Street Fighter in the context of "List of Street Fighter video games"

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⭐ Core Definition: Street Fighter

Street Fighter is a Japanese media franchise centered on a series of fighting games developed and published by Capcom. The first game in the series was released in 1987, followed by the other six main games in the series, various spin-offs and crossovers, and numerous appearances in other media. Its best-selling 1991 release, Street Fighter II, established many of the conventions of the one-on-one fighting genre.

Street Fighter is one of the highest-grossing video game franchises of all time and one of Capcom's flagship series, with total sales of 56 million units worldwide as of March 2025. It is also one of the highest-grossing media franchises and is the longest-running fighting game franchise.

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In this Dossier

Street Fighter in the context of Sony Music Entertainment Japan

Sony Music Entertainment (Japan) Inc. (株式会社ソニー・ミュージックエンタテインメント, Kabushiki gaisha Sonī Myūjikku Entateinmento), often abbreviated as SMEJ or simply SME, and also known as Sony Music Japan for short (stylized as SonyMusic), is a Japanese music arm for Sony. Founded in 1968 as CBS/Sony, SMEJ is directly owned by Sony Group Corporation and is operating independently from the United States–based Sony Music Entertainment due to its strength in the Japanese music industry. Its subsidiaries include the Japanese animation production enterprise, Aniplex, which was established in September 1995 as a joint-venture between Sony Music Entertainment Japan and Sony Pictures Entertainment Japan, but which in 2001 became a wholly owned subsidiary of Sony Music Entertainment Japan. It was prominent in the early to mid 1990s producing and licensing music for animated series such as Roujin Z from acclaimed Japanese comic artist Katsuhiro Otomo and Capcom's Street Fighter animated series.

Until March 2007, Sony Music Japan also had its own North American sublabel, Tofu Records. Releases of Sony Music Japan now appear on Columbia Records and/or Epic Records in North America.

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Street Fighter in the context of Fighting game

The fighting game genre involves combat between characters, often (but not necessarily limited to) one-on-one battles. The mechanics of combat in fighting games often features blocking, grappling, counter-attacking, and the ability to chain attacks together into "combos". Characters generally engage in hand-to-hand combat, often incorporating martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional plane, where characters navigate horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as Tekken and Soul Edge while some are set in fully three-dimensional environments without restricting characters' movement, such as Dragon Ball Z: Budokai Tenkaichi, Jump Force, Kill la Kill: If, My Hero: One's Justice, Naruto: Ultimate Ninja Storm, One Piece: Burning Blood and Power Stone; these are sometimes referred to as "3D arena" fighting games.

The fighting game genre is distinctly related to the beat 'em up genre, which pits many computer-controlled enemies against one or more player characters. The first video game to feature fist fighting is Heavyweight Champ (1976), but Karate Champ (1984) actually features the one-on-one fighting game genre instead of a sports game in arcades. Yie Ar Kung-Fu was released later that year with various fighting styles and introduced health meters, and The Way of the Exploding Fist (1985) further popularized the genre on home systems. In 1987, Capcom's Street Fighter introduced special attacks, and in 1991, its highly successful sequel Street Fighter II refined and popularized many genre conventions, including combos. Fighting games subsequently became the preeminent genre for video gaming in the early to mid-1990s, particularly in arcades. This period spawned dozens of other popular fighting games, including franchises like Street Fighter, Mortal Kombat, Super Smash Bros., and Tekken.

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Street Fighter in the context of Street Fighter II

Street Fighter II: The World Warrior is a 1991 fighting game developed and published by Capcom for arcades. It is the second installment in the Street Fighter series and the sequel to 1987's Street Fighter. Designed by Yoshiki Okamoto and Akira Yasuda, who had previously worked on the game Final Fight, it is the fourteenth game to use Capcom's CP System arcade system board. Street Fighter II vastly improved many of the concepts introduced in the first game, including the use of special command-based moves, a combo system, a six-button configuration, and a wider selection of playable characters, each with a unique fighting style.

