concerts, or conventions. It involves studying the brand, identifying its target audience, devising the event concept, and coordinating the technical aspects before actually launching the event.

The events industry now includes events of all sizes from the Olympics down to business breakfast meetings. Many industries, celebrities, charitable organizations, and interest groups hold events in order to market their label, build business relationships, raise money, or celebrate achievement.

↑ Return to Menu

Target audience in the context of Trade magazine

A trade magazine, also called a business-to-business magazine, trade journal, or trade paper (colloquially or disparagingly a trade rag), is a magazine or newspaper whose target audience is people who work in a particular trade or industry. The collective term for this area of publishing is the trade press.

↑ Return to Menu

Target audience in the context of Personal branding

Personal branding is a strategic process aimed at creating, positioning, and maintaining a positive public perception of oneself by leveraging unique individual characteristics and presenting a differentiated narrative to a target audience. The concept is rooted in two main theoretical foundations: marketing theory and self-presentation behaviours. Personal branding is often framed in marketing terms such as 'product,' 'added value,' and 'promise,' highlighting its parallels with product branding and its focus on distinctiveness and market positioning. Conversely, definitions of self-presentation focus on personal identity, reputation, and managing one's image, underscoring how people present themselves to influence how others perceive them. Success in personal branding is viewed as the result of effective self-packaging. It is more about self-promotion rather than authentic self-expression. The distinction between the two lies in the fact that self-promotion is deliberate in every regard, as the person is consciously crafting their image or persona. In contrast, self-expression can sometimes unintentionally arise from promotion.

↑ Return to Menu

Target audience in the context of Scout Life

Scout Life (formerly Boys' Life) is the monthly magazine of the Boy Scouts of America (BSA). Its target readers are children between the ages of 6 and 18. The magazine‘s headquarters are in Irving, Texas.

Scout Life is published in two demographic editions. Both editions often had the same cover, but are tuned to the target audience through the inclusion of 16–20 pages of unique content per edition. The first edition is suitable for the youngest members of Cub Scouting, the 6-to-10-year-old Cub Scouts, and first-year Webelos Scouts. The second edition is appropriate for 11-to-18-year-old boys and girls, which includes second-year Webelos through 18-year-old Boy Scouts, Varsity Scouts and Venturers. If the subscription was obtained through registration in the Boy Scouts of America program, the publisher selects the appropriate edition based on the scout's age.

↑ Return to Menu