Suit (cards) in the context of Joker (playing card)


Suit (cards) in the context of Joker (playing card)

⭐ Core Definition: Suit (cards)

In playing cards, a suit is one of the categories into which the cards of a deck are divided. Most often, each card bears one of several pips (symbols) showing to which suit it belongs; the suit may alternatively or additionally be indicated by the color printed on the card. The rank for each card is determined by the number of pips on it, except on face cards. Ranking indicates which cards within a suit are better, higher or more valuable than others, whereas there is no order between the suits unless defined in the rules of a specific card game. In most decks, there is exactly one card of any given rank in any given suit. A deck may include special cards that belong to no suit, often called jokers.

While English-speaking countries traditionally use cards with the French suits of Clubs, Spades, Hearts and Diamonds, many other countries have their own traditional suits. Much of central Europe uses the Germanic suits of Acorns, Leaves, Hearts and Bells; Spain and parts of Italy and South America use the Latin suits of Swords, Batons, Cups and Coins; German Switzerland uses the Swiss suits of Acorns, Shields, yellow Roses and Bells. Asian countries such as China and Japan also have their own traditional suits. Tarot card packs have a set of distinct picture cards alongside the traditional four suits.

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Suit (cards) in the context of Lozenge (shape)

A lozenge (/ˈlɒzɪn/ LOZ-inj; symbol: ), often referred to as a diamond, is a form of rhombus. The definition of lozenge is not strictly fixed, and the word is sometimes used simply as a synonym (from Old French losenge) for rhombus. Most often, though, lozenge refers specifically to a thin rhombus, especially one with two acute angles of 45° and two obtuse angles of 135°.

The lozenge shape is often used in parquetry (with acute angles that are 360°/n with n being an integer higher than 4, because they can be used to form a set of tiles of the same shape and size, reusable to cover the plane in various geometric patterns as the result of a tiling process called tessellation in mathematics) and as decoration on ceramics, silverware and textiles. It also features in heraldry and playing cards.

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Suit (cards) in the context of Poker hand

In poker, players form sets of five playing cards, called hands, according to the rules of the game. Each hand has a rank, which is compared against the ranks of other hands participating in the showdown to decide who wins the pot. In high games, like Texas hold 'em and seven-card stud, the highest-ranking hands win. In low games, like razz, the lowest-ranking hands win. In high-low split games, both the highest-ranking and lowest-ranking hands win, though different rules are used to rank the high and low hands.

Each hand belongs to a category determined by the patterns formed by its cards. A hand in a higher-ranking category always ranks higher than a hand in a lower-ranking category. A hand is ranked within its category using the ranks of its cards. Individual cards are ranked, from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3 and 2. However, aces have the lowest rank under ace-to-five low or ace-to-six low rules, or under high rules as part of a five-high straight or straight flush. Suits are not ranked, so hands that differ by suit alone are of equal rank.

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Suit (cards) in the context of Minor Arcana

The Minor Arcana, sometimes known as the Lesser Arcana, are the suit cards in a cartomantic tarot deck.

Ordinary tarot cards first appeared in northern Italy in the 1440s and were designed for tarot card games. They typically have four suits each of 10 unillustrated pip cards numbered one (ace) to ten, along with 4 court cards (face cards). Tarot games are still widely played in central and southern Europe; French Tarot is the second most popular card game in France after Belote.

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Suit (cards) in the context of Pip (counting)

Pips are small but easily countable items, such as the dots on dominoes and dice, or the symbols on a playing card that denote its suit and value.

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Suit (cards) in the context of German-suited

German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (Eichel or Kreuz), Leaves (Grün, Blatt, Laub, Pik or Gras), Hearts (Herz or Rot) and Bells (Schelle, Schell or Bolle). The German suit system is one of the oldest, becoming standard around 1450 and, a few decades later, influencing the design of the now international French suit system of Clubs, Spades, Hearts and Diamonds. Today German-suited playing cards are common in south and east Germany, Austria, German-speaking Switzerland, Liechtenstein, north Italy, Hungary, Czech Republic, Slovakia, Slovenia, Croatia, Bosnia, northern Serbia (Vojvodina province), southern Poland and central and western Romania and Siebenbürgen (Romania).

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Suit (cards) in the context of Spanish-suited

Spanish-suited playing cards or Spanish-suited cards have four suits, and a deck is usually made up of 40 or 48 cards (or even 50 by including two jokers). It is categorized as a Latin-suited deck and has strong similarities with the Portuguese-suited deck, Italian-suited deck and some French decks. Spanish-suited cards are used in Spain, Italy, parts of France, Hispanic America, North Africa, and the Philippines.

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Suit (cards) in the context of Chinese playing cards

Playing cards (simplified Chinese: 纸牌; traditional Chinese: 紙牌; pinyin: zhǐpái) were most likely invented in China during the Southern Song dynasty (1127–1279). They were certainly in existence by the Mongol Yuan dynasty (1271-1368). Chinese use the word pái (), meaning "plaque", to refer to both playing cards and tiles. Many early sources are ambiguous, and do not specifically refer to paper pái (cards) or bone pái (tiles); but there is no difference in play between these, as either serves to hide one face from the other players with identical backs.

Many western scholars, like William Henry Wilkinson, Stewart Culin, Thomas F. Carter, and Michael Dummett attribute to the Chinese the invention of playing cards. Michael Dummett also contends that the concept of suits and the idea of trick-taking games were invented in China. Trick-taking games eventually became multi-trick games. These then evolved into the earliest type of rummy games during the eighteenth century. By the end of the monarchy, the vast majority of traditional Chinese card games were of the draw-and-discard or fishing variety. Chinese playing cards have been spread into Southeast Asia by Chinese immigrants.

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