Street Fighter II became the best-selling game since the golden age of arcade video games. By 1994, it had been played by an estimated 25 million people in the United States alone. More than 200,000 arcade cabinets and 15 million software units of every version of Street Fighter II have been sold worldwide, earning an estimated $10 billion in total revenue, making it one of the top three highest-grossing video games of all time as of 2017 and the best-selling fighting game until 2019. More than 6.3 million SNES cartridges of Street Fighter II were sold, making it Capcom's best-selling single software game for the next two decades, its best-selling game on a single platform, and the highest-selling third-party game on the SNES.

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Street Fighter in the context of HeroClix

HeroClix is a collectible miniatures game that uses the Clix system that centers on the world of superhero comic books, especially DC and Marvel universes. Players construct teams of comic book heroes, villains, or characters from various video games series such as Street Fighter, Gears of War, and Halo and engage in a turn-by-turn battle on grid maps based on various storyline locations. The game was originally designed and produced by WizKids, but was discontinued in November 2008 when WizKids owner Topps shut down their HeroClix line. In September 2009, collectible toy producer National Entertainment Collectibles Association (NECA) purchased some of the WizKids' intellectual property from Topps, including the HeroClix rights, and then soon after began to produce and sell new HeroClix series.

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Street Fighter in the context of Capcom

Capcom Co., Ltd. (Japanese: 株式会社カプコン, Hepburn: Kabushiki-gaisha Kapukon) is a Japanese video game company. It has created a number of critically acclaimed and multi-million-selling game franchises, with its most commercially successful being Resident Evil, Monster Hunter, Street Fighter, Mega Man, Devil May Cry, Dead Rising, Ace Attorney, Dragon's Dogma, and Marvel vs. Capcom. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California).

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Street Fighter in the context of Street Fighter (video game)

Street Fighter is a 1987 fighting game developed and published by Capcom for arcades. It is the first competitive fighting game produced by the company and the first installment in the Street Fighter series. It was a commercial success in arcades and introduced special attacks and some of the conventions made standard in later fighting games, such as the six-button controls and the use of command-based special moves.

Street Fighter was directed by Takashi Nishiyama, who conceived it by adapting the boss battles of his earlier beat 'em up game Kung-Fu Master (1984), for a one-on-one fighting game, and by drawing influence from popular Japanese shōnen manga. A port for the TurboGrafx-CD was released as Fighting Street in 1988, and was re-released via emulation for the Wii's Virtual Console in 2009.

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Street Fighter in the context of List of best-selling Super Nintendo Entertainment System video games

This is a list of video games for the Super Nintendo Entertainment System (SNES) video game console, known as the Super Famicom (SFC) in Japan, that have sold or shipped at least one million copies. The best-selling game on the SNES is Super Mario World. First released in Japan on November 21, 1990, it went on to sell over 20 million units worldwide. The second Super Mario game on the SNES, Super Mario All-Stars, is the second-best-selling game on the platform, with sales in excess of 10.5 million units. The console's top five is rounded out by Rare's Donkey Kong Country in third, with sales of 9.3 million units, while its two follow-ups are also in the top ten, Super Mario Kart in fourth, selling over 8.7 million units, and Street Fighter II: The World Warrior in fifth, with 6.3 million units sold.

There are a total of 54 SNES/Super Famicom games on this list which are confirmed to have sold or shipped at least one million units. Of these, thirteen were developed by internal Nintendo development divisions. Other developers with the most million selling games include Capcom and Square, with nine games each in the list of 54. Of the 54 games on this list, 21 of them were published in one or more regions by Nintendo. Other publishers with multiple million selling games include Capcom with nine games, Square with eight games, Enix with five games, and Acclaim Entertainment with three games. The best selling franchises on the SNES include Super Mario (46.18 million combined units), Donkey Kong (17.96 million combined units), and Street Fighter (12.4 million combined units).

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